X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_alias.h;h=9b769bda84e43d7cf56e8061ca6b042e101c4803;hb=f646375ed19af70b5ac241a13c1890251babd135;hp=40526831d465493ee46b1ea17b2c21879e6e453a;hpb=4b03014f14b7275c799bcf7727c7339727180459;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index 40526831..9b769bda 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -32,7 +32,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -typedef struct { +typedef struct daliashdr_s +{ int ident; int version; vec3_t scale; @@ -48,11 +49,8 @@ typedef struct { synctype_t synctype; int flags; float size; -} daliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 +} +daliashdr_t; /* ======================================================================== @@ -66,27 +64,21 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this @@ -102,7 +94,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -126,17 +118,6 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); - -extern void Mod_AliasInit(void); - -#include "model_zymotic.h" - // all md3 ints, floats, and shorts, are little endian, and thus need to be // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on // bigendian machines (Macs for example) @@ -226,73 +207,26 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s +typedef struct aliastag_s { - // location - float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; + char name[MD3NAME]; + matrix4x4_t matrix; } -aliasvertex_t; - -// this layer is fog -#define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 -// apply diffuse lighting -#define ALIASLAYER_DIFFUSE 8 -// apply specular lighting -#define ALIASLAYER_SPECULAR 16 -// tint with pants color -#define ALIASLAYER_COLORMAP_DIFFUSE_PANTS 32 -// tint with shirt color -#define ALIASLAYER_COLORMAP_DIFFUSE_SHIRT 64 -// don't draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_NODRAW 128 -// only draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_DRAW 256 -// don't draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_NODRAW 512 -// only draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_DRAW 1024 - -typedef struct aliaslayer_s +aliastag_t; + +typedef struct aliasbone_s { + char name[MD3NAME]; int flags; - rtexture_t *texture; - rtexture_t *nmap; + int parent; // -1 for no parent } -aliaslayer_t; +aliasbone_t; -// indicates this skin is transparent -#define ALIASSKIN_TRANSPARENT 1 +#include "model_zymotic.h" -typedef struct aliasskin_s -{ - int flags; - int num_layers; - aliaslayer_t *data_layers; -} -aliasskin_t; +#include "model_dpmodel.h" -typedef struct aliasmesh_s -{ - int num_skins; - int num_triangles; - int num_frames; - int num_vertices; - aliasskin_t *data_skins; - int *data_elements; - int *data_neighbors; - float *data_texcoords; - aliasvertex_t *data_vertices; -} -aliasmesh_t; +#include "model_psk.h" #endif