seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
+seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
+seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
+
seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
+seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player"
+seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
-alias g_waypointeditor_spawn "impulse 103"
-alias g_waypointeditor_remove "impulse 104"
-alias g_waypointeditor_relinkall "impulse 105"
-alias g_waypointeditor_saveall "impulse 106"
-alias g_waypointeditor_unreachable "impulse 107"
+alias g_waypointeditor_spawn "wpeditor spawn"
+alias g_waypointeditor_remove "wpeditor remove"
+alias g_waypointeditor_relinkall "wpeditor relinkall"
+alias g_waypointeditor_saveall "wpeditor saveall"
+alias g_waypointeditor_unreachable "wpeditor unreachable"
+
+alias navwaypoint_relink g_waypointeditor_spawn
+alias navwaypoint_remove g_waypointeditor_remove
+alias navwaypoint_save g_waypointeditor_relinkall
+alias navwaypoint_spawn g_waypointeditor_saveall
+alias navwaypoint_unreachable g_waypointeditor_unreachable
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
set g_waypointsprite_timealphaexponent 1
seta g_waypointsprite_turrets 1 "disable turret waypoints"
seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
+seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
seta g_waypointsprite_uppercase 1
seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
seta g_waypointsprite_iconsize 32
seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
-seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
-seta cl_damagetext_offset "0 -40 0" "Damage text offset"
+seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
+seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
+seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
+seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
+seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"
seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
-seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"
+seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen"
seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
seta cl_vehicles_hud_tactical 1
cl_netfps 60 // should match or be a multiple of sys_ticrate
-seta gl_texturecompression 0
+gl_texture_anisotropy 8
+seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
gl_texturecompression_color 1
gl_texturecompression_gloss 1
gl_texturecompression_glow 1
-gl_texturecompression_lightcubemaps 1
+gl_texturecompression_lightcubemaps 0
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
+seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS"
+
set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
// Demo camera
seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
+seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable"
+
set debugdraw 0
set debugdraw_filter ""
set debugdraw_filterout ""