X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_tdm.qc;h=67cbeba68ea2453e859af848be585f8536d28963;hb=6f37a8f8076a572097afb13de2c367a72717c927;hp=de172873e29255af8f14c0c8ae972758519f5c60;hpb=c24c0ac5d2fb38c25ab33c552bf8959d0976058f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_tdm.qc b/qcsrc/server/mutators/gamemode_tdm.qc index de172873e..67cbeba68 100644 --- a/qcsrc/server/mutators/gamemode_tdm.qc +++ b/qcsrc/server/mutators/gamemode_tdm.qc @@ -1,3 +1,7 @@ +#include "../_.qh" + +#include "gamemode.qh" + /*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32) Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map. Note: If you use spawnfunc_tdm_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.