X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_settings_game_crosshair.qc;h=2d30dc2448140784408a48f4ed4469a2f6622db8;hb=ae277921268b84c7b7ee5ab901ce7f0088c07605;hp=a03c5473127ccd3258438a229c894b4acf8712bf;hpb=35528e99ccad9a20fbd6eed640a5bc1bda884acd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc index a03c54731..2d30dc244 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc @@ -125,7 +125,7 @@ void XonoticGameCrosshairSettingsTab_fill(entity me) me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit testing:"))); setDependent(e, "crosshair_enabled", 1, 2); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("crosshair_hittest", - _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy"))); + _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when there's an obstacle between your gun and the target; Enemies: also enlarge the crosshair when you would hit an enemy"))); e.addValue(e, ZCTX(_("HTTST^Disabled")), "0"); e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1"); e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");