X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fporto.qh;h=93b3a6e9f7da4d73251da4dd731ab1810390227c;hb=68ef91c5b481a6e227d6f0f5c83bf03ba831a35a;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=c039d054a46888048d214000273ccfc63e4611b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/porto.qh b/qcsrc/common/weapons/weapon/porto.qh index 6f70f09be..93b3a6e9f 100644 --- a/qcsrc/common/weapons/weapon/porto.qh +++ b/qcsrc/common/weapons/weapon/porto.qh @@ -1 +1,47 @@ #pragma once + +CLASS(PortoLaunch, Weapon) +/* spawnfunc */ ATTRIB(PortoLaunch, m_canonical_spawnfunc, string, "weapon_porto"); +/* ammotype */ ATTRIB(PortoLaunch, ammo_type, int, RESOURCE_NONE); +/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0); +/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL); +/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0); +/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5'); +/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto"); +#ifdef GAMEQC +/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM); +#endif +/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto"); +/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6); +/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto"); +/* refname */ ATTRIB(PortoLaunch, netname, string, "porto"); +/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, lifetime, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, secondary, float, NONE) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, weaponreplace, string,NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, PortoLaunch, porto) +#undef X +ENDCLASS(PortoLaunch) +REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch)); + +SPAWNFUNC_WEAPON(weapon_porto, WEP_PORTO) + +#ifdef SVQC +.entity porto_current; +.vector porto_v_angle; // holds "held" view angles +.float porto_v_angle_held; +.vector right_vector; +.float porto_forbidden; +#endif