X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=fs.h;h=9ed0b5114cf2c22c236758cf586f9221634f8ce0;hb=bcba9b797cd43cb41261dbcd1f8583bbc6061f9a;hp=219adee0dec20166e39c6ffee56844a47b8cacb6;hpb=9dc8149ee231682452a52a4ec4bdee3981da5492;p=xonotic%2Fdarkplaces.git diff --git a/fs.h b/fs.h index 219adee0..9ed0b511 100644 --- a/fs.h +++ b/fs.h @@ -30,13 +30,24 @@ typedef struct qfile_s qfile_t; +#ifdef WIN32 +typedef long fs_offset_t; // 32bit +//typedef _int64 fs_offset_t; // 64bit (lots of warnings, and lseek/read/write still don't take 64bit on win64) +#else +typedef long long fs_offset_t; +#endif + + // ------ Variables ------ // extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; -extern int fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile +// list of active game directories (empty if not running a mod) +#define MAX_GAMEDIRS 16 +extern int fs_numgamedirs; +extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; // ------ Main functions ------ // @@ -44,17 +55,29 @@ extern int fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile // IMPORTANT: the file path is automatically prefixed by the current game directory for // each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open +qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care +const char *FS_WhichPack(const char *filename); qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking); int FS_Close (qfile_t* file); -size_t FS_Write (qfile_t* file, const void* data, size_t datasize); -size_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); +fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); +fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); int FS_Print(qfile_t* file, const char *msg); -int FS_Printf(qfile_t* file, const char* format, ...); +int FS_Printf(qfile_t* file, const char* format, ...) DP_FUNC_PRINTF(2); int FS_VPrintf(qfile_t* file, const char* format, va_list ap); int FS_Getc (qfile_t* file); -void FS_UnGetc (qfile_t* file, unsigned char c); -int FS_Seek (qfile_t* file, long offset, int whence); -long FS_Tell (qfile_t* file); +int FS_UnGetc (qfile_t* file, unsigned char c); +int FS_Seek (qfile_t* file, fs_offset_t offset, int whence); +fs_offset_t FS_Tell (qfile_t* file); +fs_offset_t FS_FileSize (qfile_t* file); +void FS_Purge (qfile_t* file); +const char *FS_FileWithoutPath (const char *in); +const char *FS_FileExtension (const char *in); +int FS_CheckNastyPath (const char *path, qboolean isgamedir); +qboolean FS_CheckGameDir(const char *gamedir); +qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); +qboolean FS_IsRegisteredQuakePack(const char *name); +int FS_CRCFile(const char *filename, size_t *filesizepointer); +void FS_Rescan(void); typedef struct fssearch_s { @@ -68,8 +91,8 @@ fssearch_t; fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet); void FS_FreeSearch(fssearch_t *search); -qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet); -qboolean FS_WriteFile (const char *filename, void *data, int len); +unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); +qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); // ------ Other functions ------ //