import sqlalchemy.sql.functions as func
import sqlalchemy.sql.expression as expr
from datetime import datetime, timedelta
-from pyramid.config import get_current_registry
from pyramid.response import Response
from xonstat.models import *
from xonstat.util import *
log = logging.getLogger(__name__)
def main_index(request):
- settings = get_current_registry().settings
try:
leaderboard_lifetime = int(
- settings['xonstat.leaderboard_lifetime'])
+ request.registry.settings['xonstat.leaderboard_lifetime'])
except:
leaderboard_lifetime = 30
leaderboard_count = 10
recent_games_count = 20
- # top players by score
+ # top players by playing time
top_players = DBSession.query(Player.player_id, Player.nick,
- func.sum(PlayerGameStat.score)).\
+ func.sum(PlayerGameStat.alivetime)).\
filter(Player.player_id == PlayerGameStat.player_id).\
filter(Player.player_id > 2).\
filter(PlayerGameStat.create_dt >
- (datetime.now() - timedelta(days=leaderboard_lifetime))).\
- order_by(expr.desc(func.sum(PlayerGameStat.score))).\
+ (datetime.utcnow() - timedelta(days=leaderboard_lifetime))).\
+ order_by(expr.desc(func.sum(PlayerGameStat.alivetime))).\
group_by(Player.nick).\
group_by(Player.player_id).all()[0:10]
func.count()).\
filter(Game.server_id==Server.server_id).\
filter(Game.create_dt >
- (datetime.now() - timedelta(days=leaderboard_lifetime))).\
+ (datetime.utcnow() - timedelta(days=leaderboard_lifetime))).\
order_by(expr.desc(func.count(Game.game_id))).\
group_by(Server.server_id).\
group_by(Server.name).all()[0:10]
func.count()).\
filter(Map.map_id==Game.map_id).\
filter(Game.create_dt >
- (datetime.now() - timedelta(days=leaderboard_lifetime))).\
+ (datetime.utcnow() - timedelta(days=leaderboard_lifetime))).\
order_by(expr.desc(func.count())).\
group_by(Game.map_id).\
group_by(Map.name).all()[0:10]