X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fw_electro.qc;h=225fc69132aceaea6eb31dd72069f729a1674a00;hb=fd5886b4935bc9bcec2c48615209621d3b2fc8dc;hp=fa9034c136cb7c2822620b6a7b87a7765f2fc7c6;hpb=babcfa3c5b050f9c8ef5d2c251fc645c48d1693c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc index fa9034c13..225fc6913 100644 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@ -61,10 +61,13 @@ void W_Plasma_Explode_Combo (void) void W_Plasma_Touch (void) { + //self.velocity = self.velocity * 0.1; + PROJECTILE_TOUCH; if (other.takedamage == DAMAGE_AIM) { W_Plasma_Explode (); } else { + //UpdateCSQCProjectile(self); spamsound (self, CHAN_PROJECTILE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM); self.projectiledeathtype |= HITTYPE_BOUNCE; } @@ -136,13 +139,16 @@ void W_Electro_Attack() //sounds bad CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE); + + other = proj; MUTATOR_CALLHOOK(EditProjectile); } void W_Electro_Attack2() { local entity proj; - W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); + W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "", cvar("g_balance_electro_secondary_damage")); + sound(self, CHAN_WEAPON2, "weapons/electro_fire2.wav", VOL_BASE, ATTN_NORM); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -172,7 +178,10 @@ void W_Electro_Attack2() proj.health = cvar("g_balance_electro_secondary_health"); proj.event_damage = W_Plasma_Damage; proj.flags = FL_PROJECTILE; - + + proj.bouncefactor = cvar("g_balance_electro_secondary_bouncefactor"); + proj.bouncestop = cvar("g_balance_electro_secondary_bouncestop"); + #if 0 entity p2; p2 = spawn(); @@ -182,7 +191,9 @@ void W_Electro_Attack2() #endif CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound -} + + other = proj; MUTATOR_CALLHOOK(EditProjectile); + } .vector hook_start, hook_end; float lgbeam_send(entity to, float sf) @@ -216,8 +227,15 @@ float lgbeam_send(entity to, float sf) void lgbeam_think() { self.owner.prevlgfire = time; - if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK) + if (self != self.owner.lgbeam) + { + remove(self); + return; + } + if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK) { + if(self == self.owner.lgbeam) + self.owner.lgbeam = world; remove(self); return; } @@ -231,8 +249,10 @@ void lgbeam_think() if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO) { if(cvar("g_balance_electro_primary_ammo")) - dt = min(frametime, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo")); - self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); + { + dt = min(dt, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo")); + self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); + } } W_SetupShot_Range(self.owner, TRUE, 0, "", cvar("g_balance_electro_primary_damage") * dt, cvar("g_balance_electro_primary_range")); @@ -246,8 +266,9 @@ void lgbeam_think() f = ExponentialFalloff(cvar("g_balance_electro_primary_falloff_mindist"), cvar("g_balance_electro_primary_falloff_maxdist"), cvar("g_balance_electro_primary_falloff_halflifedist"), vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg)); + if(accuracy_isgooddamage(self.owner, trace_ent)) + accuracy_add(self.owner, WEP_ELECTRO, 0, cvar("g_balance_electro_primary_damage") * dt * f); Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt * f, WEP_ELECTRO, trace_endpos, force * dt); - Damage_RecordDamage(self.owner, WEP_ELECTRO, cvar("g_balance_electro_primary_damage") * dt * f); } W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner); @@ -269,9 +290,7 @@ void W_Electro_Attack3 (void) { // only play fire sound if 0.5 sec has passed since player let go the fire button if(time - self.prevlgfire > 0.5) - { sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM); - } entity beam, oldself; @@ -355,7 +374,7 @@ float w_electro(float req) { if(cvar("g_balance_electro_lightning")) { - if (self.BUTTON_ATCK_prev == 0) + if ((!self.lgbeam) || wasfreed(self.lgbeam)) { W_Electro_Attack3(); } @@ -368,7 +387,14 @@ float w_electro(float req) weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); } } else { - self.BUTTON_ATCK_prev = 0; + if(cvar("g_balance_electro_lightning")) + { + if (self.BUTTON_ATCK_prev != 0) + { + ATTACK_FINISHED(self) = time + cvar("g_balance_electro_primary_refire") * W_WeaponRateFactor(); + } + self.BUTTON_ATCK_prev = 0; + } } if (self.BUTTON_ATCK2) @@ -401,7 +427,7 @@ float w_electro(float req) else if (req == WR_CHECKAMMO1) { if(cvar("g_balance_electro_lightning")) - return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire"); + return !cvar("g_balance_electro_primary_ammo") || (self.ammo_cells > 0); else return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); }