X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fautocvars.qh;h=ada0d4bda9b5eb23619f9d45841839ebafb7fe5b;hb=360a188afcd740bcb79138fbed32aafcf1f0bca1;hp=065f93d5f946692ac4d94fe774589de45df83e2b;hpb=97e94ea0a05686d60a6f5de8d369d040005b8eb1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 065f93d5f..ada0d4bda 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -70,7 +70,6 @@ float autocvar_ekg; #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; -float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; @@ -84,30 +83,26 @@ float autocvar_g_balance_armor_start; float autocvar_g_balance_rifle_bursttime; float autocvar_g_balance_rifle_primary_ammo; float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bulletconstant; float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_solidpenetration; float autocvar_g_balance_rifle_primary_spread; float autocvar_g_balance_rifle_primary_tracer; float autocvar_g_balance_rifle_secondary; float autocvar_g_balance_rifle_secondary_ammo; float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bulletconstant; float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_solidpenetration; float autocvar_g_balance_rifle_secondary_spread; float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; @@ -622,12 +617,11 @@ float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; float autocvar_g_balance_shotgun_primary_ammo; float autocvar_g_balance_shotgun_primary_animtime; -float autocvar_g_balance_shotgun_primary_bulletconstant; float autocvar_g_balance_shotgun_primary_bullets; float autocvar_g_balance_shotgun_primary_damage; float autocvar_g_balance_shotgun_primary_force; float autocvar_g_balance_shotgun_primary_refire; -float autocvar_g_balance_shotgun_primary_speed; +float autocvar_g_balance_shotgun_primary_solidpenetration; float autocvar_g_balance_shotgun_primary_spread; float autocvar_g_balance_shotgun_secondary; float autocvar_g_balance_shotgun_secondary_animtime; @@ -655,7 +649,6 @@ float autocvar_g_balance_tuba_edgedamage; float autocvar_g_balance_tuba_force; float autocvar_g_balance_tuba_radius; float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_bulletconstant; float autocvar_g_balance_uzi_burst; float autocvar_g_balance_uzi_burst_ammo; float autocvar_g_balance_uzi_burst_animtime; @@ -669,7 +662,7 @@ float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_speed; +float autocvar_g_balance_uzi_solidpenetration; float autocvar_g_balance_uzi_spread_add; float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; @@ -682,7 +675,6 @@ float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; -float autocvar_g_ballistics_materialconstant; float autocvar_g_ballistics_mindistance; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; @@ -802,6 +794,7 @@ float autocvar_g_domination_point_leadlimit; float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; +float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink;