X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=balanceSamual.cfg;h=5da6f7778dec903b4d5af451f8455ab5ac15bd1a;hb=2f4f917422b1fd7994b5332b100ea7d776dcbf74;hp=a117a44a9259546ef1b1b15794512402bde868ea;hpb=917095a50742b4d2469a9ab8d814dcbb10d10c20;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceSamual.cfg b/balanceSamual.cfg index a117a44a9..5da6f7778 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -26,26 +26,26 @@ set g_start_ammo_cells 0 set g_start_ammo_fuel 0 set g_warmup_start_health 100 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 set g_lms_start_armor 200 -set g_lms_start_ammo_shells 120 -set g_lms_start_ammo_nails 400 -set g_lms_start_ammo_rockets 120 -set g_lms_start_ammo_cells 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 120 -set g_balance_nix_ammo_nails 400 -set g_balance_nix_ammo_rockets 120 -set g_balance_nix_ammo_cells 200 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume set g_balance_nix_ammoincr_nails 6 set g_balance_nix_ammoincr_rockets 2 set g_balance_nix_ammoincr_cells 2 @@ -84,16 +84,16 @@ set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 250 +set g_pickup_healthsmall_max 200 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 250 +set g_pickup_healthmedium_max 200 set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 250 +set g_pickup_healthlarge_max 200 set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 250 +set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 @@ -114,17 +114,17 @@ set g_balance_health_regen 0 set g_balance_health_regenlinear 5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.05 -set g_balance_health_rotlinear 2 +set g_balance_health_rot 0.04 +set g_balance_health_rotlinear 1 set g_balance_pause_health_rot 0.5 set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 -set g_balance_health_rotstable 150 +set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.05 -set g_balance_armor_rotlinear 2 +set g_balance_armor_rot 0.04 +set g_balance_armor_rotlinear 1 set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 @@ -174,10 +174,11 @@ set g_projectiles_spread_style 7 // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 // }}} // {{{ powerups @@ -271,7 +272,7 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.1 +set g_balance_uzi_spread_max 0.06 set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) @@ -299,7 +300,7 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 40 //default: 30 +set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar @@ -358,8 +359,8 @@ set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 4 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_limit 3 // 0 disables the limit +set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_minelayer_time 0.5 @@ -388,8 +389,8 @@ set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 45 -set g_balance_electro_secondary_edgedamage 22.5 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 @@ -408,9 +409,9 @@ set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 20 -set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_comboradius 250 set g_balance_electro_combo_speed 2000 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 @@ -445,9 +446,9 @@ set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 50 +set g_balance_crylink_secondary_radius 70 set g_balance_crylink_secondary_speed 2000 set g_balance_crylink_secondary_spread 0.02 set g_balance_crylink_secondary_shots 3 @@ -455,7 +456,7 @@ set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.25 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 @@ -526,7 +527,7 @@ set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} -// {{{ hagar +// {{{ hagar // TO BE REMOVED set g_balance_hagar_primary_damage 30 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 50 @@ -563,7 +564,7 @@ set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 110 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate @@ -605,17 +606,17 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} -// {{{ hlac +// {{{ hlac // TO BE REMOVED set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 12000 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.15 @@ -626,9 +627,9 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 16 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 @@ -644,14 +645,15 @@ set g_balance_hlac_reload_time 2 // {{{ sniperrifle set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_damage 50 +set g_balance_sniperrifle_primary_shots 1 +set g_balance_sniperrifle_primary_damage 60 set g_balance_sniperrifle_primary_headshotaddeddamage 50 set g_balance_sniperrifle_primary_spread 0 set g_balance_sniperrifle_primary_force 100 set g_balance_sniperrifle_primary_speed 40000 set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1.25 -set g_balance_sniperrifle_primary_animtime 0.5 +set g_balance_sniperrifle_primary_refire 1.5 +set g_balance_sniperrifle_primary_animtime 0.7 set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 @@ -659,6 +661,7 @@ set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_shots 1 set g_balance_sniperrifle_secondary_damage 25 set g_balance_sniperrifle_secondary_headshotaddeddamage 35 set g_balance_sniperrifle_secondary_spread 0.01 @@ -685,26 +688,26 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_ammo 20 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 +set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 set g_balance_fireball_secondary_animtime 0.3 @@ -717,63 +720,65 @@ set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_refire 1.5 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_ammo 0 //default: 100 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 16 -set g_balance_seeker_flac_edgedamage 8 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.05 -set g_balance_seeker_flac_lifetime_rand 0.01 -set g_balance_seeker_flac_radius 70 -set g_balance_seeker_flac_refire 0.15 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 0 +set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.05 -set g_balance_seeker_missile_accel 3000 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 0 +set g_balance_seeker_tag_health 0 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_missile_accel 1500 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 +set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 -set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_edgedamage 8 +set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_health 1 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_radius 70 +set g_balance_seeker_missile_refire 0.25 +set g_balance_seeker_missile_smart 0 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed 1500 +set g_balance_seeker_missile_speed_up 0 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 -set g_balance_seeker_tag_spread 0 +set g_balance_seeker_missile_turnrate 0.15 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker