X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Futil.qh;h=2e41ce76ca796a1868b06085ff6dc197e06e7c86;hb=867ce0406b74601b6d74a4ac412ac30063490d88;hp=49ec62ad3d7e875545b12f2e8a0f24bf29141990;hpb=6835a9282dfc4e07327c7e20d9005268dc70945f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 49ec62ad3..2e41ce76c 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,11 +1,7 @@ -// commonly used, but better make them macros -#define TRUE 1 -#define FALSE 0 +#ifndef COMMON_UTIL_H +#define COMMON_UTIL_H -// a dummy macro that prevents the "hanging ;" warning -#define ENDS_WITH_CURLY_BRACE - -#ifdef GMQCC +#ifdef QCC_SUPPORT_ACCUMULATE # define ACCUMULATE_FUNCTION(func,otherfunc) \ [[accumulate]] void func() { otherfunc(); } # define CALL_ACCUMULATED_FUNCTION(func) \ @@ -78,7 +74,7 @@ float median(float a, float b, float c); // works for up to 10 decimals! string ftos_decimals(float number, float decimals); -float fexists(string f); +bool fexists(string f); vector colormapPaletteColor(float c, float isPants); @@ -86,30 +82,25 @@ vector colormapPaletteColor(float c, float isPants); string fstrunzone(string s); // database (NOTE: keys are case sensitive) -void db_save(float db, string filename); -void db_dump(float db, string pFilename); -float db_create(); -float db_load(string filename); -void db_close(float db); -string db_get(float db, string key); -void db_put(float db, string key, string value); +void db_save(int db, string filename); +void db_dump(int db, string pFilename); +int db_create(); +int db_load(string filename); +void db_close(int db); +string db_get(int db, string key); +void db_put(int db, string key, string value); // stringbuffer loading/saving -float buf_load(string filename); -void buf_save(float buf, string filename); - -// modulo function -#ifndef MENUQC -float mod(float a, float b) { return a - (floor(a / b) * b); } -#endif +int buf_load(string filename); +void buf_save(int buf, string filename); #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4) string format_time(float seconds); string mmsss(float t); string mmssss(float t); -#define TIME_DECIMALS 2 -#define TIME_FACTOR 100 +const float TIME_DECIMALS = 2; +const float TIME_FACTOR = 100; #define TIME_ENCODED_TOSTRING(n) mmssss(n) #define RACE_RECORD "/race100record/" #define CTS_RECORD "/cts100record/" @@ -118,9 +109,6 @@ string mmssss(float t); string ScoreString(float vflags, float value); -float dotproduct(vector a, vector b); -vector cross(vector a, vector b); - void compressShortVector_init(); vector decompressShortVector(float data); float compressShortVector(vector vec); @@ -226,15 +214,15 @@ void RandomSelection_Init(); void RandomSelection_Add(entity e, float f, string s, float weight, float priority); #ifndef MENUQC -vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored -vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0 +vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored +vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0 #endif string getcurrentmod(); #ifndef MENUQC #ifdef CSQC -float ReadInt24_t(); +int ReadInt24_t(); vector ReadInt48_t(); vector ReadInt72_t(); #else @@ -245,12 +233,12 @@ void WriteInt72_t(float dest, vector val); #endif // the NULL function -#ifdef GMQCC +#ifdef QCC_SUPPORT_NIL #define func_null nil #define string_null nil #else var void func_null(void); -var string string_null; +string string_null; #endif float float2range11(float f); float float2range01(float f); @@ -274,7 +262,7 @@ float get_model_parameters_age; string get_model_parameters_description; string get_model_parameters_bone_upperbody; string get_model_parameters_bone_weapon; -#define MAX_AIM_BONES 4 +const int MAX_AIM_BONES = 4; string get_model_parameters_bone_aim[MAX_AIM_BONES]; float get_model_parameters_bone_aimweight[MAX_AIM_BONES]; float get_model_parameters_fixbone; @@ -308,7 +296,7 @@ float xdecode(string s); // Otherwise, channels 8 to 15 would be blocked for a weird QW feature. #define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0) -float lowestbit(float f); +int lowestbit(float f); #ifdef CSQC entity ReadCSQCEntity(); @@ -383,26 +371,26 @@ void backtrace(string msg); // color code replace, place inside of sprintf and parse the string... defaults described as constants // foreground/normal colors -var string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc) -var string autocvar_hud_colorset_foreground_2 = "3"; // F2 - Yellow // secondary priority (items, locations, numbers, etc) -var string autocvar_hud_colorset_foreground_3 = "4"; // F3 - Blue // tertiary priority or relatively inconsequential text -var string autocvar_hud_colorset_foreground_4 = "1"; // F4 - Red // notice/attention grabbing texting +string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc) +string autocvar_hud_colorset_foreground_2 = "3"; // F2 - Yellow // secondary priority (items, locations, numbers, etc) +string autocvar_hud_colorset_foreground_3 = "4"; // F3 - Blue // tertiary priority or relatively inconsequential text +string autocvar_hud_colorset_foreground_4 = "1"; // F4 - Red // notice/attention grabbing texting // "kill" colors -var string autocvar_hud_colorset_kill_1 = "1"; // K1 - Red // "bad" or "dangerous" text (death messages against you, kill notifications, etc) -var string autocvar_hud_colorset_kill_2 = "3"; // K2 - Yellow // similar to above, but less important... OR, a highlight out of above message type -var string autocvar_hud_colorset_kill_3 = "4"; // K3 - Blue // "good" or "beneficial" text (you fragging someone, etc) +string autocvar_hud_colorset_kill_1 = "1"; // K1 - Red // "bad" or "dangerous" text (death messages against you, kill notifications, etc) +string autocvar_hud_colorset_kill_2 = "3"; // K2 - Yellow // similar to above, but less important... OR, a highlight out of above message type +string autocvar_hud_colorset_kill_3 = "4"; // K3 - Blue // "good" or "beneficial" text (you fragging someone, etc) // background color -var string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimportant text +string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimportant text string CCR(string input); #ifndef MENUQC -#ifdef CSQC -#define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) -#else -#define GENTLE autocvar_sv_gentle -#endif -#define normal_or_gentle(normal,gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) + #ifdef CSQC + #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) + #else + #define GENTLE autocvar_sv_gentle + #endif + #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) #endif // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) @@ -432,18 +420,18 @@ void dedicated_print(string input); #endif #ifndef MENUQC -#define CNT_NORMAL 1 -#define CNT_GAMESTART 2 -#define CNT_IDLE 3 -#define CNT_KILL 4 -#define CNT_RESPAWN 5 -#define CNT_ROUNDSTART 6 +const float CNT_NORMAL = 1; +const float CNT_GAMESTART = 2; +const float CNT_IDLE = 3; +const float CNT_KILL = 4; +const float CNT_RESPAWN = 5; +const float CNT_ROUNDSTART = 6; float Announcer_PickNumber(float type, float num); #endif #ifndef MENUQC -float Mod_Q1BSP_SuperContentsFromNativeContents(float nativecontents); -float Mod_Q1BSP_NativeContentsFromSuperContents(float supercontents); +int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents); +int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents); #endif // Quadratic splines (bezier) @@ -453,4 +441,5 @@ vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t); #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add))) // Returns the correct difference between two always increasing numbers -#define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from) \ No newline at end of file +#define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from) +#endif