X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fdefs.qh;h=4c3b1d221ea4ae73be7f0ff7cc7b7ed5d7b9000f;hb=97c65692317f85cabfc5fa35de8185505cefe7bf;hp=adfb0dbee743cd765278697df28ca3877f24e1b7;hpb=d492869ab1f18e05121529b7bcffcb637d13994c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index adfb0dbee..4c3b1d221 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -47,15 +47,12 @@ float server_is_dedicated; .float pain_frame; //" .float crouch; // Crouching or not? -.float strength_finished = _STAT(STRENGTH_FINISHED); -.float invincible_finished = _STAT(INVINCIBLE_FINISHED); .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED); .float cnt; // used in too many places .float count; //.float cnt2; -.float play_time; .int respawn_flags; .float respawn_time; .float respawn_time_max; @@ -88,7 +85,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16; .float dmg; // for railgun damage (hitting multiple enemies) -.float railgunhit; +.bool railgunhit; .float railgunhitsolidbackup; .vector railgunhitloc; @@ -96,7 +93,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16; .float dmgtime; .float killcount; -.float damage_dealt, typehitsound; +.float damage_dealt, typehitsound, killsound; .float watersound_finished; .float iscreature; @@ -133,8 +130,6 @@ float intermission_running; float intermission_exittime; float alreadychangedlevel; -.float version; - // footstep interval .float nextstep; @@ -167,7 +162,7 @@ float default_weapon_alpha; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; -.float cvar_cl_movement_track_canjump = _STAT(MOVEVARS_CL_TRACK_CANJUMP); +.float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; @@ -181,8 +176,6 @@ float default_weapon_alpha; .float cvar_cl_allow_uidtracking; .string stored_netname; -.float version_nagtime; - string gamemode_name; float startitem_failed; @@ -193,7 +186,7 @@ void FixIntermissionClient(entity e); void FixClientCvars(entity e); // WEAPONTODO: remove this -WepSet weaponsInMap; +//WepSet weaponsInMap; #define weapons _STAT(WEAPONS) @@ -222,19 +215,17 @@ float TemporaryDB; .float team_saved; -float some_spawn_has_been_used; -float have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found -float have_team_spawns_forteam[17]; // 0 = this team has no spawns, 1 = this team has spawns; team 0 is the "no-team" +bool some_spawn_has_been_used; +int have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found +int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it has no spawns; team 0 is the "no-team" // set when showing a kill countdown .entity killindicator; -.float killindicator_teamchange; void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); float lockteams; -.float parm_idlesince; float sv_maxidle; float sv_maxidle_spectatorsareidle; int sv_maxidle_slots; @@ -249,8 +240,6 @@ float next_pingtime; .float cvar_cl_voice_directional; .float cvar_cl_voice_directional_taunt_attenuation; -.float version_mismatch; - int autocvar__independent_players; bool independent_players; #define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) @@ -267,8 +256,8 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown to game start is over -float round_starttime; //point in time when the countdown to round start is over +//float game_starttime; //point in time when the countdown to game start is over +//float round_starttime; //point in time when the countdown to round start is over void W_Porto_Remove (entity p); @@ -281,7 +270,6 @@ void W_Porto_Remove (entity p); .float bulletcounter; // Nexball -.entity ballcarried; // Also used for keepaway float g_nexball_meter_period; void SUB_DontUseTargets(entity this, entity actor, entity trigger); @@ -294,14 +282,12 @@ void ClientData_Touch(entity e); //vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons -.float wasplayer; +.bool wasplayer; float servertime, serverprevtime, serverframetime; .float ammo_fuel; -.vector prevorigin; - //flood fields .float nickspamtime; // time of last nick change .float nickspamcount; @@ -319,6 +305,7 @@ string matchid; .float hit_time = _STAT(HIT_TIME); .float typehit_time = _STAT(TYPEHIT_TIME); +.float kill_time = _STAT(KILL_TIME); .float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); @@ -419,6 +406,8 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; .void(entity this, entity player) init_for_player; +.WepSet dual_weapons; + IntrusiveList g_monsters; STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); } @@ -466,3 +455,21 @@ STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); } IntrusiveList g_damagedbycontents; STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); } + +IntrusiveList g_railgunhit; +STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); } + +IntrusiveList g_ladders; +STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); } + +IntrusiveList g_locations; +STATIC_INIT(g_locations) { g_locations = IL_NEW(); } + +IntrusiveList g_saved_team; +STATIC_INIT(g_saved_team) { g_saved_team = IL_NEW(); } + +IntrusiveList g_monster_targets; +STATIC_INIT(g_monster_targets) { g_monster_targets = IL_NEW(); } + +IntrusiveList g_pathlib_nodes; +STATIC_INIT(g_pathlib_nodes) { g_pathlib_nodes = IL_NEW(); }