X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fturrets%2Fcheckpoint.qc;h=d9a20dc97c81d52104604e612e0d59c1b27ded74;hb=d5a954d00e5c66bd5e68eadef172e50cf392bc4c;hp=669414c570a6215b0945ec4cf59003bf909b262f;hpb=301702fff6cd39f10c89eef9880cd9a85fe5c53e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/checkpoint.qc b/qcsrc/common/turrets/checkpoint.qc index 669414c57..d9a20dc97 100644 --- a/qcsrc/common/turrets/checkpoint.qc +++ b/qcsrc/common/turrets/checkpoint.qc @@ -1,3 +1,4 @@ +#include "checkpoint.qh" /** turret_checkpoint **/ @@ -11,19 +12,13 @@ #define checkpoint_cache_to selected_player */ -.entity pathgoal; - /* entity path_makeorcache(entity forwho,entity start, entity end) { - entity oldself; entity pth; - oldself = self; - self = forwho; - //pth = pathlib_makepath(start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR); + //pth = pathlib_makepath(forwho, start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR); - self = oldself; return pth; } */ @@ -33,12 +28,12 @@ void turret_checkpoint_use() } #if 0 -void turret_checkpoint_think() -{SELFPARAM(); - if(self.enemy) - te_lightning1(self,self.origin, self.enemy.origin); +void turret_checkpoint_think(entity this) +{ + if(this.enemy) + te_lightning1(this,this.origin, this.enemy.origin); - self.nextthink = time + 0.25; + this.nextthink = time + 0.25; } #endif /*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) @@ -51,26 +46,26 @@ If a loop is of targets are formed, any unit entering this loop will patrol it i If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. */ //float tc_acum; -void turret_checkpoint_init() -{SELFPARAM(); - traceline(self.origin + '0 0 16', self.origin - '0 0 1024', MOVE_WORLDONLY, self); - setorigin(self, trace_endpos + '0 0 32'); +void turret_checkpoint_init(entity this) +{ + traceline(this.origin + '0 0 16', this.origin - '0 0 1024', MOVE_WORLDONLY, this); + setorigin(this, trace_endpos + '0 0 32'); - if(self.target != "") + if(this.target != "") { - self.enemy = find(world, targetname, self.target); - if(self.enemy == world) - LOG_TRACE("A turret_checkpoint faild to find its target!\n"); + this.enemy = find(NULL, targetname, this.target); + if(this.enemy == NULL) + LOG_TRACE("A turret_checkpoint faild to find its target!"); } - //self.think = turret_checkpoint_think; - //self.nextthink = time + tc_acum + 0.25; + //setthink(this, turret_checkpoint_think); + //this.nextthink = time + tc_acum + 0.25; //tc_acum += 0.25; } spawnfunc(turret_checkpoint) { - setorigin(this,this.origin); - this.think = turret_checkpoint_init; + setorigin(this, this.origin); + setthink(this, turret_checkpoint_init); this.nextthink = time + 0.2; }