cvar_t v_deathtilt = {0, "v_deathtilt", "1", "whether to use sideways view when dead"};
cvar_t v_deathtiltangle = {0, "v_deathtiltangle", "80", "what roll angle to use when tilting the view while dead"};
+// Prophecy camera pitchangle by Alexander "motorsep" Zubov
+cvar_t chase_pitchangle = {CVAR_SAVE, "chase_pitchangle", "55", "chase cam pitch angle"};
+
float v_dmg_time, v_dmg_roll, v_dmg_pitch;
cl.faceanimtime = cl.time + 0.2; // put sbar face into pain frame
cl.cshifts[CSHIFT_DAMAGE].percent += 3*count;
+ cl.cshifts[CSHIFT_DAMAGE].alphafade = 150;
if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
if (cl.cshifts[CSHIFT_DAMAGE].percent > 150)
*/
static void V_BonusFlash_f (void)
{
- cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
- cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
- cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
- cl.cshifts[CSHIFT_BONUS].percent = 50;
+ if(Cmd_Argc() == 1)
+ {
+ cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
+ cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
+ cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
+ cl.cshifts[CSHIFT_BONUS].percent = 50;
+ cl.cshifts[CSHIFT_BONUS].alphafade = 100;
+ }
+ else if(Cmd_Argc() >= 4 && Cmd_Argc() <= 6)
+ {
+ cl.cshifts[CSHIFT_BONUS].destcolor[0] = atof(Cmd_Argv(1)) * 255;
+ cl.cshifts[CSHIFT_BONUS].destcolor[1] = atof(Cmd_Argv(2)) * 255;
+ cl.cshifts[CSHIFT_BONUS].destcolor[2] = atof(Cmd_Argv(3)) * 255;
+ if(Cmd_Argc() >= 5)
+ cl.cshifts[CSHIFT_BONUS].percent = atof(Cmd_Argv(4)) * 255; // yes, these are HEXADECIMAL percent ;)
+ else
+ cl.cshifts[CSHIFT_BONUS].percent = 50;
+ if(Cmd_Argc() >= 6)
+ cl.cshifts[CSHIFT_BONUS].alphafade = atof(Cmd_Argv(5)) * 255;
+ else
+ cl.cshifts[CSHIFT_BONUS].alphafade = 100;
+ }
+ else
+ Con_Printf("usage:\nbf, or bf R G B [A [alphafade]]\n");
}
/*
{
entity_t *ent;
float vieworg[3], gunorg[3], viewangles[3], smoothtime;
+// begin of chase camera bounding box size for proper collisions by Alexander Zubov
+ vec3_t camboxmins = {-3, -3, -3};
+ vec3_t camboxmaxs = {3, 3, 3};
+// end of chase camera bounding box size for proper collisions by Alexander Zubov
trace_t trace;
VectorClear(gunorg);
viewmodelmatrix = identitymatrix;
// TODO: add a cvar to disable this
viewangles[PITCH] += cl.qw_weaponkick;
+ // apply the viewofs (even if chasecam is used)
+ vieworg[2] += cl.stats[STAT_VIEWHEIGHT];
+
if (chase_active.value)
{
- // observing entity from third person
- vec_t camback, camup, dist, forward[3], chase_dest[3];
+ // observing entity from third person. Added "campitch" by Alexander "motorsep" Zubov
+ vec_t camback, camup, dist, campitch, forward[3], chase_dest[3];
camback = chase_back.value;
camup = chase_up.value;
-
- // this + 22 is to match view_ofs for compatibility with older versions
- camup += 22;
+ campitch = chase_pitchangle.value;
AngleVectors(viewangles, forward, NULL, NULL);
chase_dest[2] = vieworg[2] - forward[2] * camback + up[2] * camup;
#if 0
//trace = CL_Move(vieworg, eyeboxmins, eyeboxmaxs, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
- trace = CL_Move(vieworg, vec3_origin, vec3_origin, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
+ trace = CL_Move(vieworg, camboxmins, camboxmaxs, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
VectorCopy(trace.endpos, vieworg);
vieworg[2] -= 8;
#else
- trace = CL_Move(vieworg, vec3_origin, vec3_origin, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
+ // trace from first person view location to our chosen third person view location
+ trace = CL_Move(vieworg, camboxmins, camboxmaxs, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
VectorCopy(trace.endpos, bestvieworg);
offset[2] = 0;
for (offset[0] = -16;offset[0] <= 16;offset[0] += 8)
chase_dest[0] = vieworg[0] - forward[0] * camback + up[0] * camup + offset[0];
chase_dest[1] = vieworg[1] - forward[1] * camback + up[1] * camup + offset[1];
chase_dest[2] = vieworg[2] - forward[2] * camback + up[2] * camup + offset[2];
- trace = CL_Move(vieworg, vec3_origin, vec3_origin, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
+ trace = CL_Move(vieworg, camboxmins, camboxmaxs, chase_dest, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, true, false, NULL, false);
if (bestvieworg[2] > trace.endpos[2])
bestvieworg[2] = trace.endpos[2];
}
bestvieworg[2] -= 8;
VectorCopy(bestvieworg, vieworg);
#endif
- viewangles[PITCH] = 90;
+ viewangles[PITCH] = campitch;
}
else
{
}
// origin
VectorAdd(vieworg, cl.punchvector, vieworg);
- vieworg[2] += cl.stats[STAT_VIEWHEIGHT];
if (cl.stats[STAT_HEALTH] > 0)
{
double xyspeed, bob;
Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, gunorg[0], gunorg[1], gunorg[2], viewangles[0], viewangles[1], viewangles[2], cl_viewmodel_scale.value);
VectorCopy(vieworg, cl.csqc_origin);
VectorCopy(viewangles, cl.csqc_angles);
- Matrix4x4_Invert_Simple(&r_refdef.view.inverse_matrix, &r_refdef.view.matrix);
}
}
}
if (cl.time <= cl.oldtime)
return;
// drop the damage value
- cl.cshifts[CSHIFT_DAMAGE].percent -= (cl.time - cl.oldtime)*150;
+ cl.cshifts[CSHIFT_DAMAGE].percent -= (cl.time - cl.oldtime)*cl.cshifts[CSHIFT_DAMAGE].alphafade;
if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
// drop the bonus value
- cl.cshifts[CSHIFT_BONUS].percent -= (cl.time - cl.oldtime)*100;
+ cl.cshifts[CSHIFT_BONUS].percent -= (cl.time - cl.oldtime)*cl.cshifts[CSHIFT_BONUS].alphafade;
if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
cl.cshifts[CSHIFT_BONUS].percent = 0;
}
a2 = 1 / r_refdef.viewblend[3];
VectorScale(r_refdef.viewblend, a2, r_refdef.viewblend);
}
-
r_refdef.viewblend[0] = bound(0.0f, r_refdef.viewblend[0] * (1.0f/255.0f), 1.0f);
r_refdef.viewblend[1] = bound(0.0f, r_refdef.viewblend[1] * (1.0f/255.0f), 1.0f);
r_refdef.viewblend[2] = bound(0.0f, r_refdef.viewblend[2] * (1.0f/255.0f), 1.0f);
r_refdef.viewblend[3] = bound(0.0f, r_refdef.viewblend[3] * gl_polyblend.value, 1.0f);
+
+ // Samual: Ugly hack, I know. But it's the best we can do since
+ // there is no way to detect client states from the engine.
+ if (cl.stats[STAT_HEALTH] <= 0 && cl.stats[STAT_HEALTH] != -666 &&
+ cl.stats[STAT_HEALTH] != -2342 && cl_deathfade.value > 0)
+ {
+ cl.deathfade += cl_deathfade.value * max(0.00001, cl.time - cl.oldtime);
+ cl.deathfade = bound(0.0f, cl.deathfade, 0.9f);
+ }
+ else
+ cl.deathfade = 0.0f;
+
+ if(cl.deathfade > 0)
+ {
+ float a;
+ float deathfadevec[3] = {0.3f, 0.0f, 0.0f};
+ a = r_refdef.viewblend[3] + cl.deathfade - r_refdef.viewblend[3]*cl.deathfade;
+ if(a > 0)
+ VectorMAM(r_refdef.viewblend[3] * (1 - cl.deathfade) / a, r_refdef.viewblend, cl.deathfade / a, deathfadevec, r_refdef.viewblend);
+ r_refdef.viewblend[3] = a;
+ }
}
}
void V_Init (void)
{
Cmd_AddCommand ("v_cshift", V_cshift_f, "sets tint color of view");
- Cmd_AddCommand ("bf", V_BonusFlash_f, "briefly flashes a bright color tint on view (used when items are picked up)");
+ Cmd_AddCommand ("bf", V_BonusFlash_f, "briefly flashes a bright color tint on view (used when items are picked up); optionally takes R G B [A [alphafade]] arguments to specify how the flash looks");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "gradually recenter view (stop looking up/down)");
Cvar_RegisterVariable (&v_centermove);
Cvar_RegisterVariable (&chase_up);
Cvar_RegisterVariable (&chase_active);
Cvar_RegisterVariable (&chase_overhead);
+ Cvar_RegisterVariable (&chase_pitchangle);
if (gamemode == GAME_GOODVSBAD2)
Cvar_RegisterVariable (&chase_stevie);