// view.c -- player eye positioning
#include "quakedef.h"
+#include "cl_collision.h"
/*
cl.cshifts[CSHIFT_BONUS].percent = 0;
// set contents color
- switch (cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, r_refdef.vieworg) : CONTENTS_EMPTY)
+ switch (CL_PointContents(r_refdef.vieworg))
{
case CONTENTS_EMPTY:
case CONTENTS_SOLID: