// Colors assigned to the various weapons
var weaponColors = {
- "arc": "#b8e9ff",
- "laser": "#ff5933",
- "blaster": "#ff5933",
- "shotgun": "#1f77b4",
- "uzi": "#b9e659",
- "machinegun": "#b9e659",
- "grenadelauncher": "#ff2600",
- "mortar": "#ff2600",
- "minelayer": "#bfbf00",
- "electro": "#597fff",
- "crylink": "#d940ff",
- "nex": "#00e6ff",
- "vortex": "#00e6ff",
- "hagar": "#d98059",
- "rocketlauncher": "#ffbf33",
- "devastator": "#ffbf33",
- "porto": "#7fff7f",
- "minstanex": "#d62728",
- "vaporizer": "#d62728",
- "hook": "#a5ffd8",
- "hlac": "#ffa533",
- "seeker": "#ff5959",
- "rifle": "#9467bd",
- "tuba": "#d87f3f",
- "fireball": "#33ff33"
+ "arc": "#7c9ceb",
+ "laser": "#f7717b",
+ "blaster": "#f7717b",
+ "shotgun": "#849ba8",
+ "uzi": "#81f13d",
+ "machinegun": "#81f13d",
+ "grenadelauncher": "#fd7865",
+ "mortar": "#fd7865",
+ "minelayer": "#fd7865",
+ "electro": "#6899f2",
+ "crylink": "#ea6ff9",
+ "nex": "#75c3d5",
+ "vortex": "#75c3d5",
+ "hagar": "#e39160",
+ "rocketlauncher": "#e9be57",
+ "devastator": "#e9be57",
+ "porto": "#6899f2",
+ "minstanex": "#978ed2",
+ "vaporizer": "#978ed2",
+ "hook": "#81f13d",
+ "hlac": "#e5965b",
+ "seeker": "#f7717b",
+ "rifle": "#e39160",
+ "tuba": "#e9be57",
+ "fireball": "#f0855f"
};
// these weapons are used in the damage chart