X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=487caa26d7ae2a528f58f8b4171409da6f272319;hb=7dcaacba0b1be2ea93aafa83b2954c56793a3132;hp=060fa62689b721379829763b3701584a202a4846;hpb=3c4910b975778553ac01ccf7f27bcf45c361f0dc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 060fa6268..487caa26d 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -740,6 +740,7 @@ float g_pickup_healthmega_anyway; float g_pickup_ammo_anyway; float g_pickup_weapons_anyway; float g_weaponarena; +WEPSET_DECLARE_A(g_weaponarena_weapons); float g_weaponarena_random; float g_weaponarena_random_with_laser; string g_weaponarena_list; @@ -749,7 +750,9 @@ float g_weapondamagefactor; float g_weaponforcefactor; float g_weaponspreadfactor; -float start_weapons; +WEPSET_DECLARE_A(start_weapons); +WEPSET_DECLARE_A(start_weapons_default); +WEPSET_DECLARE_A(start_weapons_defaultmask); float start_items; float start_ammo_shells; float start_ammo_nails; @@ -758,7 +761,9 @@ float start_ammo_cells; float start_ammo_fuel; float start_health; float start_armorvalue; -float warmup_start_weapons; +WEPSET_DECLARE_A(warmup_start_weapons); +WEPSET_DECLARE_A(warmup_start_weapons_default); +WEPSET_DECLARE_A(warmup_start_weapons_defaultmask); float warmup_start_ammo_shells; float warmup_start_ammo_nails; float warmup_start_ammo_rockets; @@ -774,31 +779,34 @@ entity get_weaponinfo(float w); float want_weapon(string cvarprefix, entity weaponinfo, float allguns) { var float i = weaponinfo.weapon; + var float d = 0; if (!i) return 0; - var float t = cvar(strcat(cvarprefix, weaponinfo.netname)); - - if (t < 0) // "default" weapon selection - { - if (g_lms || g_ca || allguns) - t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL); - else if(t < -1) - t = 0; - else if (g_cts) - t = (i == WEP_SHOTGUN); - else if (g_nexball) - t = 0; // weapon is set a few lines later - else - t = (i == WEP_LASER || i == WEP_SHOTGUN); - if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook - t |= (i == WEP_HOOK); - } + if (g_lms || g_ca || allguns) + d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL); + else if (g_cts) + d = (i == WEP_SHOTGUN); + else if (g_nexball) + d = 0; // weapon is set a few lines later + else + d = (i == WEP_LASER || i == WEP_SHOTGUN); + if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook + d |= (i == WEP_HOOK); + if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns + d = 0; - // we cannot disable porto in Nexball, we must force it - if(g_nexball && i == WEP_PORTO) - t = 1; + var float t = cvar(strcat(cvarprefix, weaponinfo.netname)); + + // bit order in t: + // 1: want or not + // 2: is default? + // 4: is set by default? + if(t < 0) + t = 4 | (3 * d); + else + t |= (2 * d); return t; } @@ -810,7 +818,9 @@ void readplayerstartcvars() string s; // initialize starting values for players - start_weapons = 0; + WEPSET_CLEAR_A(start_weapons); + WEPSET_CLEAR_A(start_weapons_default); + WEPSET_CLEAR_A(start_weapons_defaultmask); start_items = 0; start_ammo_shells = 0; start_ammo_nails = 0; @@ -820,6 +830,8 @@ void readplayerstartcvars() start_armorvalue = cvar("g_balance_armor_start"); g_weaponarena = 0; + WEPSET_CLEAR_A(g_weaponarena_weapons); + s = cvar_string("g_weaponarena"); if (s == "0" || s == "") { @@ -837,34 +849,32 @@ void readplayerstartcvars() } else if (s == "all") { + g_weaponarena = 1; g_weaponarena_list = "All Weapons"; for (j = WEP_FIRST; j <= WEP_LAST; ++j) - { - e = get_weaponinfo(j); - g_weaponarena |= e.weapons; - weapon_action(e.weapon, WR_PRECACHE); - } + if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + WEPSET_OR_AW(g_weaponarena_weapons, j); } else if (s == "most") { + g_weaponarena = 1; g_weaponarena_list = "Most Weapons"; for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); - if (e.spawnflags & WEP_FLAG_NORMAL) - { - g_weaponarena |= e.weapons; - weapon_action(e.weapon, WR_PRECACHE); - } + if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + if (e.spawnflags & WEP_FLAG_NORMAL) + WEPSET_OR_AW(g_weaponarena_weapons, j); } } else if (s == "none") { + g_weaponarena = 1; g_weaponarena_list = "No Weapons"; - g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit! } else { + g_weaponarena = 1; t = tokenize_console(s); g_weaponarena_list = ""; for (i = 0; i < t; ++i) @@ -875,8 +885,7 @@ void readplayerstartcvars() e = get_weaponinfo(j); if (e.netname == s) { - g_weaponarena |= e.weapons; - weapon_action(e.weapon, WR_PRECACHE); + WEPSET_OR_AW(g_weaponarena_weapons, j); g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); break; } @@ -900,7 +909,7 @@ void readplayerstartcvars() g_minstagib = 0; // incompatible g_pinata = 0; // incompatible g_weapon_stay = 0; // incompatible - start_weapons = g_weaponarena; + WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons); if(!(g_lms || g_ca)) start_items |= IT_UNLIMITED_AMMO; } @@ -911,8 +920,7 @@ void readplayerstartcvars() g_bloodloss = 0; // incompatible start_health = 100; start_armorvalue = 0; - start_weapons = WEPBIT_MINSTANEX; - weapon_action(WEP_MINSTANEX, WR_PRECACHE); + WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX); g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha"); start_items |= IT_UNLIMITED_SUPERWEAPONS; @@ -924,8 +932,13 @@ void readplayerstartcvars() for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if(want_weapon("g_start_weapon_", e, FALSE)) - start_weapons |= e.weapons; + float w = want_weapon("g_start_weapon_", e, FALSE); + if(w & 1) + WEPSET_OR_AW(start_weapons, i); + if(w & 2) + WEPSET_OR_AW(start_weapons_default, i); + if(w & 4) + WEPSET_OR_AW(start_weapons_defaultmask, i); } } @@ -983,7 +996,9 @@ void readplayerstartcvars() warmup_start_ammo_fuel = start_ammo_fuel; warmup_start_health = start_health; warmup_start_armorvalue = start_armorvalue; - warmup_start_weapons = start_weapons; + WEPSET_COPY_AA(warmup_start_weapons, start_weapons); + WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default); + WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask); if (!g_weaponarena && !g_minstagib && !g_ca) { @@ -994,17 +1009,27 @@ void readplayerstartcvars() warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); warmup_start_health = cvar("g_warmup_start_health"); warmup_start_armorvalue = cvar("g_warmup_start_armor"); - warmup_start_weapons = 0; + WEPSET_CLEAR_A(warmup_start_weapons); for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"))) - warmup_start_weapons |= e.weapons; + float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")); + if(w & 1) + WEPSET_OR_AW(warmup_start_weapons, i); + if(w & 2) + WEPSET_OR_AW(warmup_start_weapons_default, i); + if(w & 4) + WEPSET_OR_AW(warmup_start_weapons_defaultmask, i); } } } - if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK))) + if (g_jetpack) + start_items |= IT_JETPACK; + + MUTATOR_CALLHOOK(SetStartItems); + + if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK))) { g_grappling_hook = 0; // these two can't coexist, as they use the same button start_items |= IT_FUEL_REGEN; @@ -1012,16 +1037,11 @@ void readplayerstartcvars() warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); } - if (g_jetpack) - start_items |= IT_JETPACK; - - MUTATOR_CALLHOOK(SetStartItems); - for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if(e.weapons & (start_weapons | warmup_start_weapons)) - weapon_action(e.weapon, WR_PRECACHE); + if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i)) + weapon_action(i, WR_PRECACHE); } start_ammo_shells = max(0, start_ammo_shells); @@ -1069,19 +1089,26 @@ float sv_pitch_fixyaw; string GetGametype(); // g_world.qc void readlevelcvars(void) { - // first load all the mutators - if(cvar("g_invincible_projectiles")) - MUTATOR_ADD(mutator_invincibleprojectiles); - if(cvar("g_nix")) - MUTATOR_ADD(mutator_nix); + g_minstagib = cvar("g_minstagib"); + + // load ALL the mutators if(cvar("g_dodging")) MUTATOR_ADD(mutator_dodging); - if(cvar("g_rocket_flying")) - MUTATOR_ADD(mutator_rocketflying); - if(cvar("g_vampire")) - MUTATOR_ADD(mutator_vampire); if(cvar("g_spawn_near_teammate")) MUTATOR_ADD(mutator_spawn_near_teammate); + if(!g_minstagib) + { + if(cvar("g_invincible_projectiles")) + MUTATOR_ADD(mutator_invincibleprojectiles); + if(cvar("g_new_toys")) + MUTATOR_ADD(mutator_new_toys); + if(cvar("g_nix")) + MUTATOR_ADD(mutator_nix); + if(cvar("g_rocket_flying")) + MUTATOR_ADD(mutator_rocketflying); + if(cvar("g_vampire")) + MUTATOR_ADD(mutator_vampire); + } // is this a mutator? is this a mode? if(cvar("g_sandbox")) @@ -1127,12 +1154,10 @@ void readlevelcvars(void) g_grappling_hook = cvar("g_grappling_hook"); g_jetpack = cvar("g_jetpack"); g_midair = cvar("g_midair"); - g_minstagib = cvar("g_minstagib"); g_norecoil = cvar("g_norecoil"); g_bloodloss = cvar("g_bloodloss"); sv_maxidle = cvar("sv_maxidle"); sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle"); - g_ctf_reverse = cvar("g_ctf_reverse"); sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); @@ -1990,6 +2015,9 @@ float WarpZone_Projectile_Touch_ImpactFilter_Callback() } #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return +#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)) +#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP)) + void URI_Get_Callback(float id, float status, string data) { if(url_URI_Get_Callback(id, status, data)) @@ -2750,6 +2778,8 @@ float isPushable(entity e) { if(e.iscreature) return TRUE; + if(e.pushable) + return TRUE; switch(e.classname) { case "body":