*/
// world.h
-typedef struct
-{
- vec3_t normal;
- float dist;
-} plane_t;
-
-typedef struct
-{
- // if true, the entire trace was in solid
- qboolean allsolid;
- // if true, the initial point was in solid
- qboolean startsolid;
- // if true, the trace passed through empty somewhere
- qboolean inopen;
- // if true, the trace passed through water somewhere
- qboolean inwater;
- // fraction of the total distance that was traveled before impact
- // (1.0 = did not hit anything)
- double fraction;
- // final position
- double endpos[3];
- // surface normal at impact
- plane_t plane;
- // entity the surface is on
- edict_t *ent;
- // if not zero, treats this value as empty, and all others as solid (impact
- // on content change)
- int startcontents;
- // the contents that was hit at the end or impact point
- int endcontents;
-}
-trace_t;
+#ifndef WORLD_H
+#define WORLD_H
+#include "collision.h"
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1
#define MOVE_MISSILE 2
-void SV_ClearWorld (void);
// called after the world model has been loaded, before linking any entities
+void SV_ClearWorld (void);
-void SV_UnlinkEdict (edict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
-// flags ent->v.modified
+void SV_UnlinkEdict (edict_t *ent);
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
-// flags ent->v.modified
// sets ent->v.absmin and ent->v.absmax
// if touchtriggers, calls prog functions for the intersected triggers
+void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
-extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
-// LordHavoc: waste of time to wrap it
-//int SV_PointContents (vec3_t p);
-#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint))
-// returns the CONTENTS_* value from the world at the given point.
-// does not check any entities at all
-// the non-true version remaps the water current contents to content_water
-
-edict_t *SV_TestEntityPosition (edict_t *ent);
-
-trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
-// mins and maxs are reletive
+// returns true if the entity is in solid currently
+int SV_TestEntityPosition (edict_t *ent);
+// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set
// if the starting point is in a solid, it will be allowed to move out
// shouldn't be considered solid objects
// passedict is explicitly excluded from clipping checks (normally NULL)
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict);
-int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3]);
+int SV_PointContents(const vec3_t point);
-typedef struct
-{
- hull_t *hull;
- trace_t *trace;
- double start[3];
- double dist[3];
-}
-RecursiveHullCheckTraceInfo_t;
+#endif
-// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass
-// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc...
-extern RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;