// returns true if the entity is in solid currently
int SV_TestEntityPosition (edict_t *ent);
+// returns list of entities touching a box
+int SV_EntitiesInBox(vec3_t mins, vec3_t maxs, int maxlist, edict_t **list);
+
// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set