This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// world.h
-typedef struct
-{
- vec3_t normal;
- float dist;
-} plane_t;
-
-typedef struct
-{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- qboolean inopen, inwater;
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- plane_t plane; // surface normal at impact
- edict_t *ent; // entity the surface is on
- // LordHavoc: added texture and lighting to traceline
- char *texturename;
- vec3_t light;
-} trace_t;
+#ifndef WORLD_H
+#define WORLD_H
+#include "collision.h"
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1
#define MOVE_MISSILE 2
-void SV_ClearWorld (void);
// called after the world model has been loaded, before linking any entities
+void SV_ClearWorld (void);
-void SV_UnlinkEdict (edict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
-// flags ent->v.modified
+void SV_UnlinkEdict (edict_t *ent);
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
-// flags ent->v.modified
// sets ent->v.absmin and ent->v.absmax
// if touchtriggers, calls prog functions for the intersected triggers
+void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
-extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
-// LordHavoc: waste of time to wrap it
-//int SV_PointContents (vec3_t p);
-#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint))
-// returns the CONTENTS_* value from the world at the given point.
-// does not check any entities at all
-// the non-true version remaps the water current contents to content_water
-
-edict_t *SV_TestEntityPosition (edict_t *ent);
-
-trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
-// mins and maxs are reletive
+// returns true if the entity is in solid currently
+int SV_TestEntityPosition (edict_t *ent);
+// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set
// if the starting point is in a solid, it will be allowed to move out
// shouldn't be considered solid objects
// passedict is explicitly excluded from clipping checks (normally NULL)
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict);
+
+int SV_PointContents(const vec3_t point);
+
+#endif
-extern qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
\ No newline at end of file