X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fcl_player.qc;h=db8bc4bfc94ec7b8bda49b0a2146bc58576348eb;hb=c8a8df111823d8a9a5a8ea71296c11745d00fd1a;hp=2fe7d512089e9e655b9d5a51491d03bb5ff53a73;hpb=3e5c79abf7c0dcb65c1fbb10894b1a18a57091c0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 2fe7d5120..db8bc4bfc 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -111,6 +111,7 @@ void CopyBody(float keepvelocity) self.enemy = oldself; self.lip = oldself.lip; self.colormap = oldself.colormap; + self.glowmod = oldself.glowmod; self.iscreature = oldself.iscreature; self.angles = oldself.angles; self.avelocity = oldself.avelocity; @@ -659,7 +660,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht // call the corpse damage function just in case it wants to gib self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force); // set up to fade out later - SUB_SetFade (self, time + 12 + random () * 4, 1); + SUB_SetFade (self, time + 6 + random (), 1); // remove laserdot if(self.weaponentity)