log = logging.getLogger(__name__)
-def _player_index_data(request):
+def player_index_data(request):
if request.params.has_key('page'):
current_page = request.params['page']
else:
"""
Provides a list of all the current players.
"""
- return _player_index_data(request)
+ return player_index_data(request)
+
+
+def player_index_json(request):
+ """
+ Provides a list of all the current players. JSON.
+ """
+ return [{'status':'not implemented'}]
def _get_games_played(player_id):
return total_stats
+def _get_fav_map(player_id):
+ """
+ Get the player's favorite map. The favorite map is defined
+ as the map that he or she has played the most in the past
+ 90 days.
+
+ Returns a dictionary with keys for the map's name and id.
+ """
+ # 90 day window
+ back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
+
+ raw_fav_map = DBSession.query(Map.name, Map.map_id).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.map_id == Map.map_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.create_dt > back_then).\
+ group_by(Map.name, Map.map_id).\
+ order_by(func.count().desc()).\
+ limit(1).one()
+
+ fav_map = {}
+ fav_map['name'] = raw_fav_map[0]
+ fav_map['id'] = raw_fav_map[1]
+
+ return fav_map
+
+
+def _get_rank(player_id):
+ """
+ Get the player's rank as well as the total number of ranks.
+ """
+ rank = DBSession.query("game_type_cd", "rank", "max_rank").\
+ from_statement(
+ "select pr.game_type_cd, pr.rank, overall.max_rank "
+ "from player_ranks pr, "
+ "(select game_type_cd, max(rank) max_rank "
+ "from player_ranks "
+ "group by game_type_cd) overall "
+ "where pr.game_type_cd = overall.game_type_cd "
+ "and player_id = :player_id "
+ "order by rank").\
+ params(player_id=player_id).all()
+
+ return rank;
+
+
def get_accuracy_stats(player_id, weapon_cd, games):
"""
Provides accuracy for weapon_cd by player_id for the past N games.
return (avg, accs)
-def _player_info_data(request):
+def get_damage_stats(player_id, weapon_cd, games):
+ """
+ Provides damage info for weapon_cd by player_id for the past N games.
+ """
+ try:
+ raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
+ func.sum(PlayerWeaponStat.hit)).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ one()
+
+ avg = round(float(raw_avg[0])/raw_avg[1], 2)
+
+ # Determine the damage efficiency (hit, fired) numbers for $games games
+ # This is then enumerated to create parameters for a flot graph
+ raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
+ PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ order_by(PlayerWeaponStat.game_id.desc()).\
+ limit(games).\
+ all()
+
+ # they come out in opposite order, so flip them in the right direction
+ raw_dmgs.reverse()
+
+ dmgs = []
+ for i in range(len(raw_dmgs)):
+ # try to derive, unless we've hit nothing then set to 0!
+ try:
+ dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
+ except:
+ dmg = 0.0
+
+ dmgs.append((raw_dmgs[i][0], dmg))
+ except Exception as e:
+ dmgs = []
+ avg = 0.0
+
+ return (avg, dmgs)
+
+
+def player_info_data(request):
player_id = int(request.matchdict['id'])
if player_id <= 2:
player_id = -1;
# games breakdown - N games played (X ctf, Y dm) etc
(total_games, games_breakdown) = _get_games_played(player.player_id)
+ # favorite map from the past 90 days
+ try:
+ fav_map = _get_fav_map(player.player_id)
+ except:
+ fav_map = None
# friendly display of elo information and preliminary status
elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
elos_display.append(str.format(round(elo.elo, 3),
elo.game_type_cd))
+ # get current rank information
+ ranks = _get_rank(player_id)
+ ranks_display = ', '.join(["{1} of {2} ({0})".format(gtc, rank,
+ max_rank) for gtc, rank, max_rank in ranks])
+
+
# which weapons have been used in the past 90 days
# and also, used in 5 games or more?
back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
total_games = None
games_breakdown = None
recent_weapons = []
+ fav_map = None
+ ranks_display = None;
return {'player':player,
'elos_display':elos_display,
'total_games':total_games,
'games_breakdown':games_breakdown,
'recent_weapons':recent_weapons,
+ 'fav_map':fav_map,
+ 'ranks_display':ranks_display,
}
"""
Provides detailed information on a specific player
"""
- return _player_info_data(request)
+ return player_info_data(request)
+
+
+def player_info_json(request):
+ """
+ Provides detailed information on a specific player. JSON.
+ """
+ return [{'status':'not implemented'}]
-def _player_game_index_data(request):
+def player_game_index_data(request):
player_id = request.matchdict['player_id']
if request.params.has_key('page'):
player was involved. This is ordered by game_id, with
the most recent game_ids first. Paginated.
"""
- return _player_game_index_data(request)
+ return player_game_index_data(request)
-def _player_accuracy_data(request):
+def player_game_index_json(request):
+ """
+ Provides an index of the games in which a particular
+ player was involved. This is ordered by game_id, with
+ the most recent game_ids first. Paginated. JSON.
+ """
+ return [{'status':'not implemented'}]
+
+
+def player_accuracy_data(request):
player_id = request.matchdict['id']
allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
weapon_cd = 'nex'
}
+def player_accuracy(request):
+ """
+ Provides the accuracy for the given weapon. (JSON only)
+ """
+ return player_accuracy_data(request)
+
+
def player_accuracy_json(request):
"""
Provides a JSON response representing the accuracy for the given weapon.
'shotgun', 'uzi', and 'minstanex'.
games = over how many games to display accuracy. Can be up to 50.
"""
- return _player_accuracy_data(request)
+ return player_accuracy_data(request)
+
+
+def player_damage_data(request):
+ player_id = request.matchdict['id']
+ allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
+ 'rocketlauncher', 'laser']
+ weapon_cd = 'rocketlauncher'
+ games = 20
+
+ if request.params.has_key('weapon'):
+ if request.params['weapon'] in allowed_weapons:
+ weapon_cd = request.params['weapon']
+
+ if request.params.has_key('games'):
+ try:
+ games = request.params['games']
+
+ if games < 0:
+ games = 20
+ if games > 50:
+ games = 50
+ except:
+ games = 20
+
+ (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
+
+ # if we don't have enough data for the given weapon
+ if len(dmgs) < games:
+ games = len(dmgs)
+
+ return {
+ 'player_id':player_id,
+ 'player_url':request.route_url('player_info', id=player_id),
+ 'weapon':weapon_cd,
+ 'games':games,
+ 'avg':avg,
+ 'dmgs':dmgs
+ }
+
+
+def player_damage_json(request):
+ """
+ Provides a JSON response representing the damage for the given weapon.
+
+ Parameters:
+ weapon = which weapon to display damage for. Valid values are
+ 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
+ 'laser'.
+ games = over how many games to display damage. Can be up to 50.
+ """
+ return player_damage_data(request)