viddef_t vid; // global video state
-float gldepthmin, gldepthmax;
-
modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
int VID_SetMode (int modenum)
{
- int original_mode, temp;
+ int original_mode;
+ //int temp;
qboolean stat = 0;
MSG msg;
Sys_Error ("Bad video mode\n");
// so Con_Printfs don't mess us up by forcing vid and snd updates
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
+// temp = scr_disabled_for_loading;
+// scr_disabled_for_loading = true;
CDAudio_Pause ();
VID_UpdateWindowStatus ();
CDAudio_Resume ();
- scr_disabled_for_loading = temp;
+// scr_disabled_for_loading = temp;
if (!stat)
Sys_Error ("Couldn't set video mode");
int usemouse;
if (r_render.integer && !scr_skipupdate)
{
- glFinish();
+ qglFinish();
SwapBuffers(maindc);
}
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0;i < 8192;i++)
temp[i] = i+1;
- glDeleteTextures(8192, temp);
+ qglDeleteTextures(8192, temp);
if (hRC)
wglDeleteContext(hRC);