X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fcl_client.qc;h=a69a656f317967354099c8890444a14d3d292d0d;hb=efab64ab443b4182a8dda35f0fb517eb78897ea0;hp=f504e14bbed64477159532e8fe10145b4ea8a851;hpb=03d652ec7950e3fe07df538c9f572e4089d68de5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index f504e14bb..a69a656f3 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1528,7 +1528,7 @@ void ClientConnect (void) } self.jointime = time; - self.allowedTimeouts = autocvar_sv_timeout_number; + self.allowed_timeouts = autocvar_sv_timeout_number; if(clienttype(self) == CLIENTTYPE_REAL) { @@ -2603,7 +2603,7 @@ void PlayerPreThink (void) } //don't allow the player to turn around while game is paused! - if(timeoutStatus == 2) { + if(timeout_status == TIMEOUT_ACTIVE) { // FIXME turn this into CSQC stuff self.v_angle = self.lastV_angle; self.angles = self.lastV_angle;