X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fconstants.qh;h=5e8dff7dca2645fb81564d3c243c09381ca15a9d;hb=30d92d8ea9df4c1e354a3b1e186dd5d0ee61709f;hp=8a74e964a6b776134b75096cbe12d775a38434d7;hpb=bd70c02edf2904e48be2ba190e75bfa8efc10fb4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 8a74e964a..5e8dff7dc 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -59,8 +59,10 @@ const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; -const float TE_CSQC_BEAM = 114; const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; +const float TE_CSQC_NEX_SCOPE = 116; +const float TE_CSQC_NEX_VELOCITY = 117; +const float TE_CSQC_CR_MAXBULLETS = 118; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -107,6 +109,9 @@ const float ENT_CLIENT_TUBANOTE = 23; const float ENT_CLIENT_WARPZONE = 24; const float ENT_CLIENT_WARPZONE_CAMERA = 25; const float ENT_CLIENT_TRIGGER_MUSIC = 26; +const float ENT_CLIENT_HOOK = 27; +const float ENT_CLIENT_LGBEAM = 28; +const float ENT_CLIENT_GAUNTLET = 29; const float ENT_CLIENT_TURRET = 40; @@ -395,7 +400,7 @@ float CHAN_AUTO = 0; // on world: announcers, ... INFO // on players: item pickup ITEMS // on entities: UNUSED - // on csqc: UNUSED + // on csqc: announcers INFO float CHAN_WEAPON = 1; // Weapon fire // on world: UNUSED // on players: weapon firing WEAPONS @@ -410,7 +415,7 @@ float CHAN_TRIGGER = 3; // Triggers/Items // on world: UNUSED // on players: item pickup ITEMS // on entities: platforms moving etc. ITEMS - // on csqc: UNUSED + // on csqc: platforms moving etc. ITEMS float CHAN_PROJECTILE = 4; // Projectiles // on world: UNUSED // on players: projectiles hitting player SHOTS @@ -451,20 +456,21 @@ float PROJECTILE_CRYLINK = 5; float PROJECTILE_ELECTRO_BEAM = 6; float PROJECTILE_GRENADE = 7; float PROJECTILE_GRENADE_BOUNCING = 8; -float PROJECTILE_LASER = 9; -float PROJECTILE_HLAC = 10; -float PROJECTILE_SEEKER = 11; -float PROJECTILE_FLAC = 12; -float PROJECTILE_PORTO_RED = 13; -float PROJECTILE_PORTO_BLUE = 14; -float PROJECTILE_HOOKBOMB = 15; -float PROJECTILE_HAGAR = 16; -float PROJECTILE_HAGAR_BOUNCING = 17; -float PROJECTILE_BULLET_GLOWING = 18; -float PROJECTILE_CRYLINK_BOUNCING = 19; -float PROJECTILE_FIREBALL = 20; -float PROJECTILE_FIREMINE = 21; -float PROJECTILE_BULLET_GLOWING_TRACER = 22; +float PROJECTILE_MINE = 9; +float PROJECTILE_LASER = 10; +float PROJECTILE_HLAC = 11; +float PROJECTILE_SEEKER = 12; +float PROJECTILE_FLAC = 13; +float PROJECTILE_PORTO_RED = 14; +float PROJECTILE_PORTO_BLUE = 15; +float PROJECTILE_HOOKBOMB = 16; +float PROJECTILE_HAGAR = 17; +float PROJECTILE_HAGAR_BOUNCING = 18; +float PROJECTILE_BULLET_GLOWING = 19; +float PROJECTILE_CRYLINK_BOUNCING = 20; +float PROJECTILE_FIREBALL = 21; +float PROJECTILE_FIREMINE = 22; +float PROJECTILE_BULLET_GLOWING_TRACER = 23; float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; @@ -593,8 +599,8 @@ float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect -float HUD_PANEL_WEAPONICONS = 0; -float HUD_PANEL_INVENTORY = 1; +float HUD_PANEL_WEAPONS = 0; +float HUD_PANEL_AMMO = 1; float HUD_PANEL_POWERUPS = 2; float HUD_PANEL_HEALTHARMOR = 3; float HUD_PANEL_NOTIFY = 4; @@ -610,8 +616,8 @@ float HUD_PANEL_ENGINEINFO = 13; float HUD_PANEL_INFOMESSAGES = 14; float HUD_PANEL_NUM = 15; // always last panel id + 1, please increment when adding a new panel -string HUD_PANELNAME_WEAPONICONS = "weaponicons"; -string HUD_PANELNAME_INVENTORY = "inventory"; +string HUD_PANELNAME_WEAPONS = "weapons"; +string HUD_PANELNAME_AMMO = "ammo"; string HUD_PANELNAME_POWERUPS = "powerups"; string HUD_PANELNAME_HEALTHARMOR = "healtharmor"; string HUD_PANELNAME_NOTIFY = "notify";