gunangles[PITCH] *= (cl_leanmodel.value ? -cl_leanmodel_up_speed.value : 0);
gunangles[YAW] *= (cl_leanmodel.value ? -cl_leanmodel_side_speed.value : 0);
- gunangles[ROLL] = cl.viewangles[ROLL];
+ gunangles[ROLL] = 0;
// 4. perform highpass/lowpass on the adjustment vectors (turning velocity into acceleration!)
// trick: we must do the lowpass LAST, so the lowpass vector IS the final vector!