#include "collision.h"
-#define MOVE_NORMAL 0
-#define MOVE_NOMONSTERS 1
-#define MOVE_MISSILE 2
+#define MOVE_NORMAL 0
+#define MOVE_NOMONSTERS 1
+#define MOVE_MISSILE 2
+#define MOVE_WORLDONLY 3
// called after the world model has been loaded, before linking any entities