X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=cl_parse.c;h=1a6a69bb0f21a8a8297867c6ca83a1eac7d2eab7;hb=886dd05c5ec12e07954ebe6ceff05fac41cdfe13;hp=0d776abff948e84593a95c23b6ee3daa19e4a44a;hpb=cc3c823ce3baf63d6d8f216c3bf4df88496eb231;p=xonotic%2Fdarkplaces.git diff --git a/cl_parse.c b/cl_parse.c index 0d776abf..bbe2483e 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,6 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cl_parse.c -- parse a message received from the server #include "quakedef.h" +#include "cdaudio.h" +#include "cl_collision.h" +#include "csprogs.h" char *svc_strings[128] = { @@ -27,7 +30,7 @@ char *svc_strings[128] = "svc_nop", "svc_disconnect", "svc_updatestat", - "svc_version", // [long] server version + "svc_version", // [int] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time @@ -35,8 +38,8 @@ char *svc_strings[128] = "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value - - "svc_serverinfo", // [long] version + + "svc_serverinfo", // [int] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache @@ -48,11 +51,11 @@ char *svc_strings[128] = "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from - + "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", - + "svc_temp_entity", // "svc_setpause", "svc_signonnum", @@ -65,96 +68,191 @@ char *svc_strings[128] = "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", - "svc_showlmp", // [string] iconlabel [string] lmpfile [byte] x [byte] y + "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y "svc_hidelmp", // [string] iconlabel "svc_skybox", // [string] skyname - "?", // 38 - "?", // 39 - "?", // 40 - "?", // 41 - "?", // 42 - "?", // 43 - "?", // 44 - "?", // 45 - "?", // 46 - "?", // 47 - "?", // 48 - "?", // 49 - "svc_farclip", // [coord] size - "svc_fog", // [byte] enable [short] density*4096 [byte] red [byte] green [byte] blue - "svc_playerposition" // [float] x [float] y [float] z + "", // 38 + "", // 39 + "", // 40 + "", // 41 + "", // 42 + "", // 43 + "", // 44 + "", // 45 + "", // 46 + "", // 47 + "", // 48 + "", // 49 + "svc_unusedlh1", // 50 // + "svc_updatestatubyte", // 51 // [byte] stat [byte] value + "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate + "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate + "svc_sound2", // 54 // short soundindex instead of byte + "svc_spawnbaseline2", // 55 // short modelindex instead of byte + "svc_spawnstatic2", // 56 // short modelindex instead of byte + "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata + "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000 + "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten +}; + +char *qw_svc_strings[128] = +{ + "qw_svc_bad", // 0 + "qw_svc_nop", // 1 + "qw_svc_disconnect", // 2 + "qw_svc_updatestat", // 3 // [byte] [byte] + "", // 4 + "qw_svc_setview", // 5 // [short] entity number + "qw_svc_sound", // 6 // + "", // 7 + "qw_svc_print", // 8 // [byte] id [string] null terminated string + "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer + "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value + "qw_svc_serverdata", // 11 // [long] protocol ... + "qw_svc_lightstyle", // 12 // [byte] [string] + "", // 13 + "qw_svc_updatefrags", // 14 // [byte] [short] + "", // 15 + "qw_svc_stopsound", // 16 // + "", // 17 + "", // 18 + "qw_svc_damage", // 19 + "qw_svc_spawnstatic", // 20 + "", // 21 + "qw_svc_spawnbaseline", // 22 + "qw_svc_temp_entity", // 23 // variable + "qw_svc_setpause", // 24 // [byte] on / off + "", // 25 + "qw_svc_centerprint", // 26 // [string] to put in center of the screen + "qw_svc_killedmonster", // 27 + "qw_svc_foundsecret", // 28 + "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten + "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle + "qw_svc_finale", // 31 // [string] text + "qw_svc_cdtrack", // 32 // [byte] track + "qw_svc_sellscreen", // 33 + "qw_svc_smallkick", // 34 // set client punchangle to 2 + "qw_svc_bigkick", // 35 // set client punchangle to 4 + "qw_svc_updateping", // 36 // [byte] [short] + "qw_svc_updateentertime", // 37 // [byte] [float] + "qw_svc_updatestatlong", // 38 // [byte] [long] + "qw_svc_muzzleflash", // 39 // [short] entity + "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid + "qw_svc_download", // 41 // [short] size [size bytes] + "qw_svc_playerinfo", // 42 // variable + "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 + "qw_svc_chokecount", // 44 // [byte] packets choked + "qw_svc_modellist", // 45 // [strings] + "qw_svc_soundlist", // 46 // [strings] + "qw_svc_packetentities", // 47 // [...] + "qw_svc_deltapacketentities", // 48 // [...] + "qw_svc_maxspeed", // 49 // maxspeed change, for prediction + "qw_svc_entgravity", // 50 // gravity change, for prediction + "qw_svc_setinfo", // 51 // setinfo on a client + "qw_svc_serverinfo", // 52 // serverinfo + "qw_svc_updatepl", // 53 // [byte] [byte] }; //============================================================================= -qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments -qboolean dpprotocol; // LordHavoc: whether or not the current network stream is the enhanced DarkPlaces protocol +cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"}; +cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"}; +cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; + +static qboolean QW_CL_CheckOrDownloadFile(const char *filename); +static void QW_CL_RequestNextDownload(void); +static void QW_CL_NextUpload(void); +void QW_CL_StartUpload(unsigned char *data, int size); +//static qboolean QW_CL_IsUploading(void); +static void QW_CL_StopUpload(void); /* -=============== -CL_EntityNum - -This error checks and tracks the total number of entities -=============== +================== +CL_ParseStartSoundPacket +================== */ -entity_t *CL_EntityNum (int num) +void CL_ParseStartSoundPacket(int largesoundindex) { - if (num >= cl.num_entities) + vec3_t pos; + int channel, ent; + int sound_num; + int volume; + int field_mask; + float attenuation; + + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + channel = MSG_ReadShort(); + + if (channel & (1<<15)) + volume = MSG_ReadByte (); + else + volume = DEFAULT_SOUND_PACKET_VOLUME; + + if (channel & (1<<14)) + attenuation = MSG_ReadByte () / 64.0; + else + attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; + + ent = (channel>>3)&1023; + channel &= 7; + + sound_num = MSG_ReadByte (); + } + else { - if (num >= MAX_EDICTS) - Host_Error ("CL_EntityNum: %i is an invalid number",num); - while (cl.num_entities<=num) + field_mask = MSG_ReadByte(); + + if (field_mask & SND_VOLUME) + volume = MSG_ReadByte (); + else + volume = DEFAULT_SOUND_PACKET_VOLUME; + + if (field_mask & SND_ATTENUATION) + attenuation = MSG_ReadByte () / 64.0; + else + attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; + + if (field_mask & SND_LARGEENTITY) { - cl_entities[cl.num_entities].colormap = -1; // no special coloring - cl.num_entities++; + ent = (unsigned short) MSG_ReadShort (); + channel = MSG_ReadByte (); } + else + { + channel = (unsigned short) MSG_ReadShort (); + ent = channel >> 3; + channel &= 7; + } + + if (largesoundindex || field_mask & SND_LARGESOUND) + sound_num = (unsigned short) MSG_ReadShort (); + else + sound_num = MSG_ReadByte (); } - - return &cl_entities[num]; -} + MSG_ReadVector(pos, cls.protocol); -/* -================== -CL_ParseStartSoundPacket -================== -*/ -void CL_ParseStartSoundPacket(void) -{ - vec3_t pos; - int channel, ent; - int sound_num; - int volume; - int field_mask; - float attenuation; - int i; - - field_mask = MSG_ReadByte(); - - if (field_mask & SND_VOLUME) - volume = MSG_ReadByte (); - else - volume = DEFAULT_SOUND_PACKET_VOLUME; - - if (field_mask & SND_ATTENUATION) - attenuation = MSG_ReadByte () / 64.0; - else - attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; - - channel = MSG_ReadShort (); - sound_num = MSG_ReadByte (); - - ent = channel >> 3; - channel &= 7; - - if (ent > MAX_EDICTS) - Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); - - for (i=0 ; i<3 ; i++) - pos[i] = MSG_ReadCoord (); - - S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); -} + if (sound_num >= MAX_SOUNDS) + { + Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); + return; + } + + if (ent >= MAX_EDICTS) + { + Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent); + return; + } + + S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); +} /* ================== @@ -164,898 +262,2770 @@ When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ + +static unsigned char olddata[NET_MAXMESSAGE]; void CL_KeepaliveMessage (void) { - float time; - static float lastmsg; - int ret; - sizebuf_t old; - byte olddata[8192]; - - if (sv.active) - return; // no need if server is local - if (cls.demoplayback) + float time; + static double nextmsg = -1; + int oldreadcount; + qboolean oldbadread; + sizebuf_t old; + + // no need if server is local and definitely not if this is a demo + if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD) return; // read messages from server, should just be nops + oldreadcount = msg_readcount; + oldbadread = msg_badread; old = net_message; - memcpy (olddata, net_message.data, net_message.cursize); - - do - { - ret = CL_GetMessage (); - switch (ret) - { - default: - Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); - case 0: - break; // nothing waiting - case 1: - Host_Error ("CL_KeepaliveMessage: received a message"); - break; - case 2: - if (MSG_ReadByte() != svc_nop) - Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); - break; - } - } while (ret); - - net_message = old; - memcpy (net_message.data, olddata, net_message.cursize); + memcpy(olddata, net_message.data, net_message.cursize); -// check time - time = Sys_FloatTime (); - if (time - lastmsg < 5) - return; - lastmsg = time; + NetConn_ClientFrame(); -// write out a nop - Con_Printf ("--> client to server keepalive\n"); + msg_readcount = oldreadcount; + msg_badread = oldbadread; + net_message = old; + memcpy(net_message.data, olddata, net_message.cursize); - MSG_WriteByte (&cls.message, clc_nop); - NET_SendMessage (cls.netcon, &cls.message); - SZ_Clear (&cls.message); + if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg) + { + sizebuf_t msg; + unsigned char buf[4]; + nextmsg = time + 5; + // write out a nop + // LordHavoc: must use unreliable because reliable could kill the sigon message! + Con_Print("--> client to server keepalive\n"); + memset(&msg, 0, sizeof(msg)); + msg.data = buf; + msg.maxsize = sizeof(buf); + MSG_WriteChar(&msg, svc_nop); + NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol); + } } -extern qboolean isworldmodel; -extern char skyname[]; -extern void R_SetSkyBox (char *sky); -extern void FOG_clear(); -extern cvar_t r_farclip; - void CL_ParseEntityLump(char *entdata) { - char *data; - char key[128], value[4096]; - char wadname[128]; - int i, j, k; + const char *data; + char key[128], value[MAX_INPUTLINE]; FOG_clear(); // LordHavoc: no fog until set - skyname[0] = 0; // LordHavoc: no enviroment mapped sky until set - r_farclip.value = 6144; // LordHavoc: default farclip distance + // LordHavoc: default to the map's sky (q3 shader parsing sets this) + R_SetSkyBox(cl.worldmodel->brush.skybox); data = entdata; if (!data) return; - data = COM_Parse(data); - if (!data) - return; // valid exit + if (!COM_ParseTokenConsole(&data)) + return; // error if (com_token[0] != '{') return; // error while (1) { - data = COM_Parse(data); - if (!data) + if (!COM_ParseTokenConsole(&data)) return; // error if (com_token[0] == '}') - return; // since we're just parsing the first ent (worldspawn), exit - strcpy(key, com_token); + break; // end of worldspawn + if (com_token[0] == '_') + strlcpy (key, com_token + 1, sizeof (key)); + else + strlcpy (key, com_token, sizeof (key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - data = COM_Parse(data); - if (!data) + if (!COM_ParseTokenConsole(&data)) return; // error - strcpy(value, com_token); + strlcpy (value, com_token, sizeof (value)); if (!strcmp("sky", key)) R_SetSkyBox(value); else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. R_SetSkyBox(value); else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) R_SetSkyBox(value); - else if (!strcmp("farclip", key)) - { - r_farclip.value = atof(value); - if (r_farclip.value < 64) - r_farclip.value = 64; - } else if (!strcmp("fog", key)) - { - scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue); - j = 0; - } + sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue); else if (!strcmp("fog_density", key)) - fog_density = atof(value); + r_refdef.fog_density = atof(value); else if (!strcmp("fog_red", key)) - fog_red = atof(value); + r_refdef.fog_red = atof(value); else if (!strcmp("fog_green", key)) - fog_green = atof(value); + r_refdef.fog_green = atof(value); else if (!strcmp("fog_blue", key)) - fog_blue = atof(value); - else if (!strcmp("wad", key)) // for HalfLife maps - { - j = 0; - for (i = 0;i < 4096;i++) - if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':') - break; - if (value[i]) - { - for (;i < 4096;i++) - { - // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'... - if (value[i] == '\\' || value[i] == '/' || value[i] == ':') - j = i+1; - else if (value[i] == ';' || value[i] == 0) - { - k = value[i]; - value[i] = 0; - strcpy(wadname, "textures/"); - strcat(wadname, &value[j]); - W_LoadTextureWadFile (wadname, false); - j = i+1; - if (!k) - break; - } - } - } - } + r_refdef.fog_blue = atof(value); } } -/* -================== -CL_ParseServerInfo -================== -*/ -extern cvar_t demo_nehahra; -void CL_ParseServerInfo (void) +static qboolean QW_CL_CheckOrDownloadFile(const char *filename) { - char *str; - int i; - int nummodels, numsounds; - char model_precache[MAX_MODELS][MAX_QPATH]; - char sound_precache[MAX_SOUNDS][MAX_QPATH]; - - Con_DPrintf ("Serverinfo packet received.\n"); -// -// wipe the client_state_t struct -// - CL_ClearState (); + qfile_t *file; -// parse protocol version number - i = MSG_ReadLong (); - if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250) + // see if the file already exists + file = FS_Open(filename, "rb", true, false); + if (file) { - Con_Printf ("Server returned version %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION); - return; + FS_Close(file); + return true; } - Nehahrademcompatibility = false; - if (i == 250) - Nehahrademcompatibility = true; - if (cls.demoplayback && demo_nehahra.value) - Nehahrademcompatibility = true; - dpprotocol = i == DPPROTOCOL_VERSION; - -// parse maxclients - cl.maxclients = MSG_ReadByte (); - if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) + + // download messages in a demo would be bad + if (cls.demorecording) { - Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); - return; + Con_Printf("Unable to download \"%s\" when recording.\n", filename); + return true; } - cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); -// parse gametype - cl.gametype = MSG_ReadByte (); + // don't try to download when playing a demo + if (!cls.netcon) + return true; -// parse signon message - str = MSG_ReadString (); - strncpy (cl.levelname, str, sizeof(cl.levelname)-1); + strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname)); + Con_Printf("Downloading %s\n", filename); -// seperate the printfs so the server message can have a color - if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie + if (!cls.qw_downloadmemory) { - Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); - Con_Printf ("%c%s\n", 2, str); + cls.qw_downloadmemory = NULL; + cls.qw_downloadmemorycursize = 0; + cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer } -// -// first we go through and touch all of the precache data that still -// happens to be in the cache, so precaching something else doesn't -// needlessly purge it -// + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("download %s", filename)); + + cls.qw_downloadnumber++; + cls.qw_downloadpercent = 0; + cls.qw_downloadmemorycursize = 0; + + return false; +} + +static void QW_CL_ProcessUserInfo(int slot); +static void QW_CL_RequestNextDownload(void) +{ + int i; + + // clear name of file that just finished + cls.qw_downloadname[0] = 0; -// precache models - memset (cl.model_precache, 0, sizeof(cl.model_precache)); - for (nummodels=1 ; ; nummodels++) + switch (cls.qw_downloadtype) { - str = MSG_ReadString (); - if (!str[0]) - break; - if (nummodels==MAX_MODELS) + case dl_single: + break; + case dl_skin: + if (cls.qw_downloadnumber == 0) + Con_Printf("Checking skins...\n"); + for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++) { - Con_Printf ("Server sent too many model precaches\n"); - return; + if (!cl.scores[cls.qw_downloadnumber].name[0]) + continue; + // check if we need to download the file, and return if so + if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin))) + return; } - if (strlen(str) >= MAX_QPATH) - Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); - strcpy (model_precache[nummodels], str); - Mod_TouchModel (str); - } -// precache sounds - memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); - for (numsounds=1 ; ; numsounds++) - { - str = MSG_ReadString (); - if (!str[0]) - break; - if (numsounds==MAX_SOUNDS) + cls.qw_downloadtype = dl_none; + + // load any newly downloaded skins + for (i = 0;i < cl.maxclients;i++) + QW_CL_ProcessUserInfo(i); + + // if we're still in signon stages, request the next one + if (cls.signon != SIGNONS) { - Con_Printf ("Server sent too many sound precaches\n"); - return; + cls.signon = SIGNONS-1; + // we'll go to SIGNONS when the first entity update is received + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount)); + } + break; + case dl_model: + if (cls.qw_downloadnumber == 0) + { + Con_Printf("Checking models...\n"); + cls.qw_downloadnumber = 1; } - if (strlen(str) >= MAX_QPATH) - Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); - strcpy (sound_precache[numsounds], str); - S_TouchSound (str); - } - -// -// now we try to load everything else until a cache allocation fails -// - for (i=1 ; iDraw == NULL) + Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]); + // normal models + for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++) + if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL) + Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]); -/* -================== -CL_ParseUpdate + // check memory integrity + Mem_CheckSentinelsGlobal(); -Parse an entity update message from the server -If an entities model or origin changes from frame to frame, it must be -relinked. Other attributes can change without relinking. -================== -*/ -void CL_ParseUpdate (int bits) -{ - int i, modnum, num, alpha, scale, glowsize, glowcolor, colormod; - model_t *model; - qboolean forcelink; - entity_t *ent; - entity_state_t *baseline; - - if (cls.signon == SIGNONS - 1) - { // first update is the final signon stage - cls.signon = SIGNONS; - CL_SignonReply (); - } + // now that we have a world model, set up the world entity, renderer + // modules and csqc + cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; + CL_BoundingBoxForEntity(&cl.entities[0].render); - if (bits & U_MOREBITS) - bits |= (MSG_ReadByte()<<8); - if (bits & U_EXTEND1 && !Nehahrademcompatibility) - { - bits |= MSG_ReadByte() << 16; - if (bits & U_EXTEND2) - bits |= MSG_ReadByte() << 24; - } + R_Modules_NewMap(); - if (bits & U_LONGENTITY) - num = MSG_ReadShort (); - else - num = MSG_ReadByte (); + // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo + + // done checking sounds and models, send a prespawn command now + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2)); + + if (cls.qw_downloadmemory) + { + Mem_Free(cls.qw_downloadmemory); + cls.qw_downloadmemory = NULL; + } + break; + case dl_sound: + if (cls.qw_downloadnumber == 0) + { + Con_Printf("Checking sounds...\n"); + cls.qw_downloadnumber = 1; + } + + for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) + { + // check if we need to download the file, and return if so + if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber]))) + return; + } + + cls.qw_downloadtype = dl_none; - ent = CL_EntityNum (num); + // load new sounds and unload old ones + // FIXME: S_ServerSounds does not know about cl.sfx_ sounds + S_ServerSounds(cl.sound_name, cls.qw_downloadnumber); + + // precache any sounds used by the client + cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); + cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); + cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); + cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); + cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); + cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); + cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); + + // sounds + for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) + { + // Don't lock the sfx here, S_ServerSounds already did that + cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false); + } + + // check memory integrity + Mem_CheckSentinelsGlobal(); + + // done with sound downloads, next we check models + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0)); + break; + case dl_none: + default: + Con_Printf("Unknown download type.\n"); + } +} - forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from +static void QW_CL_ParseDownload(void) +{ + int size = (signed short)MSG_ReadShort(); + int percent = MSG_ReadByte(); - ent->msgtime = cl.mtime[0]; - - // LordHavoc: new protocol stuff - baseline = &ent->baseline; - if (bits & U_DELTA) - baseline = &ent->deltabaseline; + //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize); - if (forcelink) + // skip the download fragment if playing a demo + if (!cls.netcon) { - ent->deltabaseline.origin[0] = ent->deltabaseline.origin[1] = ent->deltabaseline.origin[2] = 0; - ent->deltabaseline.angles[0] = ent->deltabaseline.angles[1] = ent->deltabaseline.angles[2] = 0; - ent->deltabaseline.effects = 0; - ent->deltabaseline.modelindex = 0; - ent->deltabaseline.frame = 0; - ent->deltabaseline.colormap = 0; - ent->deltabaseline.skin = 0; - ent->deltabaseline.alpha = 255; - ent->deltabaseline.scale = 16; - ent->deltabaseline.glowsize = 0; - ent->deltabaseline.glowcolor = 254; - ent->deltabaseline.colormod = 255; + if (size > 0) + msg_readcount += size; + return; } - modnum = bits & U_MODEL ? MSG_ReadByte() : baseline->modelindex; - if (modnum >= MAX_MODELS) - Host_Error ("CL_ParseModel: bad modnum"); - ent->deltabaseline.modelindex = modnum; - - model = cl.model_precache[modnum]; - if (model != ent->model) + if (size == -1) { - ent->model = model; - // automatic animation (torches, etc) can be either all together - // or randomized - if (model) - ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0; - else - forcelink = true; // hack to make null model players work + Con_Printf("File not found.\n"); + QW_CL_RequestNextDownload(); + return; } - ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF)); + if (msg_readcount + (unsigned short)size > net_message.cursize) + Host_Error("corrupt download message\n"); - i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap; - ent->deltabaseline.colormap = i; - if (!i) - ent->colormap = -1; // no special coloring - else + // make sure the buffer is big enough to include this new fragment + if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) { - if (i > cl.maxclients) - Host_Error ("i >= cl.maxclients"); - ent->colormap = cl.scores[i-1].colors; // color it + unsigned char *old; + while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) + cls.qw_downloadmemorymaxsize *= 2; + old = cls.qw_downloadmemory; + cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); + if (old) + { + memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize); + Mem_Free(old); + } } - ent->deltabaseline.skin = ent->skinnum = bits & U_SKIN ? MSG_ReadByte() : baseline->skin; - - ent->effects = ((bits & U_EFFECTS) ? MSG_ReadByte() : (baseline->effects & 0xFF)); - -// shift the known values for interpolation - VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); - VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); - VectorCopy (baseline->origin, ent->msg_origins[0]); - VectorCopy (baseline->angles, ent->msg_angles[0]); - - if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord (); - if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle(); - if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord (); - if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle(); - if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord (); - if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle(); - - VectorCopy(ent->msg_origins[0], ent->deltabaseline.origin); - VectorCopy(ent->msg_angles[0], ent->deltabaseline.angles); - - alpha = bits & U_ALPHA ? MSG_ReadByte() : baseline->alpha; - scale = bits & U_SCALE ? MSG_ReadByte() : baseline->scale; - ent->effects |= ((bits & U_EFFECTS2) ? (MSG_ReadByte() << 8) : (baseline->effects & 0xFF00)); - glowsize = bits & U_GLOWSIZE ? MSG_ReadByte() : baseline->glowsize; - glowcolor = bits & U_GLOWCOLOR ? MSG_ReadByte() : baseline->glowcolor; - colormod = bits & U_COLORMOD ? MSG_ReadByte() : baseline->colormod; - ent->frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00)); - ent->deltabaseline.alpha = alpha; - ent->deltabaseline.scale = scale; - ent->deltabaseline.effects = ent->effects; - ent->deltabaseline.glowsize = glowsize; - ent->deltabaseline.glowcolor = glowcolor; - ent->deltabaseline.colormod = colormod; - ent->deltabaseline.frame = ent->frame; - ent->alpha = (float) alpha * (1.0 / 255.0); - ent->scale = (float) scale * (1.0 / 16.0); - ent->glowsize = glowsize * 4.0; - ent->glowcolor = glowcolor; - ent->colormod[0] = (float) ((colormod >> 5) & 7) * (1.0 / 7.0); - ent->colormod[1] = (float) ((colormod >> 2) & 7) * (1.0 / 7.0); - ent->colormod[2] = (float) (colormod & 3) * (1.0 / 3.0); - if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the early Nehahra movie segments + // read the fragment out of the packet + MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); + cls.qw_downloadmemorycursize += size; + + cls.qw_downloadpercent = percent; + + if (percent != 100) { - i = MSG_ReadFloat(); - ent->alpha = MSG_ReadFloat(); - if (i == 2 && MSG_ReadFloat() != 0.0) - ent->effects |= EF_FULLBRIGHT; - if (ent->alpha == 0) - ent->alpha = 1; + // request next fragment + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, "nextdl"); } + else + { + // finished file + Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname); + + FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); - //if ( bits & U_NOLERP ) - // ent->forcelink = true; - //if (bits & U_STEP) // FIXME: implement clientside interpolation of monsters - - if ( forcelink ) - { // didn't have an update last message - VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); - VectorCopy (ent->msg_origins[0], ent->origin); - VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); - VectorCopy (ent->msg_angles[0], ent->angles); - ent->forcelink = true; + cls.qw_downloadpercent = 0; + + // start downloading the next file (or join the game) + QW_CL_RequestNextDownload(); } } -/* -================== -CL_ParseBaseline -================== -*/ -void CL_ParseBaseline (entity_t *ent) +static void QW_CL_ParseModelList(void) { - int i; - - ent->baseline.modelindex = MSG_ReadByte (); - ent->baseline.frame = MSG_ReadByte (); - ent->baseline.colormap = MSG_ReadByte(); - ent->baseline.skin = MSG_ReadByte(); - for (i=0 ; i<3 ; i++) + int n; + int nummodels = MSG_ReadByte(); + char *str; + + // parse model precache list + for (;;) { - ent->baseline.origin[i] = MSG_ReadCoord (); - ent->baseline.angles[i] = MSG_ReadAngle (); + str = MSG_ReadString(); + if (!str[0]) + break; + nummodels++; + if (nummodels==MAX_MODELS) + Host_Error("Server sent too many model precaches"); + if (strlen(str) >= MAX_QPATH) + Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } - ent->baseline.alpha = 255; - ent->baseline.scale = 16; - ent->baseline.glowsize = 0; - ent->baseline.glowcolor = 254; - ent->baseline.colormod = 255; -} + n = MSG_ReadByte(); + if (n) + { + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n)); + return; + } -/* -================== -CL_ParseClientdata + cls.signon = 2; + cls.qw_downloadnumber = 0; + cls.qw_downloadtype = dl_model; + QW_CL_RequestNextDownload(); +} -Server information pertaining to this client only -================== -*/ -void CL_ParseClientdata (int bits) +static void QW_CL_ParseSoundList(void) { - int i, j; - - if (bits & SU_VIEWHEIGHT) - cl.viewheight = MSG_ReadChar (); - else - cl.viewheight = DEFAULT_VIEWHEIGHT; + int n; + int numsounds = MSG_ReadByte(); + char *str; - if (bits & SU_IDEALPITCH) - cl.idealpitch = MSG_ReadChar (); - else - cl.idealpitch = 0; - - VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); - for (i=0 ; i<3 ; i++) + // parse sound precache list + for (;;) { - if (bits & (SU_PUNCH1<= MAX_QPATH) + Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } - i = MSG_ReadLong (); - if (cl.items != i) - { // set flash times - for (j=0 ; j<32 ; j++) - if ( (i & (1<message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n)); + return; } - - cl.onground = (bits & SU_ONGROUND) != 0; - cl.inwater = (bits & SU_INWATER) != 0; - cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0; - cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0; - cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0; - cl.stats[STAT_HEALTH] = MSG_ReadShort(); - cl.stats[STAT_AMMO] = MSG_ReadByte(); + cls.signon = 2; + cls.qw_downloadnumber = 0; + cls.qw_downloadtype = dl_sound; + QW_CL_RequestNextDownload(); +} - cl.stats[STAT_SHELLS] = MSG_ReadByte(); - cl.stats[STAT_NAILS] = MSG_ReadByte(); - cl.stats[STAT_ROCKETS] = MSG_ReadByte(); - cl.stats[STAT_CELLS] = MSG_ReadByte(); +static void QW_CL_Skins_f(void) +{ + cls.qw_downloadnumber = 0; + cls.qw_downloadtype = dl_skin; + QW_CL_RequestNextDownload(); +} - i = MSG_ReadByte (); +static void QW_CL_Changing_f(void) +{ + if (cls.qw_downloadmemory) // don't change when downloading + return; - if (standard_quake) - cl.stats[STAT_ACTIVEWEAPON] = i; - else - cl.stats[STAT_ACTIVEWEAPON] = (1<= MAX_STATIC_ENTITIES) - Host_Error ("Too many static entities"); - ent = &cl_static_entities[i]; - cl.num_statics++; - CL_ParseBaseline (ent); + int r, percent, size; -// copy it to the current state - ent->model = cl.model_precache[ent->baseline.modelindex]; - ent->frame = ent->baseline.frame; - ent->colormap = -1; // no special coloring - ent->skinnum = ent->baseline.skin; - ent->effects = ent->baseline.effects; - ent->alpha = 1; - ent->scale = 1; - ent->alpha = 1; - ent->glowsize = 0; - ent->glowcolor = 254; - ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1; - - VectorCopy (ent->baseline.origin, ent->origin); - VectorCopy (ent->baseline.angles, ent->angles); - R_AddEfrags (ent); + if (!cls.qw_uploaddata) + return; + + r = cls.qw_uploadsize - cls.qw_uploadpos; + if (r > 768) + r = 768; + size = min(1, cls.qw_uploadsize); + percent = (cls.qw_uploadpos+r)*100/size; + + MSG_WriteByte(&cls.netcon->message, qw_clc_upload); + MSG_WriteShort(&cls.netcon->message, r); + MSG_WriteByte(&cls.netcon->message, percent); + SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r); + + Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r); + + cls.qw_uploadpos += r; + + if (cls.qw_uploadpos < cls.qw_uploadsize) + return; + + Con_Printf("Upload completed\n"); + + QW_CL_StopUpload(); } -/* -=================== -CL_ParseStaticSound -=================== -*/ -void CL_ParseStaticSound (void) +void QW_CL_StartUpload(unsigned char *data, int size) { - vec3_t org; - int sound_num, vol, atten; - int i; - - for (i=0 ; i<3 ; i++) - org[i] = MSG_ReadCoord (); - sound_num = MSG_ReadByte (); - vol = MSG_ReadByte (); - atten = MSG_ReadByte (); - - S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); -} + // do nothing in demos or if not connected + if (!cls.netcon) + return; + // abort existing upload if in progress + QW_CL_StopUpload(); -#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); + Con_DPrintf("Starting upload of %d bytes...\n", size); -extern void SHOWLMP_decodehide(); -extern void SHOWLMP_decodeshow(); -extern void R_SetSkyBox(char* sky); + cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size); + memcpy(cls.qw_uploaddata, data, size); + cls.qw_uploadsize = size; + cls.qw_uploadpos = 0; -/* -===================== -CL_ParseServerMessage -===================== -*/ -void CL_ParseServerMessage (void) + QW_CL_NextUpload(); +} + +#if 0 +qboolean QW_CL_IsUploading(void) +{ + return cls.qw_uploaddata != NULL; +} +#endif + +void QW_CL_StopUpload(void) +{ + if (cls.qw_uploaddata) + Mem_Free(cls.qw_uploaddata); + cls.qw_uploaddata = NULL; + cls.qw_uploadsize = 0; + cls.qw_uploadpos = 0; +} + +static void QW_CL_ProcessUserInfo(int slot) +{ + int topcolor, bottomcolor; + char temp[2048]; + InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name)); + InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp); + InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp); + cl.scores[slot].colors = topcolor * 16 + bottomcolor; + InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp)); + cl.scores[slot].qw_spectator = temp[0] != 0; + InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team)); + InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin)); + if (!cl.scores[slot].qw_skin[0]) + strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin)); + // TODO: skin cache +} + +static void QW_CL_UpdateUserInfo(void) +{ + int slot; + slot = MSG_ReadByte(); + if (slot >= cl.maxclients) + { + Con_Printf("svc_updateuserinfo >= cl.maxclients\n"); + MSG_ReadLong(); + MSG_ReadString(); + return; + } + cl.scores[slot].qw_userid = MSG_ReadLong(); + strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo)); + + QW_CL_ProcessUserInfo(slot); +} + +static void QW_CL_SetInfo(void) +{ + int slot; + char key[2048]; + char value[2048]; + slot = MSG_ReadByte(); + strlcpy(key, MSG_ReadString(), sizeof(key)); + strlcpy(value, MSG_ReadString(), sizeof(value)); + if (slot >= cl.maxclients) + { + Con_Printf("svc_setinfo >= cl.maxclients\n"); + return; + } + InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value); + + QW_CL_ProcessUserInfo(slot); +} + +static void QW_CL_ServerInfo(void) +{ + char key[2048]; + char value[2048]; + char temp[32]; + strlcpy(key, MSG_ReadString(), sizeof(key)); + strlcpy(value, MSG_ReadString(), sizeof(value)); + Con_DPrintf("SERVERINFO: %s=%s\n", key, value); + InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value); + InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); + cl.qw_teamplay = atoi(temp); +} + +static void QW_CL_ParseNails(void) +{ + int i, j; + int numnails = MSG_ReadByte(); + vec_t *v; + unsigned char bits[6]; + for (i = 0;i < numnails;i++) + { + for (j = 0;j < 6;j++) + bits[j] = MSG_ReadByte(); + if (cl.qw_num_nails > 255) + continue; + v = cl.qw_nails[cl.qw_num_nails++]; + v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; + v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096; + v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; + v[3] = -360*(bits[4]>>4)/16; + v[4] = 360*bits[5]/256; + v[5] = 0; + } +} + +static void CL_UpdateItemsAndWeapon(void) +{ + int j; + // check for important changes + + // set flash times + if (cl.olditems != cl.stats[STAT_ITEMS]) + for (j = 0;j < 32;j++) + if ((cl.stats[STAT_ITEMS] & (1<message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, "prespawn"); + } + break; + + case 2: + if (cls.netcon) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string)); + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15)); + + if (cl_pmodel.integer) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer)); + } + if (*cl_playermodel.string) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string)); + } + if (*cl_playerskin.string) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string)); + } + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer)); + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, "spawn"); + } + break; + + case 3: + if (cls.netcon) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, "begin"); + } + break; + + case 4: + Con_ClearNotify(); + break; + } +} + +/* +================== +CL_ParseServerInfo +================== +*/ +void CL_ParseServerInfo (void) +{ + char *str; + int i; + protocolversion_t protocol; + int nummodels, numsounds; + + Con_DPrint("Serverinfo packet received.\n"); + + // if server is active, we already began a loading plaque + if (!sv.active) + SCR_BeginLoadingPlaque(); + + // check memory integrity + Mem_CheckSentinelsGlobal(); + +// +// wipe the client_state_t struct +// + CL_ClearState (); + +// parse protocol version number + i = MSG_ReadLong (); + protocol = Protocol_EnumForNumber(i); + if (protocol == PROTOCOL_UNKNOWN) + { + Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i); + return; + } + // hack for unmarked Nehahra movie demos which had a custom protocol + if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) + protocol = PROTOCOL_NEHAHRAMOVIE; + cls.protocol = protocol; + Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); + + cl.num_entities = 1; + + if (protocol == PROTOCOL_QUAKEWORLD) + { + cl.qw_servercount = MSG_ReadLong(); + + str = MSG_ReadString(); + Con_Printf("server gamedir is %s\n", str); +#if 0 + // FIXME: change gamedir if needed! + if (strcasecmp(gamedirfile, str)) + { + Host_SaveConfig_f(); + cflag = 1; + } + + Com_Gamedir(str); // change gamedir + + if (cflag) + { + // exec the new config stuff + } +#endif + + cl.gametype = GAME_DEATHMATCH; + cl.maxclients = 32; + + // parse player number + i = MSG_ReadByte(); + cl.qw_spectator = (i & 128) != 0; + cl.playerentity = cl.viewentity = (i & 127) + 1; + cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); + + // get the full level name + str = MSG_ReadString (); + strlcpy (cl.levelname, str, sizeof(cl.levelname)); + + // get the movevars + cl.qw_movevars_gravity = MSG_ReadFloat(); + cl.qw_movevars_stopspeed = MSG_ReadFloat(); + cl.qw_movevars_maxspeed = MSG_ReadFloat(); + cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat(); + cl.qw_movevars_accelerate = MSG_ReadFloat(); + cl.qw_movevars_airaccelerate = MSG_ReadFloat(); + cl.qw_movevars_wateraccelerate = MSG_ReadFloat(); + cl.qw_movevars_friction = MSG_ReadFloat(); + cl.qw_movevars_waterfriction = MSG_ReadFloat(); + cl.qw_movevars_entgravity = MSG_ReadFloat(); + + // seperate the printfs so the server message can have a color + Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); + + // check memory integrity + Mem_CheckSentinelsGlobal(); + + if (cls.netcon) + { + MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0)); + } + + cls.state = ca_connected; + cls.signon = 1; + + // note: on QW protocol we can't set up the gameworld until after + // downloads finish... + // (we don't even know the name of the map yet) + } + else + { + // parse maxclients + cl.maxclients = MSG_ReadByte (); + if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) + { + Host_Error("Bad maxclients (%u) from server", cl.maxclients); + return; + } + cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); + + // parse gametype + cl.gametype = MSG_ReadByte (); + + // parse signon message + str = MSG_ReadString (); + strlcpy (cl.levelname, str, sizeof(cl.levelname)); + + // seperate the printfs so the server message can have a color + if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie + Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); + + // check memory integrity + Mem_CheckSentinelsGlobal(); + + // parse model precache list + for (nummodels=1 ; ; nummodels++) + { + str = MSG_ReadString(); + if (!str[0]) + break; + if (nummodels==MAX_MODELS) + Host_Error ("Server sent too many model precaches"); + if (strlen(str) >= MAX_QPATH) + Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); + } + // parse sound precache list + for (numsounds=1 ; ; numsounds++) + { + str = MSG_ReadString(); + if (!str[0]) + break; + if (numsounds==MAX_SOUNDS) + Host_Error("Server sent too many sound precaches"); + if (strlen(str) >= MAX_QPATH) + Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); + } + + // touch all of the precached models that are still loaded so we can free + // anything that isn't needed + Mod_ClearUsed(); + for (i = 1;i < nummodels;i++) + Mod_FindName(cl.model_name[i]); + // precache any models used by the client (this also marks them used) + cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); + cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); + cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false); + cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false); + Mod_PurgeUnused(); + + // do the same for sounds + // FIXME: S_ServerSounds does not know about cl.sfx_ sounds + S_ServerSounds (cl.sound_name, numsounds); + + // precache any sounds used by the client + cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); + cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); + cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); + cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); + cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); + cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); + cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); + + // now we try to load everything that is new + + // world model + CL_KeepaliveMessage (); + cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); + if (cl.model_precache[1]->Draw == NULL) + Con_Printf("Map %s not found\n", cl.model_name[1]); + + // normal models + for (i=2 ; iDraw == NULL) + Con_Printf("Model %s not found\n", cl.model_name[i]); + } + + // sounds + for (i=1 ; iactive) + return; + + if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS) + Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); + + // colormap is client index + 1 + if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) + { + Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); + s->colormap = 0; + } + + model = cl.model_precache[s->modelindex]; + if (model && model->type && s->frame >= model->numframes) + { + Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); + s->frame = 0; + } + if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) + { + Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); + s->skin = 0; + } +} + +void CL_MoveLerpEntityStates(entity_t *ent) +{ + float odelta[3], adelta[3]; + CL_ValidateState(&ent->state_current); + VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); + VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); + if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) + { + // reset all persistent stuff if this is a new entity + ent->persistent.lerpdeltatime = 0; + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + // reset animation interpolation as well + ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; + ent->render.frame1time = ent->render.frame2time = cl.time; + ent->render.framelerp = 1; + // reset various persistent stuff + ent->persistent.muzzleflash = 0; + VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); + } + else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1])) + { + // don't interpolate the move + // (the fixangle[] check detects teleports, but not constant fixangles + // such as when spectating) + ent->persistent.lerpdeltatime = 0; + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + } + else if (ent->state_current.flags & RENDER_STEP) + { + // monster interpolation + if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01) + { + ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1); + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); + VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + } + } + else + { + // not a monster + ent->persistent.lerpstarttime = ent->state_previous.time; + // no lerp if it's singleplayer + if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) + ent->persistent.lerpdeltatime = 0; + else + ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); + VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); + VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + } +} + +/* +================== +CL_ParseBaseline +================== +*/ +void CL_ParseBaseline (entity_t *ent, int large) +{ + int i; + + ent->state_baseline = defaultstate; + // FIXME: set ent->state_baseline.number? + ent->state_baseline.active = true; + if (large) + { + ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort (); + ent->state_baseline.frame = (unsigned short) MSG_ReadShort (); + } + else + { + ent->state_baseline.modelindex = MSG_ReadByte (); + ent->state_baseline.frame = MSG_ReadByte (); + } + ent->state_baseline.colormap = MSG_ReadByte(); + ent->state_baseline.skin = MSG_ReadByte(); + for (i = 0;i < 3;i++) + { + ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol); + ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol); + } + CL_ValidateState(&ent->state_baseline); + ent->state_previous = ent->state_current = ent->state_baseline; +} + + +/* +================== +CL_ParseClientdata + +Server information pertaining to this client only +================== +*/ +void CL_ParseClientdata (void) +{ + int i, bits; + + VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); + VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); + VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); + cl.mviewzoom[1] = cl.mviewzoom[0]; + + if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5) + { + cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; + cl.stats[STAT_ITEMS] = 0; + cl.stats[STAT_VIEWZOOM] = 255; + } + cl.idealpitch = 0; + cl.mpunchangle[0][0] = 0; + cl.mpunchangle[0][1] = 0; + cl.mpunchangle[0][2] = 0; + cl.mpunchvector[0][0] = 0; + cl.mpunchvector[0][1] = 0; + cl.mpunchvector[0][2] = 0; + cl.mvelocity[0][0] = 0; + cl.mvelocity[0][1] = 0; + cl.mvelocity[0][2] = 0; + cl.mviewzoom[0] = 1; + + bits = (unsigned short) MSG_ReadShort (); + if (bits & SU_EXTEND1) + bits |= (MSG_ReadByte() << 16); + if (bits & SU_EXTEND2) + bits |= (MSG_ReadByte() << 24); + + if (bits & SU_VIEWHEIGHT) + cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar (); + + if (bits & SU_IDEALPITCH) + cl.idealpitch = MSG_ReadChar (); + + for (i = 0;i < 3;i++) + { + if (bits & (SU_PUNCH1<= cl.max_static_entities) + Host_Error ("Too many static entities"); + ent = &cl.static_entities[cl.num_static_entities++]; + CL_ParseBaseline (ent, large); + +// copy it to the current state + ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; + ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; + ent->render.framelerp = 0; + // make torchs play out of sync + ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1); + ent->render.colormap = -1; // no special coloring + ent->render.skinnum = ent->state_baseline.skin; + ent->render.effects = ent->state_baseline.effects; + ent->render.alpha = 1; + //ent->render.scale = 1; + + //VectorCopy (ent->state_baseline.origin, ent->render.origin); + //VectorCopy (ent->state_baseline.angles, ent->render.angles); + + Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); + Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); + CL_BoundingBoxForEntity(&ent->render); + + // This is definitely cheating... + if (ent->render.model == NULL) + cl.num_static_entities--; +} + +/* +=================== +CL_ParseStaticSound +=================== +*/ +void CL_ParseStaticSound (int large) +{ + vec3_t org; + int sound_num, vol, atten; + + MSG_ReadVector(org, cls.protocol); + if (large) + sound_num = (unsigned short) MSG_ReadShort (); + else + sound_num = MSG_ReadByte (); + vol = MSG_ReadByte (); + atten = MSG_ReadByte (); + + S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten); +} + +void CL_ParseEffect (void) +{ + vec3_t org; + int modelindex, startframe, framecount, framerate; + + MSG_ReadVector(org, cls.protocol); + modelindex = MSG_ReadByte (); + startframe = MSG_ReadByte (); + framecount = MSG_ReadByte (); + framerate = MSG_ReadByte (); + + CL_Effect(org, modelindex, startframe, framecount, framerate); +} + +void CL_ParseEffect2 (void) +{ + vec3_t org; + int modelindex, startframe, framecount, framerate; + + MSG_ReadVector(org, cls.protocol); + modelindex = (unsigned short) MSG_ReadShort (); + startframe = (unsigned short) MSG_ReadShort (); + framecount = MSG_ReadByte (); + framerate = MSG_ReadByte (); + + CL_Effect(org, modelindex, startframe, framecount, framerate); +} + +void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning) +{ + int i; + beam_t *b = NULL; + + if (ent >= MAX_EDICTS) + { + Con_Printf("CL_NewBeam: invalid entity number %i\n", ent); + ent = 0; + } + + if (ent >= cl.max_entities) + CL_ExpandEntities(ent); + + // override any beam with the same entity + i = cl.max_beams; + if (ent) + for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) + if (b->entity == ent) + break; + // if the entity was not found then just replace an unused beam + if (i == cl.max_beams) + for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) + if (!b->model) + break; + if (i < cl.max_beams) + { + cl.num_beams = max(cl.num_beams, i + 1); + b->entity = ent; + b->lightning = lightning; + b->model = m; + b->endtime = cl.mtime[0] + 0.2; + VectorCopy (start, b->start); + VectorCopy (end, b->end); + } + else + Con_Print("beam list overflow!\n"); +} + +void CL_ParseBeam (model_t *m, int lightning) { - int cmd; - int i; - byte cmdlog[32]; - char *cmdlogname[32], *temp; - int cmdindex, cmdcount = 0; - -// -// if recording demos, copy the message out -// - if (cl_shownet.value == 1) - Con_Printf ("%i ",net_message.cursize); - else if (cl_shownet.value == 2) - Con_Printf ("------------------\n"); - - cl.onground = false; // unless the server says otherwise -// -// parse the message -// - MSG_BeginReading (); - - while (1) + int ent; + vec3_t start, end; + + ent = (unsigned short) MSG_ReadShort (); + MSG_ReadVector(start, cls.protocol); + MSG_ReadVector(end, cls.protocol); + + if (ent >= MAX_EDICTS) { - if (msg_badread) - Host_Error ("CL_ParseServerMessage: Bad server message"); + Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent); + ent = 0; + } - cmd = MSG_ReadByte (); + CL_NewBeam(ent, start, end, m, lightning); +} - if (cmd == -1) +void CL_ParseTempEntity(void) +{ + int type; + vec3_t pos, pos2; + vec3_t vel1, vel2; + vec3_t dir; + vec3_t color; + int rnd; + int colorStart, colorLength, count; + float velspeed, radius; + unsigned char *tempcolor; + matrix4x4_t tempmatrix; + + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + type = MSG_ReadByte(); + switch (type) { - SHOWNET("END OF MESSAGE"); - return; // end of message - } + case QW_TE_WIZSPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); + break; - cmdindex = cmdcount & 31; - cmdcount++; - cmdlog[cmdindex] = cmd; + case QW_TE_KNIGHTSPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); + break; - // if the high bit of the command byte is set, it is a fast update - if (cmd & 128) - { - // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) - temp = "svc_entity"; - cmdlogname[cmdindex] = temp; - SHOWNET("fast update"); - CL_ParseUpdate (cmd&127); - continue; - } + case QW_TE_SPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } + break; + case QW_TE_SUPERSPIKE: + // super spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } + break; - SHOWNET(svc_strings[cmd]); - cmdlogname[cmdindex] = svc_strings[cmd]; - if (!cmdlogname[cmdindex]) - { - // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) - temp = ""; - cmdlogname[cmdindex] = temp; + case QW_TE_EXPLOSION: + // rocket explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); + CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10); + break; + + case QW_TE_TAREXPLOSION: + // tarbaby explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); + break; + + case QW_TE_LIGHTNING1: + // lightning bolts + CL_ParseBeam(cl.model_bolt, true); + break; + + case QW_TE_LIGHTNING2: + // lightning bolts + CL_ParseBeam(cl.model_bolt2, true); + break; + + case QW_TE_LIGHTNING3: + // lightning bolts + CL_ParseBeam(cl.model_bolt3, false); + break; + + case QW_TE_LAVASPLASH: + MSG_ReadVector(pos, cls.protocol); + CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + break; + + case QW_TE_TELEPORT: + MSG_ReadVector(pos, cls.protocol); + CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + break; + + case QW_TE_GUNSHOT: + // bullet hitting wall + radius = MSG_ReadByte(); + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius); + VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius); + CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0); + break; + + case QW_TE_BLOOD: + count = MSG_ReadByte(); + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); + break; + + case QW_TE_LIGHTNINGBLOOD: + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0); + break; + + default: + Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } - - // other commands - switch (cmd) + } + else + { + type = MSG_ReadByte(); + switch (type) { - default: - { - char description[32*64], temp[64]; - int count; - strcpy(description, "packet dump: "); - i = cmdcount - 32; - if (i < 0) - i = 0; - count = cmdcount - i; - i &= 31; - while(count > 0) - { - sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]); - strcat(description, temp); - count--; - i++; - i &= 31; - } - description[strlen(description)-1] = '\n'; // replace the last space with a newline - Con_Printf(description); - Host_Error ("CL_ParseServerMessage: Illegible server message\n"); - } + case TE_WIZSPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); break; - - case svc_nop: -// Con_Printf ("svc_nop\n"); + + case TE_KNIGHTSPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); break; - - case svc_time: - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = MSG_ReadFloat (); + + case TE_SPIKE: + // spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } break; - - case svc_clientdata: - i = MSG_ReadShort (); - CL_ParseClientdata (i); + case TE_SPIKEQUAD: + // quad spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } break; - - case svc_version: - i = MSG_ReadLong (); - if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250) + case TE_SUPERSPIKE: + // super spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else { - Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION); - return; + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } - Nehahrademcompatibility = false; - if (i == 250) - Nehahrademcompatibility = true; - if (cls.demoplayback && demo_nehahra.value) - Nehahrademcompatibility = true; - dpprotocol = i == DPPROTOCOL_VERSION; break; - - case svc_disconnect: - Host_EndGame ("Server disconnected\n"); - - case svc_print: - Con_Printf ("%s", MSG_ReadString ()); + case TE_SUPERSPIKEQUAD: + // quad super spike hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } break; - - case svc_centerprint: - SCR_CenterPrint (MSG_ReadString ()); + // LordHavoc: added for improved blood splatters + case TE_BLOOD: + // blood puff + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + dir[0] = MSG_ReadChar(); + dir[1] = MSG_ReadChar(); + dir[2] = MSG_ReadChar(); + count = MSG_ReadByte(); + CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0); break; - - case svc_stufftext: - Cbuf_AddText (MSG_ReadString ()); + case TE_SPARK: + // spark shower + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + dir[0] = MSG_ReadChar(); + dir[1] = MSG_ReadChar(); + dir[2] = MSG_ReadChar(); + count = MSG_ReadByte(); + CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0); break; - - case svc_damage: - V_ParseDamage (); + case TE_PLASMABURN: + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - - case svc_serverinfo: - CL_ParseServerInfo (); - vid.recalc_refdef = true; // leave intermission full screen + // LordHavoc: added for improved gore + case TE_BLOODSHOWER: + // vaporized body + MSG_ReadVector(pos, cls.protocol); // mins + MSG_ReadVector(pos2, cls.protocol); // maxs + velspeed = MSG_ReadCoord(cls.protocol); // speed + count = (unsigned short) MSG_ReadShort(); // number of particles + vel1[0] = -velspeed; + vel1[1] = -velspeed; + vel1[2] = -velspeed; + vel2[0] = velspeed; + vel2[1] = velspeed; + vel2[2] = velspeed; + CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0); break; - - case svc_setangle: - for (i=0 ; i<3 ; i++) - cl.viewangles[i] = MSG_ReadAngle (); + + case TE_PARTICLECUBE: + // general purpose particle effect + MSG_ReadVector(pos, cls.protocol); // mins + MSG_ReadVector(pos2, cls.protocol); // maxs + MSG_ReadVector(dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles + colorStart = MSG_ReadByte(); // color + colorLength = MSG_ReadByte(); // gravity (1 or 0) + velspeed = MSG_ReadCoord(cls.protocol); // randomvel + CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed); break; - - case svc_setview: - cl.viewentity = MSG_ReadShort (); + + case TE_PARTICLERAIN: + // general purpose particle effect + MSG_ReadVector(pos, cls.protocol); // mins + MSG_ReadVector(pos2, cls.protocol); // maxs + MSG_ReadVector(dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles + colorStart = MSG_ReadByte(); // color + CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; - - case svc_lightstyle: - i = MSG_ReadByte (); - if (i >= MAX_LIGHTSTYLES) - Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); - strncpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING - 1); - cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0; - cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); + + case TE_PARTICLESNOW: + // general purpose particle effect + MSG_ReadVector(pos, cls.protocol); // mins + MSG_ReadVector(pos2, cls.protocol); // maxs + MSG_ReadVector(dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles + colorStart = MSG_ReadByte(); // color + CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; - - case svc_sound: - CL_ParseStartSoundPacket(); + + case TE_GUNSHOT: + // bullet hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - - case svc_stopsound: - i = MSG_ReadShort(); - S_StopSound(i>>3, i&7); + + case TE_GUNSHOTQUAD: + // quad bullet hitting wall + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - - case svc_updatename: - i = MSG_ReadByte (); - if (i >= cl.maxclients) - Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD"); - strcpy (cl.scores[i].name, MSG_ReadString ()); + + case TE_EXPLOSION: + // rocket explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - - case svc_updatefrags: - i = MSG_ReadByte (); - if (i >= cl.maxclients) - Host_Error ("CL_ParseServerMessage: svc_updatefrags >= MAX_SCOREBOARD"); - cl.scores[i].frags = MSG_ReadShort (); - break; - - case svc_updatecolors: - i = MSG_ReadByte (); - if (i >= cl.maxclients) - Host_Error ("CL_ParseServerMessage: svc_updatecolors >= MAX_SCOREBOARD"); - cl.scores[i].colors = MSG_ReadByte (); + + case TE_EXPLOSIONQUAD: + // quad rocket explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - - case svc_particle: - R_ParseParticleEffect (); + + case TE_EXPLOSION3: + // Nehahra movie colored lighting explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); + color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); + color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); + CL_ParticleExplosion(pos); + Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - case svc_spawnbaseline: - i = MSG_ReadShort (); - // must use CL_EntityNum() to force cl.num_entities up - CL_ParseBaseline (CL_EntityNum(i)); + case TE_EXPLOSIONRGB: + // colored lighting explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleExplosion(pos); + color[0] = MSG_ReadByte() * (2.0f / 255.0f); + color[1] = MSG_ReadByte() * (2.0f / 255.0f); + color[2] = MSG_ReadByte() * (2.0f / 255.0f); + Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - case svc_spawnstatic: - CL_ParseStatic (); - break; - case svc_temp_entity: - CL_ParseTEnt (); + + case TE_TAREXPLOSION: + // tarbaby explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - case svc_setpause: - cl.paused = MSG_ReadByte (); - if (cl.paused) - CDAudio_Pause (); - else - CDAudio_Resume (); + case TE_SMALLFLASH: + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - - case svc_signonnum: - i = MSG_ReadByte (); - if (i <= cls.signon) - Host_Error ("Received signon %i when at %i", i, cls.signon); - cls.signon = i; - CL_SignonReply (); + + case TE_CUSTOMFLASH: + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 4); + radius = (MSG_ReadByte() + 1) * 8; + velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); + color[0] = MSG_ReadByte() * (2.0f / 255.0f); + color[1] = MSG_ReadByte() * (2.0f / 255.0f); + color[2] = MSG_ReadByte() * (2.0f / 255.0f); + Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); + CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; - case svc_killedmonster: - cl.stats[STAT_MONSTERS]++; + case TE_FLAMEJET: + MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(dir, cls.protocol); + count = MSG_ReadByte(); + CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0); break; - case svc_foundsecret: - cl.stats[STAT_SECRETS]++; + case TE_LIGHTNING1: + // lightning bolts + CL_ParseBeam(cl.model_bolt, true); break; - case svc_updatestat: - i = MSG_ReadByte (); - if (i < 0 || i >= MAX_CL_STATS) - Host_Error ("svc_updatestat: %i is invalid", i); - cl.stats[i] = MSG_ReadLong (); + case TE_LIGHTNING2: + // lightning bolts + CL_ParseBeam(cl.model_bolt2, true); break; - - case svc_spawnstaticsound: - CL_ParseStaticSound (); + + case TE_LIGHTNING3: + // lightning bolts + CL_ParseBeam(cl.model_bolt3, false); break; - case svc_cdtrack: - cl.cdtrack = MSG_ReadByte (); - cl.looptrack = MSG_ReadByte (); - if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) - CDAudio_Play ((byte)cls.forcetrack, true); - else - CDAudio_Play ((byte)cl.cdtrack, true); + // PGM 01/21/97 + case TE_BEAM: + // grappling hook beam + CL_ParseBeam(cl.model_beam, false); break; + // PGM 01/21/97 - case svc_intermission: - cl.intermission = 1; - cl.completed_time = cl.time; - vid.recalc_refdef = true; // go to full screen + // LordHavoc: for compatibility with the Nehahra movie... + case TE_LIGHTNING4NEH: + CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false); break; - case svc_finale: - cl.intermission = 2; - cl.completed_time = cl.time; - vid.recalc_refdef = true; // go to full screen - SCR_CenterPrint (MSG_ReadString ()); + case TE_LAVASPLASH: + MSG_ReadVector(pos, cls.protocol); + CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - case svc_cutscene: - cl.intermission = 3; - cl.completed_time = cl.time; - vid.recalc_refdef = true; // go to full screen - SCR_CenterPrint (MSG_ReadString ()); + case TE_TELEPORT: + MSG_ReadVector(pos, cls.protocol); + CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - case svc_sellscreen: - Cmd_ExecuteString ("help", src_command); + case TE_EXPLOSION2: + // color mapped explosion + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + colorStart = MSG_ReadByte(); + colorLength = MSG_ReadByte(); + CL_ParticleExplosion2(pos, colorStart, colorLength); + tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart]; + color[0] = tempcolor[0] * (2.0f / 255.0f); + color[1] = tempcolor[1] * (2.0f / 255.0f); + color[2] = tempcolor[2] * (2.0f / 255.0f); + Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - case svc_hidelmp: - SHOWLMP_decodehide(); + + case TE_TEI_G3: + MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(pos2, cls.protocol); + MSG_ReadVector(dir, cls.protocol); + CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0); break; - case svc_showlmp: - SHOWLMP_decodeshow(); + + case TE_TEI_SMOKE: + MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(dir, cls.protocol); + count = MSG_ReadByte(); + CL_FindNonSolidLocation(pos, pos, 4); + CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - // LordHavoc: extra worldspawn fields (fog, sky, farclip) - case svc_skybox: - R_SetSkyBox(MSG_ReadString()); + + case TE_TEI_BIGEXPLOSION: + MSG_ReadVector(pos, cls.protocol); + CL_FindNonSolidLocation(pos, pos, 10); + CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; - case svc_farclip: - r_farclip.value = MSG_ReadCoord(); + + case TE_TEI_PLASMAHIT: + MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(dir, cls.protocol); + count = MSG_ReadByte(); + CL_FindNonSolidLocation(pos, pos, 5); + CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; - case svc_fog: - if (MSG_ReadByte()) + + default: + Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); + } + } +} + +// look for anything interesting like player IP addresses or ping reports +qboolean CL_ExaminePrintString(const char *text) +{ + const char *t; + if (!strcmp(text, "Client ping times:\n")) + { + cl.parsingtextmode = CL_PARSETEXTMODE_PING; + for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++) + ; + if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores + { + Con_Printf("ping reply but empty scoreboard?!?\n"); + cl.parsingtextmode = CL_PARSETEXTMODE_NONE; + cl.parsingtextexpectingpingforscores = 0; + } + cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0; + return !cl.parsingtextexpectingpingforscores; + } + if (!strncmp(text, "host: ", 9)) + { + // cl.parsingtextexpectingpingforscores = false; // really? + cl.parsingtextmode = CL_PARSETEXTMODE_STATUS; + cl.parsingtextplayerindex = 0; + return true; + } + if (cl.parsingtextmode == CL_PARSETEXTMODE_PING) + { + // if anything goes wrong, we'll assume this is not a ping report + qboolean expected = cl.parsingtextexpectingpingforscores; + cl.parsingtextexpectingpingforscores = 0; + cl.parsingtextmode = CL_PARSETEXTMODE_NONE; + t = text; + while (*t == ' ') + t++; + if ((*t >= '0' && *t <= '9') || *t == '-') + { + int ping = atoi(t); + while ((*t >= '0' && *t <= '9') || *t == '-') + t++; + if (*t == ' ') { - fog_density = MSG_ReadShort() * (1.0f / 4096.0f); - fog_red = MSG_ReadByte() * (1.0 / 255.0); - fog_green = MSG_ReadByte() * (1.0 / 255.0); - fog_blue = MSG_ReadByte() * (1.0 / 255.0); + int charindex = 0; + t++; + if(cl.parsingtextplayerindex < cl.maxclients) + { + for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++) + ; + if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') + { + cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999); + for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++) + ; + //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds! + { + // we parsed a valid ping entry, so expect another to follow + cl.parsingtextmode = CL_PARSETEXTMODE_PING; + cl.parsingtextexpectingpingforscores = expected; + } + return !expected; + } + } + if (!strncmp(t, "unconnected\n", 12)) + { + // just ignore + cl.parsingtextmode = CL_PARSETEXTMODE_PING; + cl.parsingtextexpectingpingforscores = expected; + return !expected; + } + else + Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t); + } + } + } + if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS) + { + if (!strncmp(text, "players: ", 9)) + { + cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID; + cl.parsingtextplayerindex = 0; + return true; + } + else if (!strstr(text, ": ")) + { + cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended + return true; + } + } + if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID) + { + // if anything goes wrong, we'll assume this is not a status report + cl.parsingtextmode = CL_PARSETEXTMODE_NONE; + if (text[0] == '#' && text[1] >= '0' && text[1] <= '9') + { + t = text + 1; + cl.parsingtextplayerindex = atoi(t); + while (*t >= '0' && *t <= '9') + t++; + if (*t == ' ') + { + cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP; + return true; + } + } + } + if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP) + { + // if anything goes wrong, we'll assume this is not a status report + cl.parsingtextmode = CL_PARSETEXTMODE_NONE; + if (text[0] == ' ') + { + t = text; + while (*t == ' ') + t++; + // botclient is perfectly valid, but we don't care about bots + if (strcmp(t, "botclient\n")) + { + lhnetaddress_t address; + LHNETADDRESS_FromString(&address, t, 0); + // TODO: log the IP address and player name? + } + cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID; + return true; + } + } + return true; +} + +#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); + +//[515]: csqc +void CL_VM_Init (void); +qboolean CL_VM_Parse_TempEntity (void); +void CL_VM_Parse_StuffCmd (const char *msg); +void CL_VM_Parse_CenterPrint (const char *msg); +void CSQC_AddPrintText (const char *msg); +void CSQC_ReadEntities (void); + +/* +===================== +CL_ParseServerMessage +===================== +*/ +int parsingerror = false; +void CL_ParseServerMessage(void) +{ + int cmd; + int i; + protocolversion_t protocol; + unsigned char cmdlog[32]; + char *cmdlogname[32], *temp; + int cmdindex, cmdcount = 0; + + if (cls.demorecording) + CL_WriteDemoMessage (); + + cl.last_received_message = realtime; + +// +// if recording demos, copy the message out +// + if (cl_shownet.integer == 1) + Con_Printf("%f %i\n", realtime, net_message.cursize); + else if (cl_shownet.integer == 2) + Con_Print("------------------\n"); + +// +// parse the message +// + //MSG_BeginReading (); + + parsingerror = true; + + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + cl.mtime[1] = cl.mtime[0]; + cl.mtime[0] = realtime; // qw has no clock + cl.movement_needupdate = true; + cl.onground = false; // since there's no clientdata parsing, clear the onground flag here + // if true the cl.viewangles are interpolated from cl.mviewangles[] + // during this frame + // (makes spectating players much smoother and prevents mouse movement from turning) + cl.fixangle[1] = cl.fixangle[0]; + cl.fixangle[0] = false; + if (!cls.demoplayback) + VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + + // force a recalculation of the player prediction + cl.movement_replay = true; + + // slightly kill qw player entities each frame + for (i = 1;i < cl.maxclients;i++) + cl.entities_active[i] = false; + + // kill all qw nails + cl.qw_num_nails = 0; + + // fade weapon view kick + cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0); + + while (1) + { + if (msg_badread) + Host_Error ("CL_ParseServerMessage: Bad QW server message"); + + cmd = MSG_ReadByte (); + + if (cmd == -1) + { + SHOWNET("END OF MESSAGE"); + break; // end of message + } + + cmdindex = cmdcount & 31; + cmdcount++; + cmdlog[cmdindex] = cmd; + + SHOWNET(qw_svc_strings[cmd]); + cmdlogname[cmdindex] = qw_svc_strings[cmd]; + if (!cmdlogname[cmdindex]) + { + // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) + temp = ""; + cmdlogname[cmdindex] = temp; + } + + // other commands + switch (cmd) + { + default: + { + char description[32*64], temp[64]; + int count; + strlcpy(description, "packet dump: ", sizeof(description)); + i = cmdcount - 32; + if (i < 0) + i = 0; + count = cmdcount - i; + i &= 31; + while(count > 0) + { + dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); + strlcat(description, temp, sizeof(description)); + count--; + i++; + i &= 31; + } + description[strlen(description)-1] = '\n'; // replace the last space with a newline + Con_Print(description); + Host_Error("CL_ParseServerMessage: Illegible server message"); + } + break; + + case qw_svc_nop: + //Con_Printf("qw_svc_nop\n"); + break; + + case qw_svc_disconnect: + Con_Printf("Server disconnected\n"); + if (cls.demonum != -1) + CL_NextDemo(); + else + CL_Disconnect(); + return; + + case qw_svc_print: + i = MSG_ReadByte(); + temp = MSG_ReadString(); + if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports + { + if (i == 3) // chat + CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc + else + CSQC_AddPrintText(temp); + } + break; + + case qw_svc_centerprint: + CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc + break; + + case qw_svc_stufftext: + CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc + break; + + case qw_svc_damage: + // svc_damage protocol is identical to nq + V_ParseDamage (); + break; + + case qw_svc_serverdata: + //Cbuf_Execute(); // make sure any stuffed commands are done + CL_ParseServerInfo(); + CL_VM_Init(); //[515]: init csqc + break; + + case qw_svc_setangle: + for (i=0 ; i<3 ; i++) + cl.viewangles[i] = MSG_ReadAngle (cls.protocol); + if (!cls.demoplayback) + { + cl.fixangle[0] = true; + VectorCopy(cl.viewangles, cl.mviewangles[0]); + // disable interpolation if this is new + if (!cl.fixangle[1]) + VectorCopy(cl.viewangles, cl.mviewangles[1]); + } + break; + + case qw_svc_lightstyle: + i = MSG_ReadByte (); + if (i >= cl.max_lightstyle) + { + Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); + break; + } + strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); + cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; + cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); + break; + + case qw_svc_sound: + CL_ParseStartSoundPacket(false); + break; + + case qw_svc_stopsound: + i = (unsigned short) MSG_ReadShort(); + S_StopSound(i>>3, i&7); + break; + + case qw_svc_updatefrags: + i = MSG_ReadByte(); + if (i >= cl.maxclients) + Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); + cl.scores[i].frags = (signed short) MSG_ReadShort(); + break; + + case qw_svc_updateping: + i = MSG_ReadByte(); + if (i >= cl.maxclients) + Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients"); + cl.scores[i].qw_ping = MSG_ReadShort(); + break; + + case qw_svc_updatepl: + i = MSG_ReadByte(); + if (i >= cl.maxclients) + Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients"); + cl.scores[i].qw_packetloss = MSG_ReadByte(); + break; + + case qw_svc_updateentertime: + i = MSG_ReadByte(); + if (i >= cl.maxclients) + Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients"); + // seconds ago + cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(); + break; + + case qw_svc_spawnbaseline: + i = (unsigned short) MSG_ReadShort(); + if (i < 0 || i >= MAX_EDICTS) + Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); + if (i >= cl.max_entities) + CL_ExpandEntities(i); + CL_ParseBaseline(cl.entities + i, false); + break; + case qw_svc_spawnstatic: + CL_ParseStatic(false); + break; + case qw_svc_temp_entity: + if(!CL_VM_Parse_TempEntity()) + CL_ParseTempEntity (); + break; + + case qw_svc_killedmonster: + cl.stats[STAT_MONSTERS]++; + break; + + case qw_svc_foundsecret: + cl.stats[STAT_SECRETS]++; + break; + + case qw_svc_updatestat: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Host_Error ("svc_updatestat: %i is invalid", i); + cl.stats[i] = MSG_ReadByte (); + break; + + case qw_svc_updatestatlong: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Host_Error ("svc_updatestatlong: %i is invalid", i); + cl.stats[i] = MSG_ReadLong (); + break; + + case qw_svc_spawnstaticsound: + CL_ParseStaticSound (false); + break; + + case qw_svc_cdtrack: + cl.cdtrack = cl.looptrack = MSG_ReadByte (); + if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) + CDAudio_Play ((unsigned char)cls.forcetrack, true); + else + CDAudio_Play ((unsigned char)cl.cdtrack, true); + break; + + case qw_svc_intermission: + cl.intermission = 1; + cl.completed_time = cl.time; + MSG_ReadVector(cl.qw_intermission_origin, cls.protocol); + for (i = 0;i < 3;i++) + cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol); + break; + + case qw_svc_finale: + cl.intermission = 2; + cl.completed_time = cl.time; + SCR_CenterPrint(MSG_ReadString ()); + break; + + case qw_svc_sellscreen: + Cmd_ExecuteString ("help", src_command); + break; + + case qw_svc_smallkick: + cl.qw_weaponkick = -2; + break; + case qw_svc_bigkick: + cl.qw_weaponkick = -4; + break; + + case qw_svc_muzzleflash: + i = (unsigned short) MSG_ReadShort(); + // NOTE: in QW this only worked on clients + if (i < 0 || i >= MAX_EDICTS) + Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); + if (i >= cl.max_entities) + CL_ExpandEntities(i); + cl.entities[i].persistent.muzzleflash = 1.0f; + break; + + case qw_svc_updateuserinfo: + QW_CL_UpdateUserInfo(); + break; + + case qw_svc_setinfo: + QW_CL_SetInfo(); + break; + + case qw_svc_serverinfo: + QW_CL_ServerInfo(); + break; + + case qw_svc_download: + QW_CL_ParseDownload(); + break; + + case qw_svc_playerinfo: + EntityStateQW_ReadPlayerUpdate(); + break; + + case qw_svc_nails: + QW_CL_ParseNails(); + break; + + case qw_svc_chokecount: + i = MSG_ReadByte(); + // FIXME: apply to netgraph + //for (j = 0;j < i;j++) + // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2; + break; + + case qw_svc_modellist: + QW_CL_ParseModelList(); + break; + + case qw_svc_soundlist: + QW_CL_ParseSoundList(); + break; + + case qw_svc_packetentities: + EntityFrameQW_CL_ReadFrame(false); + // first update is the final signon stage + if (cls.signon == SIGNONS - 1) + cls.signon = SIGNONS; + break; + + case qw_svc_deltapacketentities: + EntityFrameQW_CL_ReadFrame(true); + // first update is the final signon stage + if (cls.signon == SIGNONS - 1) + cls.signon = SIGNONS; + break; + + case qw_svc_maxspeed: + cl.qw_movevars_maxspeed = MSG_ReadFloat(); + break; + + case qw_svc_entgravity: + cl.qw_movevars_entgravity = MSG_ReadFloat(); + break; + + case qw_svc_setpause: + cl.paused = MSG_ReadByte (); + if (cl.paused) + CDAudio_Pause (); + else + CDAudio_Resume (); + S_PauseGameSounds (cl.paused); + break; + } + } + + // fully kill the still slightly dead qw player entities each frame + for (i = 1;i < cl.maxclients;i++) + if (!cl.entities_active[i]) + cl.entities[i].state_current.active = false; + } + else + { + while (1) + { + if (msg_badread) + Host_Error ("CL_ParseServerMessage: Bad server message"); + + cmd = MSG_ReadByte (); + + if (cmd == -1) + { + SHOWNET("END OF MESSAGE"); + break; // end of message + } + + cmdindex = cmdcount & 31; + cmdcount++; + cmdlog[cmdindex] = cmd; + + // if the high bit of the command byte is set, it is a fast update + if (cmd & 128) + { + // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) + temp = "entity"; + cmdlogname[cmdindex] = temp; + SHOWNET("fast update"); + if (cls.signon == SIGNONS - 1) + { + // first update is the final signon stage + cls.signon = SIGNONS; + CL_SignonReply (); + } + EntityFrameQuake_ReadEntity (cmd&127); + continue; + } + + SHOWNET(svc_strings[cmd]); + cmdlogname[cmdindex] = svc_strings[cmd]; + if (!cmdlogname[cmdindex]) + { + // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) + temp = ""; + cmdlogname[cmdindex] = temp; + } + + // other commands + switch (cmd) + { + default: + { + char description[32*64], temp[64]; + int count; + strlcpy (description, "packet dump: ", sizeof(description)); + i = cmdcount - 32; + if (i < 0) + i = 0; + count = cmdcount - i; + i &= 31; + while(count > 0) + { + dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); + strlcat (description, temp, sizeof (description)); + count--; + i++; + i &= 31; + } + description[strlen(description)-1] = '\n'; // replace the last space with a newline + Con_Print(description); + Host_Error ("CL_ParseServerMessage: Illegible server message"); + } + break; + + case svc_nop: + if (cls.signon < SIGNONS) + Con_Print("<-- server to client keepalive\n"); + break; + + case svc_time: + cl.mtime[1] = cl.mtime[0]; + cl.mtime[0] = MSG_ReadFloat (); + cl.movement_needupdate = true; + // if true the cl.viewangles are interpolated from cl.mviewangles[] + // during this frame + // (makes spectating players much smoother and prevents mouse movement from turning) + cl.fixangle[1] = cl.fixangle[0]; + cl.fixangle[0] = false; + if (!cls.demoplayback) + VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + break; + + case svc_clientdata: + CL_ParseClientdata(); + break; + + case svc_version: + i = MSG_ReadLong (); + protocol = Protocol_EnumForNumber(i); + if (protocol == PROTOCOL_UNKNOWN) + Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i); + // hack for unmarked Nehahra movie demos which had a custom protocol + if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) + protocol = PROTOCOL_NEHAHRAMOVIE; + cls.protocol = protocol; + break; + + case svc_disconnect: + Con_Printf ("Server disconnected\n"); + if (cls.demonum != -1) + CL_NextDemo (); + else + CL_Disconnect (); + break; + + case svc_print: + temp = MSG_ReadString(); + if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports + CSQC_AddPrintText(temp); //[515]: csqc + break; + + case svc_centerprint: + CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc + break; + + case svc_stufftext: + CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc + break; + + case svc_damage: + V_ParseDamage (); + break; + + case svc_serverinfo: + CL_ParseServerInfo (); + CL_VM_Init(); //[515]: init csqc + break; + + case svc_setangle: + for (i=0 ; i<3 ; i++) + cl.viewangles[i] = MSG_ReadAngle (cls.protocol); + if (!cls.demoplayback) + { + cl.fixangle[0] = true; + VectorCopy(cl.viewangles, cl.mviewangles[0]); + // disable interpolation if this is new + if (!cl.fixangle[1]) + VectorCopy(cl.viewangles, cl.mviewangles[1]); + } + break; + + case svc_setview: + cl.viewentity = (unsigned short)MSG_ReadShort (); + if (cl.viewentity >= MAX_EDICTS) + Host_Error("svc_setview >= MAX_EDICTS"); + if (cl.viewentity >= cl.max_entities) + CL_ExpandEntities(cl.viewentity); + // LordHavoc: assume first setview recieved is the real player entity + if (!cl.playerentity) + cl.playerentity = cl.viewentity; + break; + + case svc_lightstyle: + i = MSG_ReadByte (); + if (i >= cl.max_lightstyle) + { + Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); + break; + } + strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); + cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; + cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); + break; + + case svc_sound: + CL_ParseStartSoundPacket(false); + break; + + case svc_precache: + if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) + { + // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6 + CL_ParseStartSoundPacket(true); + } + else + { + int i = (unsigned short)MSG_ReadShort(); + char *s = MSG_ReadString(); + if (i < 32768) + { + if (i >= 1 && i < MAX_MODELS) + { + model_t *model = Mod_ForName(s, false, false, i == 1); + if (!model) + Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); + cl.model_precache[i] = model; + } + else + Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS); + } + else + { + i -= 32768; + if (i >= 1 && i < MAX_SOUNDS) + { + sfx_t *sfx = S_PrecacheSound (s, true, false); + if (!sfx && snd_initialized.integer) + Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); + cl.sound_precache[i] = sfx; + } + else + Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); + } + } + break; + + case svc_stopsound: + i = (unsigned short) MSG_ReadShort(); + S_StopSound(i>>3, i&7); + break; + + case svc_updatename: + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); + strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name)); + break; + + case svc_updatefrags: + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); + cl.scores[i].frags = (signed short) MSG_ReadShort (); + break; + + case svc_updatecolors: + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); + cl.scores[i].colors = MSG_ReadByte (); + break; + + case svc_particle: + CL_ParseParticleEffect (); + break; + + case svc_effect: + CL_ParseEffect (); + break; + + case svc_effect2: + CL_ParseEffect2 (); + break; + + case svc_spawnbaseline: + i = (unsigned short) MSG_ReadShort (); + if (i < 0 || i >= MAX_EDICTS) + Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); + if (i >= cl.max_entities) + CL_ExpandEntities(i); + CL_ParseBaseline (cl.entities + i, false); + break; + case svc_spawnbaseline2: + i = (unsigned short) MSG_ReadShort (); + if (i < 0 || i >= MAX_EDICTS) + Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); + if (i >= cl.max_entities) + CL_ExpandEntities(i); + CL_ParseBaseline (cl.entities + i, true); + break; + case svc_spawnstatic: + CL_ParseStatic (false); + break; + case svc_spawnstatic2: + CL_ParseStatic (true); + break; + case svc_temp_entity: + if(!CL_VM_Parse_TempEntity()) + CL_ParseTempEntity (); + break; + + case svc_setpause: + cl.paused = MSG_ReadByte (); + if (cl.paused) + CDAudio_Pause (); + else + CDAudio_Resume (); + S_PauseGameSounds (cl.paused); + break; + + case svc_signonnum: + i = MSG_ReadByte (); + // LordHavoc: it's rude to kick off the client if they missed the + // reconnect somehow, so allow signon 1 even if at signon 1 + if (i <= cls.signon && i != 1) + Host_Error ("Received signon %i when at %i", i, cls.signon); + cls.signon = i; + CL_SignonReply (); + break; + + case svc_killedmonster: + cl.stats[STAT_MONSTERS]++; + break; + + case svc_foundsecret: + cl.stats[STAT_SECRETS]++; + break; + + case svc_updatestat: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Host_Error ("svc_updatestat: %i is invalid", i); + cl.stats[i] = MSG_ReadLong (); + break; + + case svc_updatestatubyte: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Host_Error ("svc_updatestat: %i is invalid", i); + cl.stats[i] = MSG_ReadByte (); + break; + + case svc_spawnstaticsound: + CL_ParseStaticSound (false); + break; + + case svc_spawnstaticsound2: + CL_ParseStaticSound (true); + break; + + case svc_cdtrack: + cl.cdtrack = MSG_ReadByte (); + cl.looptrack = MSG_ReadByte (); + if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) + CDAudio_Play ((unsigned char)cls.forcetrack, true); + else + CDAudio_Play ((unsigned char)cl.cdtrack, true); + break; + + case svc_intermission: + cl.intermission = 1; + cl.completed_time = cl.time; + break; + + case svc_finale: + cl.intermission = 2; + cl.completed_time = cl.time; + SCR_CenterPrint(MSG_ReadString ()); + break; + + case svc_cutscene: + cl.intermission = 3; + cl.completed_time = cl.time; + SCR_CenterPrint(MSG_ReadString ()); + break; + + case svc_sellscreen: + Cmd_ExecuteString ("help", src_command); + break; + case svc_hidelmp: + if (gamemode == GAME_TENEBRAE) + { + // repeating particle effect + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadByte(); + MSG_ReadLong(); + MSG_ReadLong(); + MSG_ReadString(); + } + else + SHOWLMP_decodehide(); + break; + case svc_showlmp: + if (gamemode == GAME_TENEBRAE) + { + // particle effect + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadCoord(cls.protocol); + MSG_ReadByte(); + MSG_ReadString(); + } + else + SHOWLMP_decodeshow(); + break; + case svc_skybox: + R_SetSkyBox(MSG_ReadString()); + break; + case svc_entities: + if (cls.signon == SIGNONS - 1) + { + // first update is the final signon stage + cls.signon = SIGNONS; + CL_SignonReply (); + } + if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) + EntityFrame_CL_ReadFrame(); + else if (cls.protocol == PROTOCOL_DARKPLACES4) + EntityFrame4_CL_ReadFrame(); + else + EntityFrame5_CL_ReadFrame(); + break; + case svc_csqcentities: + CSQC_ReadEntities(); + break; } - else - fog_density = 0.0f; - break; } } + + CL_UpdateItemsAndWeapon(); + + EntityFrameQuake_ISeeDeadEntities(); + + parsingerror = false; +} + +void CL_Parse_DumpPacket(void) +{ + if (!parsingerror) + return; + Con_Print("Packet dump:\n"); + SZ_HexDumpToConsole(&net_message); + parsingerror = false; +} + +void CL_Parse_ErrorCleanUp(void) +{ + if (cls.qw_downloadmemory) + { + Mem_Free(cls.qw_downloadmemory); + cls.qw_downloadmemory = NULL; + } + cls.qw_downloadpercent = 0; + QW_CL_StopUpload(); +} + +void CL_Parse_Init(void) +{ + // LordHavoc: added demo_nehahra cvar + Cvar_RegisterVariable (&demo_nehahra); + if (gamemode == GAME_NEHAHRA) + Cvar_SetValue("demo_nehahra", 1); + Cvar_RegisterVariable(&developer_networkentities); + + Cvar_RegisterVariable(&cl_sound_wizardhit); + Cvar_RegisterVariable(&cl_sound_hknighthit); + Cvar_RegisterVariable(&cl_sound_tink1); + Cvar_RegisterVariable(&cl_sound_ric1); + Cvar_RegisterVariable(&cl_sound_ric2); + Cvar_RegisterVariable(&cl_sound_ric3); + Cvar_RegisterVariable(&cl_sound_r_exp3); + + Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); + Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); + Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server"); + Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); } +void CL_Parse_Shutdown(void) +{ +}