"limit": limit,
}
-def player_damage_data_v2(request):
+def player_weaponstats_data_json(request):
player_id = request.matchdict["id"]
if player_id <= 2:
player_id = -1;
game_id=game_id, weapon_cd=weapon_cd))
- weapon_stats_raw = sorted(weapon_stats_raw, key=lambda x: x.game_id)
- games = sorted(games_to_weapons.keys())
- weapon_stats = [ws.to_dict() for ws in weapon_stats_raw]
-
- log.debug(games_to_weapons)
- log.debug(weapons_used)
- log.debug(games)
+ weapon_stats_raw = sorted(weapon_stats_raw, key = lambda x: x.game_id)
+ games = sorted(games_to_weapons.keys())
+ weapon_stats = [ws.to_dict() for ws in weapon_stats_raw]
return {
"weapon_stats": weapon_stats,