X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fclient%2Fhud.qh;h=0da6ac5d087e5875bc3cc9efa5a66336593b35f6;hb=49ff61cc6cace67b429496c0bec3fd108800e10c;hp=ca9296799e8ecb6134645387c1e66fcaf1267859;hpb=9c40c25078426ed90e985c402c648fea3e3a8832;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index ca9296799..0da6ac5d0 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -1,8 +1,9 @@ -float log(float f); - float panel_order[HUD_PANEL_NUM]; string hud_panelorder_prev; +float hud_draw_maximized; +float hud_panel_radar_maximized; + vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing @@ -14,12 +15,6 @@ const float BORDER_MULTIPLIER = 0.25; float scoreboard_bottom; float weapon_accuracy[WEP_MAXCOUNT]; -#define MAX_ACCURACY_LEVELS 10 -float acc_lev[MAX_ACCURACY_LEVELS]; -vector acc_col[MAX_ACCURACY_LEVELS]; -float acc_levels; -string acc_color_levels; - float complain_weapon; string complain_weapon_name; float complain_weapon_type; @@ -28,7 +23,8 @@ float complain_weapon_time; float ps_primary, ps_secondary; float ts_primary, ts_secondary; -float last_weapon; +float last_switchweapon; +float last_activeweapon; float weapontime; float weaponprevtime; @@ -36,8 +32,8 @@ float teamnagger; float hud_configure_checkcollisions; float hud_configure_prev; -vector hud_configure_gridSize; -vector hud_configure_realGridSize; +noref vector hud_configure_gridSize; // fteqcc sucks +noref vector hud_configure_realGridSize; // fteqcc sucks float hudShiftState; const float S_SHIFT = 1; @@ -50,6 +46,7 @@ float menu_enabled_time; float hud_fade_alpha; string hud_skin_path; +string hud_skin_prev; var vector progressbar_color; @@ -129,7 +126,7 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\ // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. #define HUD_Panel_GetColor()\ if((teamplay) && panel_bg_color_team) {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\ panel_bg_color = '1 0 0' * panel_bg_color_team;\ } else {\ @@ -137,9 +134,9 @@ if((teamplay) && panel_bg_color_team) {\ panel_bg_color = autocvar_hud_panel_bg_color;\ } else {\ if(panel_bg_color_str == "shirt") {\ - panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\ + panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\ } else if(panel_bg_color_str == "pants") {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\ } else {\ panel_bg_color = stov(panel_bg_color_str);\ }\