*/
-/*
-typedef struct link_s
+cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"};
+
+void SV_World_Init(void)
{
- struct link_s *prev, *next;
-} link_t;
-*/
+ Cvar_RegisterVariable(&sv_useareanodes);
+}
void ClearLink (link_t *l);
void InsertLinkBefore (link_t *l, link_t *before);
void InsertLinkAfter (link_t *l, link_t *after);
-// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
-// ent = STRUCT_FROM_LINK(link,entity_t,order)
-// FIXME: remove this mess!
-//#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
-
#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
//============================================================================
typedef struct
{
- vec3_t boxmins, boxmaxs;// enclose the test object along entire move
- float *mins, *maxs; // size of the moving object
- vec3_t mins2, maxs2; // size when clipping against mosnters
- float *start, *end;
- trace_t trace;
- int type;
- edict_t *passedict;
-} moveclip_t;
-
-
-/*
-===============================================================================
-
-HULL BOXES
-
-===============================================================================
-*/
-
-
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-/*
-===================
-SV_InitBoxHull
-
-Set up the planes and clipnodes so that the six floats of a bounding box
-can just be stored out and get a proper hull_t structure.
-===================
-*/
-void SV_InitBoxHull (void)
-{
- int i;
- int side;
-
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
-
- for (i=0 ; i<6 ; i++)
- {
- box_clipnodes[i].planenum = i;
-
- side = i&1;
-
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
- }
-
-}
-
-
-/*
-===================
-SV_HullForBox
-
-To keep everything totally uniform, bounding boxes are turned into small
-BSP trees instead of being compared directly.
-===================
-*/
-hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
-{
- box_planes[0].dist = maxs[0];
- box_planes[1].dist = mins[0];
- box_planes[2].dist = maxs[1];
- box_planes[3].dist = mins[1];
- box_planes[4].dist = maxs[2];
- box_planes[5].dist = mins[2];
-
- return &box_hull;
-}
+ // bounding box of entire move area
+ vec3_t boxmins, boxmaxs;
+ // size of the moving object
+ vec3_t mins, maxs;
+ // size when clipping against monsters
+ vec3_t mins2, maxs2;
-/*
-================
-SV_HullForEntity
-
-Returns a hull that can be used for testing or clipping an object of mins/maxs
-size.
-Offset is filled in to contain the adjustment that must be added to the
-testing object's origin to get a point to use with the returned hull.
-================
-*/
-hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
-{
- model_t *model;
- vec3_t size;
+ // size when clipping against brush models
vec3_t hullmins, hullmaxs;
- hull_t *hull;
-
-// decide which clipping hull to use, based on the size
- if (ent->v.solid == SOLID_BSP)
- { // explicit hulls in the BSP model
- if (ent->v.movetype != MOVETYPE_PUSH)
- Host_Error ("SOLID_BSP without MOVETYPE_PUSH");
-
- model = sv.models[ (int)ent->v.modelindex ];
- Mod_CheckLoaded(model);
- // LordHavoc: fixed SOLID_BSP error message
- if (!model || model->type != mod_brush)
- {
- Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n");
- ED_Print (ent);
- Host_Error ("SOLID_BSP with a non bsp model\n");
- }
+ // start and end origin of move
+ vec3_t start, end;
- VectorSubtract (maxs, mins, size);
- // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- if (sv.worldmodel->ishlbsp)
- {
- if (size[0] < 3)
- hull = &model->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- {
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &model->hulls[3]; // 32x32x36
- else
- hull = &model->hulls[1]; // 32x32x72
- }
- else
- hull = &model->hulls[2]; // 64x64x64
- }
- else
- {
- if (size[0] < 3)
- hull = &model->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &model->hulls[1]; // 32x32x56
- else
- hull = &model->hulls[2]; // 64x64x88
- }
-
-// calculate an offset value to center the origin
- VectorSubtract (hull->clip_mins, mins, offset);
- VectorAdd (offset, ent->v.origin, offset);
- }
- else
- { // create a temp hull from bounding box sizes
-
- VectorSubtract (ent->v.mins, maxs, hullmins);
- VectorSubtract (ent->v.maxs, mins, hullmaxs);
- hull = SV_HullForBox (hullmins, hullmaxs);
-
- VectorCopy (ent->v.origin, offset);
- }
+ // trace results
+ trace_t trace;
+ // type of move (like ignoring monsters, or similar)
+ int type;
- return hull;
+ // the edict that is moving (if any)
+ edict_t *passedict;
}
+moveclip_t;
+
/*
===============================================================================
*/
void SV_ClearWorld (void)
{
- SV_InitBoxHull ();
+ Collision_Init ();
memset (sv_areanodes, 0, sizeof(sv_areanodes));
sv_numareanodes = 0;
if (node->axis == -1)
return;
- // LordHavoc: optimized recursion
-// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]);
-// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]);
if (ent->v.absmax[node->axis] > node->dist)
{
if (ent->v.absmin[node->axis] < node->dist)
*/
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
{
+ model_t *model;
areanode_t *node;
if (ent->area.prev)
SV_UnlinkEdict (ent); // unlink from old position
-
+
if (ent == sv.edicts)
return; // don't add the world
// set the abs box
-// LordHavoc: enabling rotating bmodels
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+ if (ent->v.solid == SOLID_BSP)
{
- // expand for rotation
- float max, v;
- int i;
-
- max = DotProduct(ent->v.mins, ent->v.mins);
- v = DotProduct(ent->v.maxs, ent->v.maxs);
- if (max < v)
- max = v;
- max = sqrt(max);
- /*
- max = 0;
- for (i=0 ; i<3 ; i++)
+ if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS)
+ PR_RunError("SOLID_BSP with invalid modelindex!\n");
+ model = sv.models[(int) ent->v.modelindex];
+ if (model != NULL)
{
- v = fabs(ent->v.mins[i]);
- if (max < v)
- max = v;
- v = fabs(ent->v.maxs[i]);
- if (max < v)
- max = v;
+ if (model->type != mod_brush)
+ PR_RunError("SOLID_BSP with non-BSP model\n");
+
+ if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2])
+ {
+ VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin);
+ VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax);
+ }
+ else if (ent->v.angles[1] || ent->v.avelocity[1])
+ {
+ VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin);
+ VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax);
+ }
+ else
+ {
+ VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin);
+ VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax);
+ }
}
- */
- for (i=0 ; i<3 ; i++)
+ else
{
- ent->v.absmin[i] = ent->v.origin[i] - max;
- ent->v.absmax[i] = ent->v.origin[i] + max;
+ // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
+ VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
+ VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
}
}
else
{
ent->v.absmin[0] -= 15;
ent->v.absmin[1] -= 15;
+ ent->v.absmin[2] -= 1;
ent->v.absmax[0] += 15;
ent->v.absmax[1] += 15;
+ ent->v.absmax[2] += 1;
}
else
{
===============================================================================
*/
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
- while (num >= 0)
- num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist];
-
- return num;
-}
-
/*
============
SV_TestEntityPosition
This could be a lot more efficient...
============
*/
-edict_t *SV_TestEntityPosition (edict_t *ent)
+int SV_TestEntityPosition (edict_t *ent)
{
- trace_t trace;
-
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent);
-
- if (trace.startsolid)
- return sv.edicts;
-
- return NULL;
+ return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid;
}
===============================================================================
*/
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
-
-#define HULLCHECKSTATE_EMPTY 0
-#define HULLCHECKSTATE_SOLID 1
-#define HULLCHECKSTATE_DONE 2
-
-// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass
-// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc...
-RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;
-#define RHC RecursiveHullCheckInfo
-
-void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side)
-{
- // LordHavoc: using doubles for extra accuracy
- double t1, t2, frac;
-
- // LordHavoc: now that we have found the impact, recalculate the impact
- // point from scratch for maximum accuracy, with an epsilon bias on the
- // surface distance
- frac = plane->dist;
- if (side)
- {
- frac -= DIST_EPSILON;
- VectorNegate (plane->normal, RHC.trace->plane.normal);
- RHC.trace->plane.dist = -plane->dist;
- }
- else
- {
- frac += DIST_EPSILON;
- VectorCopy (plane->normal, RHC.trace->plane.normal);
- RHC.trace->plane.dist = plane->dist;
- }
-
- if (plane->type < 3)
- {
- t1 = RHC.start[plane->type] - frac;
- t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac;
- }
- else
- {
- t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac;
- t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac;
- }
-
- frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0);
-
- RHC.trace->fraction = frac;
- RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0];
- RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1];
- RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2];
-}
-
-int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3])
-{
- dclipnode_t *node;
- int side;
- double midf, mid[3];
- // LordHavoc: FIXME: this is not thread safe... if threading matters here,
- // remove the static prefixes
- static int ret;
- static mplane_t *plane;
- static double t1, t2, frac;
-
- // LordHavoc: a goto! everyone flee in terror... :)
-loc0:
- // check for empty
- if (num < 0)
- {
- RHC.trace->endcontents = num;
- if (RHC.trace->startcontents)
- {
- if (num == RHC.trace->startcontents)
- RHC.trace->allsolid = false;
- else
- {
- // if the first leaf is solid, set startsolid
- if (RHC.trace->allsolid)
- RHC.trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- else
- {
- if (num != CONTENTS_SOLID)
- {
- RHC.trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- RHC.trace->inopen = true;
- else
- RHC.trace->inwater = true;
- }
- else
- {
- // if the first leaf is solid, set startsolid
- if (RHC.trace->allsolid)
- RHC.trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- }
-
- // find the point distances
- node = RHC.hull->clipnodes + num;
-
- plane = RHC.hull->planes + node->planenum;
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- // LordHavoc: rearranged the side/frac code
- if (t1 >= 0)
- {
- if (t2 >= 0)
- {
- num = node->children[0];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 0;
- }
- else
- {
- if (t2 < 0)
- {
- num = node->children[1];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 1;
- }
-
- frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0);
-
- midf = p1f + ((p2f - p1f) * frac);
- mid[0] = RHC.start[0] + midf * RHC.dist[0];
- mid[1] = RHC.start[1] + midf * RHC.dist[1];
- mid[2] = RHC.start[2] + midf * RHC.dist[2];
-
- // front side first
- ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid);
- if (ret != HULLCHECKSTATE_EMPTY)
- return ret; // solid or done
- ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2);
- if (ret != HULLCHECKSTATE_SOLID)
- return ret; // empty or done
-
- // front is air and back is solid, this is the impact point...
- SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side);
-
- return HULLCHECKSTATE_DONE;
-}
-
/*
==================
SV_ClipMoveToEntity
*/
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
+ int i;
trace_t trace;
- vec3_t offset, forward, left, up;
- double startd[3], endd[3], tempd[3];
- hull_t *hull;
+ model_t *model;
-// fill in a default trace
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
+ i = ent->v.modelindex;
+ if ((unsigned int) i >= MAX_MODELS)
+ PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+ model = sv.models[i];
+ if (i != 0 && model == NULL)
+ PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
-// get the clipping hull
- hull = SV_HullForEntity (ent, mins, maxs, offset);
-
- VectorSubtract(start, offset, startd);
- VectorSubtract(end, offset, endd);
-
- // rotate start and end into the models frame of reference
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+ if ((int) ent->v.solid == SOLID_BSP)
{
- AngleVectorsFLU (ent->v.angles, forward, left, up);
- VectorCopy(startd, tempd);
- startd[0] = DotProduct (tempd, forward);
- startd[1] = DotProduct (tempd, left);
- startd[2] = DotProduct (tempd, up);
- VectorCopy(endd, tempd);
- endd[0] = DotProduct (tempd, forward);
- endd[1] = DotProduct (tempd, left);
- endd[2] = DotProduct (tempd, up);
- }
-
- VectorCopy(end, trace.endpos);
-
-// trace a line through the appropriate clipping hull
- VectorCopy(startd, RecursiveHullCheckInfo.start);
- VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = hull;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
-
- // if we hit, unrotate endpos and normal, and store the entity we hit
- if (trace.fraction != 1)
- {
- // rotate endpos back to world frame of reference
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+ Mod_CheckLoaded(model);
+ if (model->type != mod_brush)
{
- VectorNegate (ent->v.angles, offset);
- AngleVectorsFLU (offset, forward, left, up);
-
- VectorCopy (trace.endpos, tempd);
- trace.endpos[0] = DotProduct (tempd, forward);
- trace.endpos[1] = DotProduct (tempd, left);
- trace.endpos[2] = DotProduct (tempd, up);
-
- VectorCopy (trace.plane.normal, tempd);
- trace.plane.normal[0] = DotProduct (tempd, forward);
- trace.plane.normal[1] = DotProduct (tempd, left);
- trace.plane.normal[2] = DotProduct (tempd, up);
+ Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n");
+ ED_Print (ent);
+ Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n");
}
- // fix offset
- VectorAdd (trace.endpos, offset, trace.endpos);
- trace.ent = ent;
+ if (ent->v.movetype != MOVETYPE_PUSH)
+ Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH");
}
- else if (trace.allsolid || trace.startsolid)
- trace.ent = ent;
+
+ Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end);
return trace;
}
if (touch == clip->passedict)
continue;
if (touch->v.solid == SOLID_TRIGGER)
+ {
+ ED_Print(touch);
Host_Error ("Trigger in clipping list");
+ }
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
continue;
}
// might interact, so do an exact clip
- if ((int)touch->v.flags & FL_MONSTER)
+ if (touch->v.solid == SOLID_BSP)
+ trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
+ else if ((int)touch->v.flags & FL_MONSTER)
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
else
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
clip->trace.endcontents = trace.endcontents;
clip->trace.ent = trace.ent;
}
- /*
- if (trace.allsolid)
- {
- clip->trace = trace;
- return;
- }
- if (trace.startsolid || trace.fraction < clip->trace.fraction)
- {
- if (clip->trace.startsolid)
- {
- clip->trace = trace;
- clip->trace.startsolid = true;
- }
- else
- clip->trace = trace;
- }
- */
}
// recurse down both sides
if (node->axis == -1)
return;
- // LordHavoc: optimized recursion
-// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip);
-// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip);
if (clip->boxmaxs[node->axis] > node->dist)
{
if (clip->boxmins[node->axis] < node->dist)
*/
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
-#if 0
-// debug to test against everything
-boxmins[0] = boxmins[1] = boxmins[2] = -9999;
-boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
-#else
- int i;
-
- for (i=0 ; i<3 ; i++)
+ if (sv_useareanodes.integer)
{
- if (end[i] > start[i])
- {
- boxmins[i] = start[i] + mins[i] - 1;
- boxmaxs[i] = end[i] + maxs[i] + 1;
- }
- else
+ int i;
+
+ for (i=0 ; i<3 ; i++)
{
- boxmins[i] = end[i] + mins[i] - 1;
- boxmaxs[i] = start[i] + maxs[i] + 1;
+ if (end[i] > start[i])
+ {
+ boxmins[i] = start[i] + mins[i] - 1;
+ boxmaxs[i] = end[i] + maxs[i] + 1;
+ }
+ else
+ {
+ boxmins[i] = end[i] + mins[i] - 1;
+ boxmaxs[i] = start[i] + maxs[i] + 1;
+ }
}
}
-#endif
+ else
+ {
+ // debug to test against everything
+ boxmins[0] = boxmins[1] = boxmins[2] = -999999999;
+ boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999;
+ }
}
/*
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
{
moveclip_t clip;
+ vec3_t bigmins, bigmaxs;
int i;
memset ( &clip, 0, sizeof ( moveclip_t ) );
- clip.start = start;
- clip.end = end;
- clip.mins = mins;
- clip.maxs = maxs;
+ VectorCopy(start, clip.start);
+ VectorCopy(end, clip.end);
+ VectorCopy(mins, clip.mins);
+ VectorCopy(maxs, clip.maxs);
clip.type = type;
clip.passedict = passedict;
+ Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs);
+
if (type == MOVE_MISSILE)
{
+ // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15
for (i=0 ; i<3 ; i++)
{
- clip.mins2[i] = -15;
- clip.maxs2[i] = 15;
+ clip.mins2[i] = clip.mins[i] - 15;
+ clip.maxs2[i] = clip.maxs[i] + 15;
}
}
else
VectorCopy (clip.maxs, clip.maxs2);
}
+ bigmins[0] = min(clip.mins2[0], clip.hullmins[0]);
+ bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]);
+ bigmins[1] = min(clip.mins2[1], clip.hullmins[1]);
+ bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]);
+ bigmins[2] = min(clip.mins2[2], clip.hullmins[2]);
+ bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]);
+
// clip to world
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
// clip to entities
- if (!clip.trace.allsolid)
- {
- // create the bounding box of the entire move
- SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+ // create the bounding box of the entire move
+ SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs );
- SV_ClipToLinks ( sv_areanodes, &clip );
- }
+ SV_ClipToLinks ( sv_areanodes, &clip );
return clip.trace;
}
+