X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=collision.c;h=1e8895606a939c9f79dbbba3028f4ce4c83d3e01;hb=6c4d997a497cb5afde74b4bf16f6a9ade5aca37e;hp=20fc83997119c3973d3561eafe3d08651e93806d;hpb=80b09064d8227075b6e9c4dfe4b007c6676082f5;p=xonotic%2Fdarkplaces.git diff --git a/collision.c b/collision.c index 20fc8399..1e889560 100644 --- a/collision.c +++ b/collision.c @@ -614,13 +614,15 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush if (d1 > d2) { // moving into brush - if (d2 > 0) + if (d2 >= collision_enternudge.value) return; if (d1 > 0) { // enter imove = 1 / (d1 - d2); f = (d1 - collision_enternudge.value) * imove; + if (f < 0) + f = 0; // check if this will reduce the collision time range if (enterfrac < f) { @@ -636,7 +638,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush return; // calculate the nudged fraction and impact normal we'll // need if we accept this collision later - enterfrac2 = f - collision_impactnudge.value * imove; + enterfrac2 = (d1 - collision_impactnudge.value) * imove; VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); hitq3surfaceflags = startplane->q3surfaceflags; hittexture = startplane->texture; @@ -652,6 +654,8 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush { // leave f = (d1 + collision_leavenudge.value) / (d1 - d2); + if (f > 1) + f = 1; // check if this will reduce the collision time range if (leavefrac > f) { @@ -668,31 +672,33 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush // at this point we know the trace overlaps the brush because it was not // rejected at any point in the loop above - // see if this brush can block the trace or not according to contents - if (trace->hitsupercontentsmask & thatbrush_start->supercontents) + // see if the trace started outside the brush or not + if (enterfrac > -1) { - if (enterfrac == -1) + // started outside, and overlaps, therefore there is a collision here + // store out the impact information + if (trace->hitsupercontentsmask & thatbrush_start->supercontents) { - trace->startsupercontents |= thatbrush_start->supercontents; - trace->startsolid = true; - if (leavefrac < 1) - trace->allsolid = true; + trace->hitsupercontents = thatbrush_start->supercontents; + trace->hitq3surfaceflags = hitq3surfaceflags; + trace->hittexture = hittexture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + if (collision_prefernudgedfraction.integer) + trace->realfraction = trace->fraction; + VectorCopy(newimpactnormal, trace->plane.normal); } - // store out the impact information - trace->hitsupercontents = thatbrush_start->supercontents; - trace->hitq3surfaceflags = hitq3surfaceflags; - trace->hittexture = hittexture; - trace->realfraction = bound(0, enterfrac, 1); - trace->fraction = bound(0, enterfrac2, 1); - if (collision_prefernudgedfraction.integer) - trace->realfraction = trace->fraction; - VectorCopy(newimpactnormal, trace->plane.normal); } else { - // this brush can not block the trace, but it can update start contents - if (enterfrac == -1) - trace->startsupercontents |= thatbrush_start->supercontents; + // started inside, update startsolid and friends + trace->startsupercontents |= thatbrush_start->supercontents; + if (trace->hitsupercontentsmask & thatbrush_start->supercontents) + { + trace->startsolid = true; + if (leavefrac < 1) + trace->allsolid = true; + } } } @@ -731,13 +737,15 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const if (d1 > d2) { // moving into brush - if (d2 > 0) + if (d2 >= collision_enternudge.value) return; if (d1 > 0) { // enter imove = 1 / (d1 - d2); f = (d1 - collision_enternudge.value) * imove; + if (f < 0) + f = 0; // check if this will reduce the collision time range if (enterfrac < f) { @@ -753,7 +761,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const return; // calculate the nudged fraction and impact normal we'll // need if we accept this collision later - enterfrac2 = f - collision_impactnudge.value * imove; + enterfrac2 = (d1 - collision_impactnudge.value) * imove; VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); hitq3surfaceflags = startplane->q3surfaceflags; hittexture = startplane->texture; @@ -785,31 +793,33 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const // at this point we know the trace overlaps the brush because it was not // rejected at any point in the loop above - // see if this brush can block the trace or not according to contents - if (trace->hitsupercontentsmask & thatbrush_start->supercontents) + // see if the trace started outside the brush or not + if (enterfrac > -1) { - if (enterfrac == -1) + // started outside, and overlaps, therefore there is a collision here + // store out the impact information + if (trace->hitsupercontentsmask & thatbrush_start->supercontents) { - trace->startsupercontents |= thatbrush_start->supercontents; - trace->startsolid = true; - if (leavefrac < 1) - trace->allsolid = true; + trace->hitsupercontents = thatbrush_start->supercontents; + trace->hitq3surfaceflags = hitq3surfaceflags; + trace->hittexture = hittexture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + if (collision_prefernudgedfraction.integer) + trace->realfraction = trace->fraction; + VectorCopy(newimpactnormal, trace->plane.normal); } - // store out the impact information - trace->hitsupercontents = thatbrush_start->supercontents; - trace->hitq3surfaceflags = hitq3surfaceflags; - trace->hittexture = hittexture; - trace->realfraction = bound(0, enterfrac, 1); - trace->fraction = bound(0, enterfrac2, 1); - if (collision_prefernudgedfraction.integer) - trace->realfraction = trace->fraction; - VectorCopy(newimpactnormal, trace->plane.normal); } else { - // this brush can not block the trace, but it can update start contents - if (enterfrac == -1) - trace->startsupercontents |= thatbrush_start->supercontents; + // started inside, update startsolid and friends + trace->startsupercontents |= thatbrush_start->supercontents; + if (trace->hitsupercontentsmask & thatbrush_start->supercontents) + { + trace->startsolid = true; + if (leavefrac < 1) + trace->allsolid = true; + } } } @@ -836,11 +846,12 @@ static colbrushf_t polyf_brush; void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision) { - while (numpoints--) + int i; + for (i = 0;i < numpoints;i++) { - out->v[0] = floor(in->v[0] * fractionprecision + 0.5f) * invfractionprecision; - out->v[1] = floor(in->v[1] * fractionprecision + 0.5f) * invfractionprecision; - out->v[2] = floor(in->v[2] * fractionprecision + 0.5f) * invfractionprecision; + out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision; + out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision; + out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision; } } @@ -857,7 +868,7 @@ void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbru polyf_brush.planes = polyf_planes; polyf_brush.supercontents = supercontents; polyf_brush.points = polyf_points; - Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); @@ -866,7 +877,6 @@ void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbru void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i; - float facemins[3], facemaxs[3]; polyf_brush.numpoints = 3; polyf_brush.numplanes = 5; polyf_brush.points = polyf_points; @@ -879,18 +889,12 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th } for (i = 0;i < numtriangles;i++, element3i += 3) { - VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); - VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); - VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); - Collision_SnapCopyPoints(3, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); - facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); - facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); - facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); - facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); - facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); - facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); - if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs)) { + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); @@ -909,7 +913,7 @@ void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, con polyf_brush.numplanes = numpoints + 2; //polyf_brush.points = (colpointf_t *)points; polyf_brush.points = polyf_points; - Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); polyf_brush.planes = polyf_planes; polyf_brush.supercontents = supercontents; Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); @@ -938,19 +942,12 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart } for (i = 0;i < numtriangles;i++, element3i += 3) { - float facemins[3], facemaxs[3]; - VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); - VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); - VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); - Collision_SnapCopyPoints(numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); - facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); - facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); - facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); - facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); - facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); - facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); - if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs)) { + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); @@ -991,8 +988,8 @@ void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags; polyf_brushstart.planes[i].texture = texture; } - Collision_SnapCopyPoints(numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP); - Collision_SnapCopyPoints(numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend); @@ -1455,3 +1452,79 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co maxs[2] += 1; } +//=========================================== + +void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask) +{ + float tempnormal[3], starttransformed[3], endtransformed[3]; + + memset(trace, 0, sizeof(*trace)); + trace->fraction = trace->realfraction = 1; + VectorCopy(end, trace->endpos); + + Matrix4x4_Transform(inversematrix, start, starttransformed); + Matrix4x4_Transform(inversematrix, end, endtransformed); +#if COLLISIONPARANOID >= 3 + Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); +#endif + + if (model && model->TraceBox) + model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask); + else + Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL); + trace->fraction = bound(0, trace->fraction, 1); + trace->realfraction = bound(0, trace->realfraction, 1); + + if (trace->fraction < 1) + { + VectorLerp(start, trace->fraction, end, trace->endpos); + VectorCopy(trace->plane.normal, tempnormal); + Matrix4x4_Transform3x3(matrix, tempnormal, trace->plane.normal); + // FIXME: should recalc trace->plane.dist + } +} + +void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents) +{ + memset(trace, 0, sizeof(*trace)); + trace->fraction = trace->realfraction = 1; + if (model && model->TraceBox) + model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents); + trace->fraction = bound(0, trace->fraction, 1); + trace->realfraction = bound(0, trace->realfraction, 1); + VectorLerp(start, trace->fraction, end, trace->endpos); +} + +void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel) +{ + // take the 'best' answers from the new trace and combine with existing data + if (trace->allsolid) + cliptrace->allsolid = true; + if (trace->startsolid) + { + if (isbmodel) + cliptrace->bmodelstartsolid = true; + cliptrace->startsolid = true; + if (cliptrace->realfraction == 1) + cliptrace->ent = touch; + } + // don't set this except on the world, because it can easily confuse + // monsters underwater if there's a bmodel involved in the trace + // (inopen && inwater is how they check water visibility) + //if (trace->inopen) + // cliptrace->inopen = true; + if (trace->inwater) + cliptrace->inwater = true; + if (trace->realfraction < cliptrace->realfraction) + { + cliptrace->fraction = trace->fraction; + cliptrace->realfraction = trace->realfraction; + VectorCopy(trace->endpos, cliptrace->endpos); + cliptrace->plane = trace->plane; + cliptrace->ent = touch; + cliptrace->hitsupercontents = trace->hitsupercontents; + cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags; + cliptrace->hittexture = trace->hittexture; + } + cliptrace->startsupercontents |= trace->startsupercontents; +}