cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
cl_bobfallcycle 3 "speed of the bobfall swing"
-cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
+cl_bobfallminspeed 200 "necessary amount of speed for bob-falling to occur"
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
cl_bobmodel_side 0.2 // amount the gun sways to the sides
cl_bobmodel_speed 10 // rate at which the gun sways
gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
-net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
// TODO: revisit bloom settings on the GL32 renderer!
r_bloom_blur 4
gl_picmip_other 1 // so, picmip -1 is best possible quality
r_mipsprites 1
r_mipskins 1
-gl_max_lightmapsize 4096
r_shadow_realtime_world_lightmaps 1
r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
cl_decals_fadetime 5
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
cl_particles_smoke 1
-gl_vbo 1 // removed in GL32 renderer
r_glsl_deluxemapping 1
r_glsl_offsetmapping 0
r_glsl_offsetmapping_lod 1
set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
set menu_showboxes 0 "show item bounding boxes (debug)"
set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
+seta menu_create_show_all 0 "show most gametypes in the create menu"
set menu_no_music_nor_welcome 0 "don't play the menu music and skip the welcome announcer"
seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
+set _nextmap "" "internal cvar, automatically synced with server's nextmap"
+
// scoreboard
seta scoreboard_columns default
// other serverlist cvars
seta menu_slist_categories 0
seta menu_slist_categories_onlyifmultiple 1
-seta menu_slist_purethreshold 0
seta menu_slist_maxping 300
seta menu_slist_modimpurity 0
seta menu_slist_recommendations 3
makesaved music_playlist_list0
makesaved music_playlist_random0
-cl_netfps 60 // should match or be a multiple of sys_ticrate
-_cl_rate 40000 // fast adsl
+cl_netfps 64 // should match or be a multiple of sys_ticrate
+_cl_rate 262144 // should allow the max csprogs.dat speed of 128hz * 1400
+
+scr_loadingscreen_maxfps 32
+cl_maxidlefps 32
+cl_maxfps 256
gl_texture_anisotropy 8
seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
-cl_maxfps 250
-
seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
alias _gl_flashblend_update_11 "gl_flashblend 0"
alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
-set cl_handicap 1 "multiplies damage received and divides damage dealt"
+// TODO: remove cl_handicap cvar after 0.9 release
+set cl_handicap 1 "multiplies damage received and divides damage dealt"
+alias cl_handicap "cl_handicap_damage_given ${* ?} ; cl_handicap_damage_taken ${* ?} ; set cl_handicap ${* ?}"
+set cl_handicap_damage_given 1 "damage given is divided by this factor if > 1"
+set cl_handicap_damage_taken 1 "damage taken is multiplied by this factor if > 1"
seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
-seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
+seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS. Can be forced on by the server via g_race_cptimes_onlyself"
+seta cl_race_checkpoint_splits_console 1 "Print checkpoint splits to console"
+seta cl_race_checkpoint_splits_hud 1 "Show race checkpoint splits on HUD in infomessages"
seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS"
// we now use mastervolume
volume 1
-// sucks less than the old one
-cl_decals_newsystem 1
-
scr_conalpha 1
scr_conalpha2factor 0.3
scr_conalpha3factor 1
// in-game menu
seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed"
+// hud cvar descriptions and common settings
+exec _hud_common.cfg
+exec _hud_descriptions.cfg
+// exec the default skin config
+// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
+exec hud_luma.cfg
+
// other config files
exec effects-normal.cfg
exec crosshairs.cfg
seta cl_physics "default" "client selected physics set"
-// hud cvar descriptions and common settings
-exec _hud_common.cfg
-exec _hud_descriptions.cfg
-// exec the default skin config
-// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luma.cfg
-
// enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
alias menu_sync "menu_cmd sync"