X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=mutators.cfg;h=8ea8dc22b1ae0b48a06f0e328d69664b31f711d8;hb=59d98a3d21633633f78de97b3e68b5599c47e78f;hp=f3ed5e07690c3bd5599d767159e290b23b0c16bc;hpb=aacbe6fbbfc83dbf63234d28aa21e362077bc6b2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index f3ed5e076..8ea8dc22b 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -9,6 +9,7 @@ set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" +seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server" set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" @@ -27,6 +28,7 @@ set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" +set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" // =========== @@ -307,7 +309,7 @@ set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" -set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" @@ -444,8 +446,9 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 1 "allow multijump mutator" +seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" set g_multijump_maxspeed 0