X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=defaultXonotic.cfg;h=fd040499c9da8e5631b3d44fd337be08ad815415;hb=3c7ef5b449d479f9a2e24fdddf767f87208c9be6;hp=48a7b58cbcb11cd328219d406f4945df929f9383;hpb=a00d7aad132a38ac48dc4a1cd0c49aa829a0b850;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 48a7b58cb..fd040499c 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -37,6 +37,8 @@ alias -hook -button6 alias use "impulse 21" // for backwards compatibility +// TODO Remove after 0.8 release! +cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" alias +show_info +button7 @@ -243,7 +245,7 @@ set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" -// fragmessage: This allows extra information to be displayed with the frag centerprints. +// fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display" set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)" @@ -282,7 +284,7 @@ seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_pink 0 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable" set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended" -net_messagetimeout 300 +net_messagetimeout 30 net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" @@ -925,7 +927,7 @@ seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard backg seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" -seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" @@ -994,19 +996,22 @@ set con_completion_vnextmap map set con_completion_vdomap map set con_completion_playermodel models/player/*.iqm +// helper // these non-saved engine cvars shall be saved -seta cl_port $cl_port -seta r_showsurfaces $r_showsurfaces -seta r_ambient $r_ambient -seta skill 4 -seta gl_finish $gl_finish -seta v_kicktime $v_kicktime -seta r_subdivisions_tolerance $r_subdivisions_tolerance -seta vid_gl20 $vid_gl20 -seta vid_gl13 $vid_gl13 -seta r_drawviewmodel $r_drawviewmodel -seta v_idlescale $v_idlescale -seta net_slist_queriespersecond $net_slist_queriespersecond +alias makesaved "seta $1 \"${$1 ?}\" +makesaved cl_maxfps_alwayssleep +makesaved cl_port +makesaved gl_finish +makesaved net_slist_queriespersecond +makesaved r_ambient +makesaved r_drawviewmodel +makesaved r_showsurfaces +makesaved r_subdivisions_tolerance +makesaved skill +makesaved vid_gl13 +makesaved vid_gl20 +makesaved v_idlescale +makesaved v_kicktime // ticrate //sys_ticrate 0.0166667 @@ -1096,7 +1101,7 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." -seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." @@ -1221,7 +1226,7 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 -seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudscale 0.5 seta cl_vehicles_hudalpha 0.75 seta cl_vehicles_hud_tactical 1 @@ -1426,7 +1431,7 @@ mod_q3shader_default_polygonoffset -14 mod_q3shader_default_polygonfactor 0 // allow fullbright -set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" +set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" // auto-teams (team selection by player ID) // any player not listed is forced to spectate @@ -1518,7 +1523,7 @@ exec _hud_descriptions.cfg exec hud_luminos.cfg -// ... and now that everything is configured/aliased, we can do some things: +// ... and now that everything is configured/aliased, we can do some things: // Change g_start_delay based upon if the server is local or not. if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"