X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=defaultXonotic.cfg;h=6623b9d62458373d2ebeff87e432adfa78989138;hb=4ea08d72371a3e1b4d62c0ebdef587fc22e9a96f;hp=042dd8b8555bb59bcdafdf095f5a3fe8bc4a64d5;hpb=801fd8197b1e453d4abb50413cd2c1014514f95a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 042dd8b85..6623b9d62 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -245,7 +245,7 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition -cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) +cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 @@ -319,6 +319,11 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" +seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_distance 140 "final camera distance" +seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -421,6 +426,7 @@ seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." +set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" @@ -1187,7 +1193,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" -set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" +set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd ""