]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
VM_stringtokeynum: return a float, not an int
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index 0bcf9b554a138c50d72dbf8e9f10a5495f7e3666..d058112c1464e14fbd62b8a3974b80f560935d05 100644 (file)
--- a/view.c
+++ b/view.c
@@ -42,6 +42,9 @@ cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that ma
 cvar_t cl_bob2 = {CVAR_SAVE, "cl_bob2","0", "sideways view bobbing amount"};
 cvar_t cl_bob2cycle = {CVAR_SAVE, "cl_bob2cycle","0.6", "sideways view bobbing speed"};
 cvar_t cl_bob2smooth = {CVAR_SAVE, "cl_bob2smooth","0.05", "how fast the view goes back when you stop touching the ground"};
+cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
+cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","3", "speed of the bobfall swing"};
+cvar_t cl_bobfallminspeed = {CVAR_SAVE, "cl_bobfallminspeed","200", "necessary amount of speed for bob-falling to occur"};
 cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};
 cvar_t cl_bobmodel_side = {CVAR_SAVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"};
 cvar_t cl_bobmodel_up = {CVAR_SAVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"};
@@ -587,7 +590,7 @@ void V_CalcRefdef (void)
                                VectorAdd(vieworg, cl.punchvector, vieworg);
                                if (cl.stats[STAT_HEALTH] > 0)
                                {
-                                       double xyspeed, bob;
+                                       double xyspeed, bob, bobfall;
                                        float cycle;
                                        vec_t frametime;
 
@@ -712,18 +715,31 @@ void V_CalcRefdef (void)
                                                gunorg[0] += bob2vel[0];
                                                gunorg[1] += bob2vel[1];
                                        }
-                                       
-                                       
-                                       // TEST!!!
 
-                                       if (!cl.onground)
-                                               cl.ground_hit_speed = cl.velocity[2];
-                                       else
-                                               vieworg[2] += cl.ground_hit_speed;
+                                       // fall bobbing code
+                                       // causes the view to swing down and back up when touching the ground
+                                       if (cl_bobfall.value && cl_bobfallcycle.value)
+                                       {
+                                               if (!cl.onground)
+                                               {
+                                                       cl.bobfall_speed = bound(-400, cl.velocity[2], 0) * bound(0, cl_bobfall.value, 0.1);
+                                                       if (cl.velocity[2] < -cl_bobfallminspeed.value)
+                                                               cl.bobfall_swing = 1;
+                                                       else
+                                                               cl.bobfall_swing = 0;
+                                               }
+                                               else
+                                               {
+                                                       if(cl.bobfall_swing > 0)
+                                                               cl.bobfall_swing -= bound(0, cl_bobfallcycle.value * frametime, 1);
+                                                       else
+                                                               cl.bobfall_swing = 0;
 
-                                       // End of TEST!!!
-                                       
-                                       
+                                                       bobfall = sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       vieworg[2] += bobfall;
+                                                       gunorg[2] += bobfall;
+                                               }
+                                       }
 
                                        // gun model bobbing code
                                        if (cl_bob.value || cl_bob2.value)
@@ -963,6 +979,9 @@ void V_Init (void)
        Cvar_RegisterVariable (&cl_bob2);
        Cvar_RegisterVariable (&cl_bob2cycle);
        Cvar_RegisterVariable (&cl_bob2smooth);
+       Cvar_RegisterVariable (&cl_bobfall);
+       Cvar_RegisterVariable (&cl_bobfallcycle);
+       Cvar_RegisterVariable (&cl_bobfallminspeed);
        Cvar_RegisterVariable (&cl_bobmodel);
        Cvar_RegisterVariable (&cl_bobmodel_side);
        Cvar_RegisterVariable (&cl_bobmodel_up);