X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fsv_main.qc;h=44a47c95dc5ed653c2cf40afb68bf7c788570b5d;hb=a8bd3cc5d528ea7840a60bae465807cff3f96ae1;hp=603aad7fd0977eb30b0f84f651db59d1677a1358;hpb=606b7d7b27c6ecd120f68730fc55dcc439dfeabb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 603aad7fd..44a47c95d 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -2,7 +2,7 @@ void CreatureFrame (void) { local entity oldself; - local float dm; + local float dm, maxspeed; oldself = self; self = findfloat(world, iscreature, TRUE); while (self) @@ -78,13 +78,12 @@ void CreatureFrame (void) { Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0'); } - else if(vlen(self.velocity) > 100000 && cvar("developer")) - { - dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n")); - Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0'); - } } + maxspeed = cvar("g_maxspeed"); + if(maxspeed > 0 && vlen(self.velocity) > maxspeed) + Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0'); + // play stupid sounds if (g_footsteps) if (!gameover) @@ -190,15 +189,19 @@ void StartFrame (void) sv_airstopaccelerate = cvar("sv_airstopaccelerate"); sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate"); sv_maxairstrafespeed = cvar("sv_maxairstrafespeed"); + sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw"); sv_aircontrol = cvar("sv_aircontrol"); + sv_aircontrol_penalty = cvar("sv_aircontrol_penalty"); sv_aircontrol_power = cvar("sv_aircontrol_power"); sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel"); sv_warsowbunny_accel = cvar("sv_warsowbunny_accel"); sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed"); sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel"); sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio"); + sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw"); teamplay = cvar ("teamplay"); sys_frametime = cvar("sys_ticrate") * cvar("slowmo"); + sv_doublejump = cvar("sv_doublejump"); if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2) orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout