X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fmortar.qc;h=89ff5bbd8852eef69e0c497a679da28c5bde1293;hb=8c965aa90470cfa8cbfaff88db71b6b5899a90ce;hp=0a457f1a6be1730bfdef5642c529097d9cf16901;hpb=3e21073f2bd7f282947bc1f214b3ec25d69ccae0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/mortar.qc b/qcsrc/common/weapons/weapon/mortar.qc index 0a457f1a6..89ff5bbd8 100644 --- a/qcsrc/common/weapons/weapon/mortar.qc +++ b/qcsrc/common/weapons/weapon/mortar.qc @@ -1,3 +1,4 @@ +#include "mortar.qh" #ifndef IMPLEMENTATION CLASS(Mortar, Weapon) /* ammotype */ ATTRIB(Mortar, ammo_field, .int, ammo_rockets); @@ -6,7 +7,7 @@ CLASS(Mortar, Weapon) /* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID); /* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0'); /* modelname */ ATTRIB(Mortar, mdl, string, "gl"); -#ifndef MENUQC +#ifdef GAMEQC /* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM); #endif /* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher"); @@ -241,12 +242,14 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity) gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale); gren.event_damage = W_Mortar_Grenade_Damage; gren.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, gren); gren.missile_flags = MIF_SPLASH | MIF_ARC; W_SetupProjVelocity_UP_PRI(gren, mortar); gren.angles = vectoangles(gren.velocity); gren.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, gren); + IL_PUSH(g_bot_dodge, gren); if(WEP_CVAR_PRI(mortar, type) == 0 || WEP_CVAR_PRI(mortar, type) == 2) CSQCProjectile(gren, true, PROJECTILE_GRENADE, true); @@ -289,12 +292,14 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity) gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale); gren.event_damage = W_Mortar_Grenade_Damage; gren.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, gren); gren.missile_flags = MIF_SPLASH | MIF_ARC; W_SetupProjVelocity_UP_SEC(gren, mortar); gren.angles = vectoangles(gren.velocity); gren.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, gren); + IL_PUSH(g_bot_dodge, gren); if(WEP_CVAR_SEC(mortar, type) == 0 || WEP_CVAR_SEC(mortar, type) == 2) CSQCProjectile(gren, true, PROJECTILE_GRENADE, true); @@ -360,15 +365,14 @@ METHOD(Mortar, wr_think, void(entity thiswep, entity actor, .entity weaponentity if(WEP_CVAR_SEC(mortar, remote_detonateprimary)) { bool nadefound = false; - entity nade; - for(nade = NULL; (nade = find(nade, classname, "grenade")); ) if(nade.realowner == actor) + IL_EACH(g_projectiles, it.realowner == actor && it.classname == "grenade", { - if(!nade.gl_detonate_later) + if(!it.gl_detonate_later) { - nade.gl_detonate_later = true; + it.gl_detonate_later = true; nadefound = true; } - } + }); if(nadefound) sound(actor, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM); }