X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Felectro.qh;fp=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Felectro.qh;h=32b45c6928f2bb7faf1fe94919ef03260f7ce5fe;hb=70ce645c89810d9aaadf386756795e7a6e94ce02;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=768c6757ba5495053ebc2dd75f6c728e07a4af70;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/electro.qh b/qcsrc/common/weapons/weapon/electro.qh index 6f70f09be..32b45c692 100644 --- a/qcsrc/common/weapons/weapon/electro.qh +++ b/qcsrc/common/weapons/weapon/electro.qh @@ -1 +1,74 @@ #pragma once + +CLASS(Electro, Weapon) +/* ammotype */ ATTRIB(Electro, ammo_field, .int, ammo_cells); +/* impulse */ ATTRIB(Electro, impulse, int, 5); +/* flags */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Electro, bot_pickupbasevalue, float, 5000); +/* color */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1'); +/* modelname */ ATTRIB(Electro, mdl, string, "electro"); +#ifdef GAMEQC +/* model */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM); +#endif +/* crosshair */ ATTRIB(Electro, w_crosshair, string, "gfx/crosshairelectro"); +/* crosshair */ ATTRIB(Electro, w_crosshair_size, float, 0.6); +/* wepimg */ ATTRIB(Electro, model2, string, "weaponelectro"); +/* refname */ ATTRIB(Electro, netname, string, "electro"); +/* wepname */ ATTRIB(Electro, m_name, string, _("Electro")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, BOTH) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, bouncefactor, float, SEC) \ + P(class, prefix, bouncestop, float, SEC) \ + P(class, prefix, comboradius, float, PRI) \ + P(class, prefix, combo_comboradius, float, NONE) \ + P(class, prefix, combo_comboradius_thruwall, float, NONE) \ + P(class, prefix, combo_damage, float, NONE) \ + P(class, prefix, combo_edgedamage, float, NONE) \ + P(class, prefix, combo_force, float, NONE) \ + P(class, prefix, combo_radius, float, NONE) \ + P(class, prefix, combo_safeammocheck, float, NONE) \ + P(class, prefix, combo_speed, float, NONE) \ + P(class, prefix, count, float, SEC) \ + P(class, prefix, damagedbycontents, float, SEC) \ + P(class, prefix, damageforcescale, float, SEC) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, edgedamage, float, BOTH) \ + P(class, prefix, force, float, BOTH) \ + P(class, prefix, health, float, SEC) \ + P(class, prefix, lifetime, float, BOTH) \ + P(class, prefix, midaircombo_explode, float, PRI) \ + P(class, prefix, midaircombo_interval, float, PRI) \ + P(class, prefix, midaircombo_radius, float, PRI) \ + P(class, prefix, radius, float, BOTH) \ + P(class, prefix, refire2, float, SEC) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, speed_up, float, SEC) \ + P(class, prefix, speed_z, float, SEC) \ + P(class, prefix, spread, float, BOTH) \ + P(class, prefix, stick, float, SEC) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, touchexplode, float, SEC) \ + P(class, prefix, weaponreplace, string,NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Electro, electro) +#undef X + +ENDCLASS(Electro) +REGISTER_WEAPON(ELECTRO, electro, NEW(Electro)); + + +#ifdef SVQC +.float electro_count; +.float electro_secondarytime; +void W_Electro_ExplodeCombo(entity this); +#endif