X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fstate.qc;h=d174eeb6bac526e0bfd0a0fba21b779384456e97;hb=HEAD;hp=0f40acfc6856b65ad68446091b5a9142d3d16e13;hpb=ad2d918472c84295255fba550959b58cacc9cfb1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 0f40acfc6..d174eeb6b 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,11 +1,17 @@ #include "state.qh" +#include +#include + void Inventory_new(PlayerState this); void Inventory_delete(entity this); +void Inventory_clear(PlayerState this); +void InventoryStorage_attach(PlayerState this); +void InventoryStorage_delete(PlayerState this); void PlayerState_attach(entity this) { - if (PS(this)) + if (PS(this) && PS(this).m_client == this) return; this._ps = NEW(PlayerState, this); @@ -18,6 +24,7 @@ void PlayerState_detach(entity this) PlayerState ps = PS(this); if (!ps) return; // initial connect PS(this) = NULL; + Inventory_clear(this.inventory_store); // no need to network updates, as there is no inventory attached if (ps.m_client != this) return; // don't own state, spectator ps.ps_push(ps, this); @@ -27,7 +34,6 @@ void PlayerState_detach(entity this) delete(ps); } -void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); @@ -52,6 +58,8 @@ void ClientState_attach(entity this) entcs_attach(this); anticheat_init(this); W_HitPlotOpen(this); + InventoryStorage_attach(this); + StatusEffectsStorage_attach(this); } void bot_clientdisconnect(entity this); @@ -64,12 +72,14 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { - GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + GetCvars(this, CS_CVAR(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? accuracy_free(this); // TODO: needs to be before CS() is deleted! PlayerScore_Detach(this); // what ^they^ said W_HitPlotClose(this); ClientData_Detach(this); entcs_detach(this); + InventoryStorage_delete(this); + StatusEffectsStorage_delete(this); delete(CS(this)); this._cs = NULL;