X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fstate.qc;h=772dbccbd58d870137b69ab4143fc053e3b02e81;hb=77ffd30cbf1e94a546f70026e69e56e8d777ba83;hp=1a2fb1e7bfb171bb0405c1f8a02f83f09bde43dd;hpb=429e52163f53e75b848135f076b77c4eb43935ac;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 1a2fb1e7b..772dbccbd 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -17,24 +17,20 @@ void PlayerState_detach(entity this) PS(this) = NULL; if (ps.m_client != this) return; // don't own state, spectator - ps.m_switchweapon = WEP_Null; - ps.m_weapon = WEP_Null; - ps.m_switchingweapon = WEP_Null; ps.ps_push(ps, this); - + FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); delete(ps); Inventory_delete(this); } -void GetCvars(entity this, int); +void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -43,7 +39,7 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player + GetCvars(this, CS(this), 0); // get other cvars from player // TODO: fold all of these into ClientState @@ -54,17 +50,13 @@ void ClientState_attach(entity this) ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); - - bot_clientconnect(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); void anticheat_report_to_eventlog(entity this); -void playerdemo_shutdown(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -72,18 +64,17 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { + GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + accuracy_free(this); // TODO: needs to be before CS() is deleted! + PlayerScore_Detach(this); // what ^they^ said + W_HitPlotClose(this); + ClientData_Detach(this); delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars bot_clientdisconnect(this); - W_HitPlotClose(this); anticheat_report_to_eventlog(this); - playerdemo_shutdown(this); entcs_detach(this); - accuracy_free(this); - ClientData_Detach(this); - PlayerScore_Detach(this); }