else:
current_page = 1
- games_q = DBSession.query(Game, Server, Map).\
+ games_q = DBSession.query(Game, Server, Map, GameType).\
filter(Game.server_id == Server.server_id).\
filter(Game.map_id == Map.map_id).\
+ filter(Game.game_type_cd == GameType.game_type_cd).\
order_by(Game.game_id.desc())
games = Page(games_q, current_page, items_per_page=10, url=page_url)
pgstats = {}
- for (game, server, map) in games:
+ for (game, server, map, gametype) in games:
pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
filter(PlayerGameStat.game_id == game.game_id).\
- order_by(PlayerGameStat.rank).\
+ order_by(PlayerGameStat.scoreboardpos).\
order_by(PlayerGameStat.score).all()
return {'games':games,
else:
show_elo = False
+ if request.params.has_key('show_latency'):
+ show_latency = True
+ else:
+ show_latency = False
+
try:
notfound = False
- (game, server, map) = DBSession.query(Game, Server, Map).\
+ (game, server, map, gametype) = DBSession.query(Game, Server, Map, GameType).\
filter(Game.game_id == game_id).\
filter(Game.server_id == Server.server_id).\
- filter(Game.map_id == Map.map_id).one()
+ filter(Game.map_id == Map.map_id).\
+ filter(Game.game_type_cd == GameType.game_type_cd).one()
pgstats = DBSession.query(PlayerGameStat).\
filter(PlayerGameStat.game_id == game_id).\
- order_by(PlayerGameStat.rank).\
+ order_by(PlayerGameStat.scoreboardpos).\
order_by(PlayerGameStat.score).\
all()
captimes = []
if game.game_type_cd == 'ctf':
for pgstat in pgstats:
- if pgstat.fastest_cap is not None:
+ if pgstat.fastest is not None:
captimes.append(pgstat)
- captimes = sorted(captimes, key=lambda x:x.fastest_cap)
+ captimes = sorted(captimes, key=lambda x:x.fastest)
pwstats = {}
for (pwstat, pgstat, weapon) in DBSession.query(PlayerWeaponStat, PlayerGameStat, Weapon).\
filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
filter(PlayerWeaponStat.player_game_stat_id == \
PlayerGameStat.player_game_stat_id).\
- order_by(PlayerGameStat.rank).\
+ order_by(PlayerGameStat.scoreboardpos).\
order_by(PlayerGameStat.score).\
order_by(Weapon.descr).\
all():
game = None
server = None
map = None
+ gametype = None
pgstats = None
pwstats = None
captimes = None
show_elo = False
+ show_latency = False
raise inst
return {'game':game,
'server':server,
'map':map,
+ 'gametype':gametype,
'pgstats':pgstats,
'pwstats':pwstats,
'captimes':captimes,
'show_elo':show_elo,
+ 'show_latency':show_latency,
}