X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=inline;f=qcsrc%2Fserver%2Fg_damage.qc;h=b921143423fa6ce9dcee70c7d55392e3a754b475;hb=f7b69c7bd1d05162b3c532422e3ce3013dc0f5f2;hp=d7e9b07c05279a5c26a7f67655d9039ca4339c1a;hpb=9185b58da6fe5f2b095d7066577e1e024b4d2798;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index d7e9b07c0..b92114342 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -2,14 +2,14 @@ #include "bot/api.qh" #include "g_hook.qh" -#include "mutators/all.qh" +#include "mutators/_mod.qh" #include "scores.qh" #include "spawnpoints.qh" #include "../common/state.qh" #include "../common/physics/player.qh" #include "../common/t_items.qh" #include "../common/vehicles/all.qh" -#include "../common/items/all.qc" +#include "../common/items/_mod.qh" #include "../common/mutators/mutator/waypoints/waypointsprites.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" @@ -21,7 +21,7 @@ #include "../common/playerstats.qh" #include "../common/teams.qh" #include "../common/util.qh" -#include "../common/weapons/all.qh" +#include #include "../lib/csqcmodel/sv_model.qh" #include "../lib/warpzone/common.qh" @@ -111,6 +111,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) UpdateFrags(attacker, f); } +.entity kh_next; + string AppendItemcodes(string s, entity player) { int w = PS(player).m_weapon.m_id; @@ -262,6 +264,18 @@ float Obituary_WeaponDeath( return false; } +bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target) +{ + if(deathtype == DEATH_FIRE.m_id) + { + Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping)); + Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)); + return true; + } + + return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target); +} + .int buffs = _STAT(BUFFS); // TODO: remove entity buff_FirstFromFlags(int _buffs); void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) @@ -275,7 +289,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // Set final information for the death targ.death_origin = targ.origin; - if(targ != attacker) { targ.killer_origin = attacker.origin; } string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : ""); #ifdef NOTIFICATIONS_DEBUG @@ -411,7 +424,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping) ); } - else + else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target)) { Send_Notification( NOTIF_ONE, @@ -524,6 +537,8 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); targ.revive_speed = freeze_time; + if(targ.bot_attack) + IL_REMOVE(g_bot_targets, targ); targ.bot_attack = false; entity ice = new(ice); @@ -556,11 +571,16 @@ void Unfreeze (entity targ) return; if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen + { targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health); + targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; + } STAT(FROZEN, targ) = 0; targ.revive_progress = 0; targ.revival_time = time; + if(!targ.bot_attack) + IL_PUSH(g_bot_targets, targ); targ.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); @@ -693,7 +713,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); + MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = M_ARGV(4, float); mirrordamage = M_ARGV(5, float); force = M_ARGV(6, vector); @@ -788,7 +808,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d else victim = targ; - if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim)) + if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker)) { if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim)) { @@ -833,7 +853,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // apply push if (targ.damageforcescale) - if (vlen(force)) + if (force) if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker) { vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor); @@ -857,7 +877,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d UpdateCSQCProjectile(targ); } // apply damage - if (damage != 0 || (targ.damageforcescale && vlen(force))) + if (damage != 0 || (targ.damageforcescale && force)) if (targ.event_damage) targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force); @@ -1032,7 +1052,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force)); // print(" (", ftos(a), ")\n"); //} - if(finaldmg || vlen(force)) + if(finaldmg || force) { if(targ.iscreature) {