X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=inline;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fspawn_near_teammate%2Fsv_spawn_near_teammate.qc;fp=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fspawn_near_teammate%2Fsv_spawn_near_teammate.qc;h=d6afab175160405513e6d6203393669a2aaad76b;hb=341b4c12077dfdb6a5a4c4245ceea1fbba7ed6b6;hp=5c7505614e829734f2e074d4371abb824542bb1f;hpb=227c102f73e9e07f0c53662a4ec94fa2c3fc9cf1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc index 5c7505614..d6afab175 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc @@ -29,7 +29,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) entity spawn_spot = M_ARGV(1, entity); vector spawn_score = M_ARGV(2, vector); - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS(player).cvar_cl_spawn_near_teammate)) + if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS_CVAR(player).cvar_cl_spawn_near_teammate)) return; spawn_spot.msnt_lookat = NULL; @@ -79,7 +79,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage! // Note: when entering this, fixangle is already set. - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS(player).cvar_cl_spawn_near_teammate)) + if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS_CVAR(player).cvar_cl_spawn_near_teammate)) { if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death) player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;