X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fclient%2Fhud.qc;h=f2a5a34f31fec2574e689fde0e6e6fb1bfd6d2e6;hb=93a5b591cd2cb527abab50a73fe279fe02efab7e;hp=7b04825981468337e6ae206ff70a1df7ea4d845f;hpb=baa73e19a892ebe8362c8747bac991456509fcf0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 7b0482598..f2a5a34f3 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -579,6 +579,7 @@ void HUD_Panel_ExportCfg(string cfgname) fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n")); fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n")); @@ -587,6 +588,7 @@ void HUD_Panel_ExportCfg(string cfgname) fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n")); fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n")); fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n")); fputs(fh, "\n"); @@ -608,6 +610,7 @@ void HUD_Panel_ExportCfg(string cfgname) fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n")); @@ -639,41 +642,46 @@ void HUD_Panel_ExportCfg(string cfgname) fclose(fh); } -vector HUD_Panel_CheckLimitSize(float id, vector mySize) +vector HUD_Panel_GetMinSize(float id) { + vector mySize; + // note: please only set mySize_y on aspect ratio forced panels switch(id) { case 0: - mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height - mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width + mySize_x = 1/10; // at least 1/10 * height + mySize_y = 1/26; // at least 1/26 * width break; case 1: - mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height + if(cvar("hud_inventory_onlycurrent")) + mySize_y = 2/5; // 2/5 width + else + mySize_x = 0.7; // at least 0.7 * height + break; + case 3: + if(cvar("hud_healtharmor") == 2) + mySize_y = 0.23; // 0.23 * width, trial and error... break; - //case 2: - // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height - // break; - //case 3: - // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height - // break; case 5: - mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error... + mySize_y = 1/4.1; // 1/4.1 * width, trial and error... break; case 7: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 8: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 9: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 10: - mySize_y = (1/2) * mySize_x; // 1/2 * width + mySize_y = 1/2; // 1/2 * width break; case 11: - mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions... + mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions... break; } + if(!mySize_x) + mySize_x = 1/mySize_y; return mySize; } @@ -722,12 +730,66 @@ float HUD_Panel_GetBorder(float id) vector HUD_Panel_GetColor(float id) { - // TODO: idea: let user choose colors "pants", "shirt" + float f; + vector color_vec; string color; - color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")); - if(color == "") + + // fetch per-panel color + if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team"))); + } + else + color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")); + color_vec = stov(color); + + if(color == "") { // fetch default color color = cvar_string("hud_bg_color"); - return stov(color); + color_vec = stov(color); + if(teamplay && cvar(strcat("hud_bg_color_team"))) { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team"); + } + else if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + } + else if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + return color_vec; +} + +vector HUD_Panel_Dock_GetColor(void) +{ + float f; + vector color_vec; + string color; + color = cvar_string("hud_dock_color"); + color_vec = stov(color); + if(teamplay && cvar(strcat("hud_dock_color_team"))) { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team"); + } + else if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + return color_vec; } float HUD_Panel_GetAlpha(float id) @@ -804,14 +866,13 @@ vector HUD_Panel_GetProgressBarColor(string item) return stov(cvar_string(strcat("hud_progressbar_", item, "_color"))); } -float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright -// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector -vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) +// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) { float i; vector myTarget; - myTarget = mySize; + myTarget = myPos; vector targPos; vector targSize; @@ -824,9 +885,6 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) if(i == id || !HUD_Panel_CheckActive(i)) continue; - targPos = HUD_Panel_GetPos(i); - targSize = HUD_Panel_GetSize(i); - targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); @@ -848,24 +906,24 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; - if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel) + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side - myTarget_x = targPos_x - myPos_x; + myTarget_x = targPos_x - mySize_x; else // push it upwards - myTarget_y = targPos_y - myPos_y; + myTarget_y = targPos_y - mySize_y; } - else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right + else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards - myTarget_y = targPos_y - myPos_y; + myTarget_y = targPos_y - mySize_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side - myTarget_x = targPos_x - myPos_x; + myTarget_x = targPos_x - mySize_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } @@ -881,58 +939,44 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) return myTarget; } -// TODO: checkResize -float HUD_Panel_SetSize(float id, vector mySize) +void HUD_Panel_SetPos(float id, vector pos) { - float didntresize; - - vector oldSize; - oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size"))); + vector oldPos; + oldPos = HUD_Panel_GetPos(id); - vector myPos; - myPos = HUD_Panel_GetPos(id); + vector mySize; + mySize = HUD_Panel_GetSize(id); - // check for collisions if(cvar("hud_configure_checkcollisions")) - mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize); - - mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); - mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y); - - // cap against panel's own limits - mySize = HUD_Panel_CheckLimitSize(id, mySize); + pos = HUD_Panel_CheckMove(id, pos, mySize); - //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth); - //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight); + pos_x = bound(0, pos_x, vid_conwidth - mySize_x); + pos_y = bound(0, pos_y, vid_conheight - mySize_y); if(cvar("hud_configure_grid")) { - mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); - mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } - // TODO: is this needed? - // this is to check if (and how) SetPos should be called - if(mySize_x == oldSize_x && mySize_y == oldSize_y) - didntresize = 3; // didnt resize either - else if(mySize_x == oldSize_x && mySize_y != oldSize_y) - didntresize = 2; // resized Y - else if(mySize_y == oldSize_y && mySize_x != oldSize_x) - didntresize = 1; // resized X + if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) + pos_x = pos_x - vid_conwidth; + if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) + pos_y = pos_y - vid_conheight; string s; - s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); - cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); - return didntresize; + s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); + + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); } -// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector -vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) +// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) { float i; vector myTarget; - myTarget = myPos; + myTarget = mySize; vector targPos; vector targSize; @@ -945,6 +989,9 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) if(i == id || !HUD_Panel_CheckActive(i)) continue; + targPos = HUD_Panel_GetPos(i); + targSize = HUD_Panel_GetSize(i); + targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); @@ -966,24 +1013,24 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; - if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side - myTarget_x = targPos_x - mySize_x; + myTarget_x = targPos_x - myPos_x; else // push it upwards - myTarget_y = targPos_y - mySize_y; + myTarget_y = targPos_y - myPos_y; } else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards - myTarget_y = targPos_y - mySize_y; + myTarget_y = targPos_y - myPos_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side - myTarget_x = targPos_x - mySize_x; + myTarget_x = targPos_x - myPos_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } @@ -999,40 +1046,95 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) return myTarget; } -void HUD_Panel_SetPos(float id, vector pos, float didntresize) +void HUD_Panel_SetPosSize(float id, vector resizeorigin) { + vector mySize, myPos; vector oldPos; - oldPos = HUD_Panel_GetPos(id); - if(didntresize == 2) - pos_x = oldPos_x; - else if(didntresize == 1) - pos_y = oldPos_y; - else if(didntresize == 3) - return; - vector mySize; - mySize = HUD_Panel_GetSize(id); + if(resizeCorner == 1) { + mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x); + mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y); + } else if(resizeCorner == 2) { + mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x; + mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y; + } else if(resizeCorner == 3) { + mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x; + mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y; + } else { // resizeCorner == 4 + mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x); + mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y); + } - if(cvar("hud_configure_checkcollisions")) - pos = HUD_Panel_CheckMove(id, pos, mySize); + // minimum panel size cap + mySize_x = max(0.025 * vid_conwidth, mySize_x); + mySize_y = max(0.025 * vid_conheight, mySize_y); - pos_x = bound(0, pos_x, vid_conwidth - mySize_x); - pos_y = bound(0, pos_y, vid_conheight - mySize_y); + // cap against panel's own limits + vector minSize; + minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa + + mySize_x = max(minSize_x * mySize_y, mySize_x); + mySize_y = max(minSize_y * mySize_x, mySize_y); + + // collision testing| + // -----------------+ + + // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?) + if(resizeCorner == 1) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 2) { + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 3) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y; + } else { // resizeCorner == 4 + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y; + } + + // left/top screen edges + mySize_x = min(myPos_x + mySize_x, mySize_x); + mySize_y = min(myPos_y + mySize_y, mySize_y); + + // bottom/right screen edges + mySize_x = min(vid_conwidth - myPos_x, mySize_x); + mySize_y = min(vid_conheight - myPos_y, mySize_y); + + if(cvar("hud_configure_checkcollisions")) { + oldPos = myPos; + mySize = HUD_Panel_CheckResize(id, myPos, mySize); + myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line + mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :( + } if(cvar("hud_configure_grid")) { - pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); - pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } - if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) - pos_x = pos_x - vid_conwidth; - if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) - pos_y = pos_y - vid_conheight; + // do another pos check, as size might have changed by now + if(resizeCorner == 1) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 2) { + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 3) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y; + } else { // resizeCorner == 4 + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y; + } string s; - s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); + s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); + s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight)); cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); } @@ -1055,12 +1157,6 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary) return false; } -vector mousepos, mouseprevpos; -vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) -vector panel_click_pos; // panel pos (saved only upon a click) -vector panel_click_size; // panel size (saved only upon a click) -float highlightedPanel; -float highlightedAction; // 0 = nothing, 1 = move, 2 = resize void HUD_Panel_Mouse() { if(mouseClicked == 0) { @@ -1127,48 +1223,38 @@ void HUD_Panel_Mouse() { if(prevMouseClicked == 0) { - panel_click_distance = mousepos - panelPos; - panel_click_pos = panelPos; - panel_click_size = panelSize; + if(highlightedAction == 1) + panel_click_distance = mousepos - panelPos; + else if(highlightedAction == 2) + { + if(resizeCorner == 1) { + panel_click_distance = mousepos - panelPos; + panel_click_resizeorigin = panelPos + panelSize; + } else if(resizeCorner == 2) { + panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x; + panel_click_distance_y = mousepos_y - panelPos_y; + panel_click_resizeorigin = panelPos + eY * panelSize_y; + } else if(resizeCorner == 3) { + panel_click_distance_x = mousepos_x - panelPos_x; + panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y; + panel_click_resizeorigin = panelPos + eX * panelSize_x; + } else if(resizeCorner == 4) { + panel_click_distance = panelSize - mousepos + panelPos; + panel_click_resizeorigin = panelPos; + } + } } if(highlightedAction == 1) - HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0); + HUD_Panel_SetPos(i, mousepos - panel_click_distance); else if(highlightedAction == 2) - { - float didntresize; // panel too big/too small, dont resize (also has to affect moving) - if(resizeCorner == 1) { - didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos); - HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize); - } - if(resizeCorner == 2) { - didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x)) - + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y))); - HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize); - } - if(resizeCorner == 3) { - didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y)); - HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize); - } - if(resizeCorner == 4) { - HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size)); - } - } + HUD_Panel_SetPosSize(i, panel_click_resizeorigin); } } } - mouseprevpos = mousepos; prevMouseClicked = mouseClicked; } -/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target) -{ - vector pos; - vector size; - - pos = -*/ // maybe one day, since this will be quite complicated - // Weapon icons (#0) // float weaponspace[10]; @@ -1370,11 +1456,11 @@ void HUD_Inventory() if(cvar("hud_inventory_onlycurrent")) { if (stat_items & GetAmmoItemCode(i)) { - drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); if(a < 10) - HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); else - HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } } else { if (a > 0) { @@ -1687,235 +1773,554 @@ void HUD_HealthArmor(void) float len; - // TODO! - /* - if(hud_hudselector == 2) // combined health and armor display + if(cvar("hud_healtharmor") == 2) // combined health and armor display { vector v; v = healtharmor_maxdamage(health, armor, armorblockpercent); - vector num_pos; - num_pos = - '96 28 0'; - + float x; x = floor(v_x + 1); - if(v_z) // fully armored + if(v_z) // NOT fully armored { - // here, armorideal > armor - drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); - drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + if(armor) + drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL); } else { - drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL); - drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL); + if(armor) + drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } - HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor + HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor } else { - */ - vector barpos, barsize; - vector picpos; - vector numpos; - - string leftname, rightname; - float leftcnt, rightcnt; - float leftactive, rightactive; - float leftalpha, rightalpha; - // TODO! - if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health - leftname = "armor"; - leftcnt = armor; - if(leftcnt) + vector barpos, barsize; + vector picpos; + vector numpos; + + string leftname, rightname; + float leftcnt, rightcnt; + float leftactive, rightactive; + float leftalpha, rightalpha; + if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health + leftname = "armor"; + leftcnt = armor; + if(leftcnt) + leftactive = 1; + leftalpha = min((armor+10)/55, 1); + + rightname = "health"; + rightcnt = health; + rightactive = 1; + rightalpha = 1; + } else { + leftname = "health"; + leftcnt = health; leftactive = 1; - leftalpha = min((armor+10)/55, 1); + leftalpha = 1; - rightname = "health"; - rightcnt = health; - rightactive = 1; - rightalpha = 1; - } else { - leftname = "health"; - leftcnt = health; - leftactive = 1; - leftalpha = 1; - - rightname = "armor"; - rightcnt = armor; - if(rightcnt) - rightactive = 1; - rightalpha = min((armor+10)/55, 1); - } + rightname = "armor"; + rightcnt = armor; + if(rightcnt) + rightactive = 1; + rightalpha = min((armor+10)/55, 1); + } - if (mySize_x/mySize_y > 5) - { - if(leftactive) + if (mySize_x/mySize_y > 5) { - len = strlen(ftos(leftcnt)); + if(leftactive) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200); + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; + numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos; + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; + picpos = pos; + numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); + } + + if(rightactive) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x; + numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200); + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; + picpos = pos + eX * mySize_x - eX * mySize_y; + numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg); + } if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200); - barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; - picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; - numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + barpos = pos - eX * mySize_x * min(1, fuel/100); + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; } else { barpos = pos; - barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; - picpos = pos; - numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y; + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; } - - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } - - if(rightactive) + else if (mySize_x/mySize_y > 2) { - len = strlen(ftos(rightcnt)); + if(leftactive) + { + len = strlen(ftos(leftcnt)); - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * 0.5 * mySize_x; - barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; - picpos = pos + eX * 0.5 * mySize_x; - numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; - } else { - barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200); - barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; - picpos = pos + eX * mySize_x - eX * mySize_y; - numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y; + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200); + barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos; + barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; + picpos = pos; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); } - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg); - } + if(rightactive) + { + len = strlen(ftos(rightcnt)); - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos - eX * mySize_x * min(1, fuel/100); - barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; - } else { - barpos = pos; - barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; - } - if(fuel) - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); - } - else if (mySize_x/mySize_y > 2) - { - if(leftactive) - { - len = strlen(ftos(leftcnt)); + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eY * 0.5 * mySize_y; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg); + } if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200); - barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; - picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; - numpos = picpos - eX * len * 0.5 * mySize_y; + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; } else { barpos = pos; - barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; - picpos = pos; - numpos = picpos + eX * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; } - - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } - - if(rightactive) + else { - len = strlen(ftos(rightcnt)); + if(leftactive) + { + len = strlen(ftos(leftcnt)); - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; - barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; - picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; - numpos = picpos - eX * len * 0.5 * mySize_y; - } else { - barpos = pos + eY * 0.5 * mySize_y; - barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; - picpos = pos + eY * 0.5 * mySize_y; - numpos = picpos + eX * 0.5 * mySize_y; + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); + picpos = pos + eX * 0.05 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200); + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg); } - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg); - } + if(rightactive) + { + len = strlen(ftos(rightcnt)); - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); - barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; - } else { - barpos = pos; - barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; - } - if(fuel) - HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); - } - else - { - if(leftactive) - { - len = strlen(ftos(leftcnt)); + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg); + } if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos; - barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); - picpos = pos + eX * 0.05 * mySize_x; - numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; + barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); } else { - barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200); - barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); - picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x; - numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x; + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100); + barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); } - - HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg); + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } + } +} - if(rightactive) - { - len = strlen(ftos(rightcnt)); +// ___TODO___ !!! +// Notification area (#4) +// - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos + eX * 0.5 * mySize_x; - barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); - picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; - numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; - } else { - barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x; - barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); - picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x; - numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x; - } +string Weapon_SuicideMessage(float deathtype) +{ + float w; + w = DEATH_WEAPONOF(deathtype); - HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); - drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); - HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg); + switch (w) + { + case 1: + return "lasered himself to hell"; + case 2: + return "did the impossible"; + case 3: + return "did the impossible"; + case 4: + if(deathtype & HITTYPE_SECONDARY) + return "tried out his own grenade"; + return "detonated"; + } + // TODO: was blasted by? + return strcat("[no kill message for weapon ", ftos(w), "!]"); +} + +string Weapon_KillMessage(float deathtype) +{ + float w; + w = DEATH_WEAPONOF(deathtype); + + switch (w) + { + case 1: + return "was lasered to death by"; + case 2: + return "was gunned by"; + case 3: + if(id & HITTYPE_SECONDARY) + return "was sniped by"; + return "was riddled full of holes by"; + case 4: + if(id & HITTYPE_BOUNCE) + return "didn't see #'s grenade"; + return "almost dodged #'s grenade"; + } + return strcat("[no suicide message for weapon ", ftos(w), "!]"); +} + +float killnotify_times[10]; +float killnotify_weapons[10]; +string killnotify_attackers[10]; +string killnotify_victims[10]; +void HUD_KillNotify_Push(string attacker, string victim, float wpn) +{ + float i; + for (i = 9; i > 0; --i) { + killnotify_times[i] = killnotify_times[i-1]; + killnotify_weapons[i] = killnotify_weapons[i-1]; + killnotify_attackers[i] = killnotify_attackers[i-1]; + killnotify_victims[i] = killnotify_victims[i-1]; + } + killnotify_times[0] = time; + killnotify_weapons[0] = wpn; + killnotify_attackers[0] = attacker; + killnotify_victims[0] = victim; +} + +void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) +{ + if(msg == MSG_SUICIDE) { + // TODO: cl_gentle + // TODO: way of finding out secondary? + print("deathtype: ", ftos(type), "\n"); + + float w; + w = DEATH_WEAPONOF(type); + if(WEP_VALID(w)) { + HUD_KillNotify_Push(s1, "", w); + if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print")) + print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n"); + } + else if (type == DEATH_KILL) + print ("^1",s1, "^1 couldn't take it anymore\n"); + else if (type == DEATH_ROT) + print ("^1",s1, "^1 died\n"); + else if (type == DEATH_NOAMMO) + print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n"); + else if (type == DEATH_CAMP) + print ("^1",s1, "^1 thought they found a nice camping ground\n"); + else if (type == DEATH_MIRRORDAMAGE) + print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n"); + else if (type == DEATH_CHEAT) + print ("^1",s1, "^1 unfairly eliminated themself\n"); + else if (type == DEATH_FIRE) + print ("^1",s1, "^1 burned to death\n"); + else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) + print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n"); + if (stof(s2) > 2) // killcount > 2 + print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n"); + } else if(msg == MSG_KILL) { + print("deathtype: ", ftos(type), "\n"); + + float w; + w = DEATH_WEAPONOF(type); + if(WEP_VALID(w)) { + HUD_KillNotify_Push(s1, s2, w); + if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print")) + print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n"); + } + else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) { + if(cvar("cl_gentle")) { + print ("^1", s1, "^1 took action against a team mate\n"); + } else { + print ("^1", s1, "^1 mows down a team mate\n"); + } + if (stof(s2) > 2 && type == KILL_TEAM_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n"); + else + print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n"); + } + else if (stof(s2) > 2) { + if(cvar("cl_gentle")) + print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n"); + else + print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n"); + } } + else if(type == KILL_FIRST_BLOOD) + print("^1",s1, "^1 drew first blood", "\n"); + else if (type == DEATH_TELEFRAG) + print ("^1",s1, "^1 was telefragged by ", s2, "\n"); + else if (type == DEATH_DROWN) + print ("^1",s1, "^1 was drowned by ", s2, "\n"); + else if (type == DEATH_SLIME) + print ("^1",s1, "^1 was slimed by ", s2, "\n"); + else if (type == DEATH_LAVA) + print ("^1",s1, "^1 was cooked by ", s2, "\n"); + else if (type == DEATH_FALL) + print ("^1",s1, "^1 was grounded by ", s2, "\n"); + else if (type == DEATH_SHOOTING_STAR) + print ("^1",s1, "^1 was shot into space by ", s2, "\n"); + else if (type == DEATH_SWAMP) + print ("^1",s1, "^1 was conserved by ", s2, "\n"); + // TODO + /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "") + { + print("^1", s1, "^1 ", s2, "^1", s3, "\n"); + }*/ + else if(type == DEATH_SBCRUSH) + print ("^1",s1, "^1 was crushed by ^1", s2, "\n"); + else if(type == DEATH_SBMINIGUN) + print ("^1",s1, "^1 got shredded by ^1", s2, "\n"); + else if(type == DEATH_SBROCKET) + print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n"); + else if(type == DEATH_SBBLOWUP) + print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n"); + + else if(type == DEATH_WAKIGUN) + print ("^1",s1, "^1 was bolted down by ^1", s2, "\n"); + else if(type == DEATH_WAKIROCKET) + print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n"); + else if(type == DEATH_WAKIBLOWUP) + print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n"); + + else if(type == DEATH_TURRET) + print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n"); + else if(type == DEATH_TOUCHEXPLODE) + print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n"); + else if(type == DEATH_CHEAT) + print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n"); + else if (type == DEATH_FIRE) + print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n"); + else if (type == DEATH_CUSTOM) + print ("^1",s1, "^1 ", s2, "\n"); + else + print ("^1",s1, "^1 was fragged by ", s2, "\n"); + } else if(msg == MSG_SPREE) { + if(type == KILL_END_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n"); + else + print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n"); + } else if(type == KILL_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 made ",s2," scores in a row\n"); + else + print ("^1",s1,"^1 has ",s2," frags in a row\n"); + } else if(type == KILL_SPREE_3) { + if(cvar("cl_gentle")) + print (s1,"^7 made a ^1TRIPLE SCORE\n"); + else + print (s1,"^7 made a ^1TRIPLE FRAG\n"); + } else if(type == KILL_SPREE_5) { + if(cvar("cl_gentle")) + print (s1,"^7 unleashes ^1SCORING RAGE\n"); + else + print (s1,"^7 unleashes ^1RAGE\n"); + } else if(type == KILL_SPREE_10) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TEN SCORES IN A ROW!\n"); + else + print (s1,"^7 starts the ^1MASSACRE!\n"); + } else if(type == KILL_SPREE_15) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n"); + else + print (s1,"^7 executes ^1MAYHEM!\n"); + } else if(type == KILL_SPREE_20) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n"); + else + print (s1,"^7 is a ^1BERSERKER!\n"); + } else if(type == KILL_SPREE_25) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"); + else + print (s1,"^7 inflicts ^1CARNAGE!\n"); + } else if(type == KILL_SPREE_30) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n"); + else + print (s1,"^7 unleashes ^1ARMAGEDDON!\n"); + } + } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE? + if (type == DEATH_DROWN) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 was in the water for too long\n"); + else + print ("^1",s1, "^1 drowned\n"); + } + else if (type == DEATH_SLIME) + print ("^1",s1, "^1 was slimed\n"); + else if (type == DEATH_LAVA) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 found a hot place\n"); + else + print ("^1",s1, "^1 turned into hot slag\n"); + } + else if (type == DEATH_FALL) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 tested gravity (and it worked)\n"); + else + print ("^1",s1, "^1 hit the ground with a crunch\n"); + } + else if (type == DEATH_SHOOTING_STAR) + print ("^1",s1, "^1 became a shooting star\n"); + else if (type == DEATH_SWAMP) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 discovered a swamp\n"); + else + print ("^1",s1, "^1 is now conserved for centuries to come\n"); + } + else if(type == DEATH_TURRET) + print ("^1",s1, "^1 was mowed down by a turret \n"); + else if (type == DEATH_CUSTOM) + print ("^1",s1, "^1 ", s2, "\n"); + else if(type == DEATH_TOUCHEXPLODE) + print ("^1",s1, "^1 died in an accident\n"); + else if(type == DEATH_CHEAT) + print ("^1",s1, "^1 was unfairly eliminated\n"); + else if(type == DEATH_FIRE) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 felt a little hot\n"); + else + print ("^1",s1, "^1 burnt to death\n"); + } + else { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 needs a restart\n"); + else + print ("^1",s1, "^1 died\n"); + } + } else if(msg == MSG_KILL_ACTION_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n"); + else + print ("^1",s1,"^1 died with a ",s2," kill spree\n"); + } +} + +#define DAMAGE_CENTERPRINT_SPACER NEWLINES - if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { - barpos = pos; - barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); +void HUD_Centerprint(string s1, float type) +{ + if (type == DEATH_TEAMCHANGE) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1)); + } else if (type == DEATH_AUTOTEAMCHANGE) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1)); + } else if (type == DEATH_CAMP) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!")); + } else if (type == DEATH_NOAMMO) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo...")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo...")); + } else if (type == DEATH_ROT) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine")); + } else if (type == DEATH_MIRRORDAMAGE) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!")); + } else if (type == DEATH_QUIET) { + // do nothing + } else if (type == DEATH_KILL) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!")); + } else if (type == KILL_TEAM) { + if(cvar("cl_gentle")) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!")); } else { - barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100); - barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!")); } - if(fuel) - HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } } -// ___TODO___ !!! -// Notification area (#4) -// void HUD_Notify (void) { float id = 4; @@ -1932,6 +2337,16 @@ void HUD_Notify (void) mySize -= '2 2 0' * padding; } + float entries; + entries = 4 * mySize_y/mySize_x; + float i; + for(i = 0; i <= entries; ++i) + { + drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + } + /* This will come later. string s; entity tm; if(spectatee_status && !intermission) @@ -2047,6 +2462,7 @@ void HUD_Notify (void) } } } + */ } // Timer (#5) @@ -2132,7 +2548,7 @@ void HUD_Radar(void) float scale2d, normalsize, bigsize; float f; - teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel) + teamradar_origin2d = pos + 0.5 * mySize; teamradar_size2d = mySize; if(minimapname == "") @@ -3194,8 +3610,25 @@ void HUD_Main (void) hud_configure = cvar("_hud_configure"); // Drawing stuff + + // HUD configure visible grid + if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha")) + { + float i; + // x-axis + for(i = 0; i < vid_conwidth/cvar("hud_configure_grid_x"); ++i) + { + drawfill(eX * i * cvar("hud_configure_grid_x"), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL); + } + // y-axis + for(i = 0; i < vid_conheight/cvar("hud_configure_grid_y"); ++i) + { + drawfill(eY * i * cvar("hud_configure_grid_y"), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL); + } + } + if(cvar_string("hud_dock") != "") - drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL); + drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL); if(HUD_Panel_CheckActive(0)) HUD_WeaponIcons();