struct memclump_s *clump;
#endif
// size of the memory after the header (excluding header and sentinel2)
- int size;
+ size_t size;
// file name and line where Mem_Alloc was called
const char *filename;
int fileline;
typedef struct memclump_s
{
// contents of the clump
- qbyte block[MEMCLUMPSIZE];
+ unsigned char block[MEMCLUMPSIZE];
// should always be MEMCLUMP_SENTINEL
unsigned int sentinel1;
// if a bit is on, it means that the MEMUNIT bytes it represents are
// should always be MEMCLUMP_SENTINEL
unsigned int sentinel2;
// if this drops to 0, the clump is freed
- int blocksinuse;
+ size_t blocksinuse;
// largest block of memory available (this is reset to an optimistic
// number when anything is freed, and updated when alloc fails the clump)
- int largestavailable;
+ size_t largestavailable;
// next clump in the chain
struct memclump_s *chain;
}
// POOLFLAG_*
int flags;
// total memory allocated in this pool (inside memheaders)
- int totalsize;
+ size_t totalsize;
// total memory allocated in this pool (actual malloc total)
- int realsize;
+ size_t realsize;
// updated each time the pool is displayed by memlist, shows change from previous time (unless pool was freed)
- int lastchecksize;
- // name of the pool
- char name[POOLNAMESIZE];
+ size_t lastchecksize;
// linked into global mempool list
struct mempool_s *next;
// parent object (used for nested memory pools)
// file name and line where Mem_AllocPool was called
const char *filename;
int fileline;
+ // name of the pool
+ char name[POOLNAMESIZE];
// should always be MEMHEADER_SENTINEL1
unsigned int sentinel2;
}
void _Mem_EmptyPool(mempool_t *pool, const char *filename, int fileline);
void _Mem_CheckSentinels(void *data, const char *filename, int fileline);
void _Mem_CheckSentinelsGlobal(const char *filename, int fileline);
+// if pool is NULL this searches ALL pools for the allocation
qboolean Mem_IsAllocated(mempool_t *pool, void *data);
// used for temporary allocations
-mempool_t *tempmempool;
+extern mempool_t *tempmempool;
void Memory_Init (void);
void Memory_Shutdown (void);