*/
// winquake.h: Win32-specific Quake header file
+#ifndef WINQUAKE_H
+#define WINQUAKE_H
+
#include <windows.h>
#ifndef SERVERONLY
extern LPDIRECTSOUNDBUFFER pDSBuf;
extern DWORD gSndBufSize;
-//#define SNDBUFSIZE 65536
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
extern modestate_t modestate;
extern HWND mainwindow;
-extern qboolean ActiveApp, Minimized;
void IN_ShowMouse (void);
void IN_DeactivateMouse (void);
int len, int type);
int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name,
int FAR * namelen);
+
+#endif
+