X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fw_laser.qc;h=5f680eb0811935072a312cd92423c3f838451761;hb=254051b63223cdf024b92ee0c9a4ed148e04ae1a;hp=18715a9b4ba51ff79c7f995cd665d5a0bb1e88b5;hpb=6206caf97a69286b25226a8287583e4a4598d19a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index 18715a9b4..5f680eb08 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -10,9 +10,9 @@ void W_Laser_Touch (void) self.event_damage = SUB_Null; if (self.dmg) - RadiusDamage (self, self.owner, cvar("g_balance_laser_secondary_damage"), cvar("g_balance_laser_secondary_edgedamage"), cvar("g_balance_laser_secondary_radius"), world, cvar("g_balance_laser_secondary_force"), self.projectiledeathtype, other); + RadiusDamage (self, self.owner, autocvar_g_balance_laser_secondary_damage, autocvar_g_balance_laser_secondary_edgedamage, autocvar_g_balance_laser_secondary_radius, world, autocvar_g_balance_laser_secondary_force, self.projectiledeathtype, other); else - RadiusDamage (self, self.owner, cvar("g_balance_laser_primary_damage"), cvar("g_balance_laser_primary_edgedamage"), cvar("g_balance_laser_primary_radius"), world, cvar("g_balance_laser_primary_force"), self.projectiledeathtype, other); + RadiusDamage (self, self.owner, autocvar_g_balance_laser_primary_damage, autocvar_g_balance_laser_primary_edgedamage, autocvar_g_balance_laser_primary_radius, world, autocvar_g_balance_laser_primary_force, self.projectiledeathtype, other); remove (self); } @@ -22,9 +22,9 @@ void W_Laser_Think() self.movetype = MOVETYPE_FLY; self.think = SUB_Remove; if (self.dmg) - self.nextthink = time + cvar("g_balance_laser_secondary_lifetime"); + self.nextthink = time + autocvar_g_balance_laser_secondary_lifetime; else - self.nextthink = time + cvar("g_balance_laser_primary_lifetime"); + self.nextthink = time + autocvar_g_balance_laser_primary_lifetime; CSQCProjectile(self, TRUE, PROJECTILE_LASER, TRUE); } @@ -40,15 +40,15 @@ void W_Laser_Attack (float issecondary) else nodamage = FALSE; - a = cvar("g_balance_laser_primary_shotangle"); + a = autocvar_g_balance_laser_primary_shotangle; s_forward = v_forward * cos(a * DEG2RAD) + v_up * sin(a * DEG2RAD); if(nodamage) - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", 0); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, 0); else if(issecondary == 1) - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", cvar("g_balance_laser_secondary_damage")); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, autocvar_g_balance_laser_secondary_damage); else - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", cvar("g_balance_laser_primary_damage")); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, autocvar_g_balance_laser_primary_damage); pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); missile = spawn (); @@ -58,7 +58,7 @@ void W_Laser_Attack (float issecondary) if(!nodamage) { missile.bot_dodge = TRUE; - missile.bot_dodgerating = cvar("g_balance_laser_primary_damage"); + missile.bot_dodgerating = autocvar_g_balance_laser_primary_damage; } PROJECTILE_MAKETRIGGER(missile); @@ -76,7 +76,10 @@ void W_Laser_Attack (float issecondary) missile.flags = FL_PROJECTILE; missile.think = W_Laser_Think; - missile.nextthink = time + cvar("g_balance_laser_primary_delay"); + missile.nextthink = time + autocvar_g_balance_laser_primary_delay; + + other = missile; MUTATOR_CALLHOOK(EditProjectile); + if(time >= missile.nextthink) { entity oldself; @@ -118,9 +121,9 @@ float gauntletbeam_send(entity to, float sf) void gauntletbeam_think() { float damage, myforce, myradius; - damage = cvar("g_balance_laser_secondary_damage"); - myforce = cvar("g_balance_laser_secondary_force"); - myradius = cvar("g_balance_laser_secondary_radius"); + damage = autocvar_g_balance_laser_secondary_damage; + myforce = autocvar_g_balance_laser_secondary_force; + myradius = autocvar_g_balance_laser_secondary_radius; self.owner.prevgauntletfire = time; if (self.owner.weaponentity.state != WS_INUSE || self != self.owner.gauntletbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK2) @@ -136,7 +139,7 @@ void gauntletbeam_think() float dt; dt = frametime; - W_SetupShot_Range(self.owner, TRUE, 0, "", damage * dt, myradius); + W_SetupShot_Range(self.owner, TRUE, 0, "", 0, damage * dt, myradius); WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage @@ -144,8 +147,9 @@ void gauntletbeam_think() { vector force; force = w_shotdir * myforce; + if(accuracy_isgooddamage(self.owner, trace_ent)) + accuracy_add(self.owner, WEP_LASER, 0, damage * dt); Damage (trace_ent, self.owner, self.owner, damage * dt, WEP_LASER | HITTYPE_SECONDARY, trace_endpos, force * dt); - Damage_RecordDamage(self.owner, WEP_LASER | HITTYPE_SECONDARY, damage * dt); } // draw effect @@ -179,7 +183,7 @@ void W_Laser_Attack2 () beam.movetype = MOVETYPE_NONE; beam.shot_spread = 0; beam.bot_dodge = TRUE; - beam.bot_dodgerating = cvar("g_balance_laser_primary_damage"); + beam.bot_dodgerating = autocvar_g_balance_laser_primary_damage; Net_LinkEntity(beam, FALSE, 0, gauntletbeam_send); oldself = self; @@ -208,34 +212,34 @@ float w_laser(float req) local float r2; if (req == WR_AIM) { - if(cvar("g_balance_laser_secondary")) + if(autocvar_g_balance_laser_secondary) { - r1 = cvar("g_balance_laser_primary_damage"); - r2 = cvar("g_balance_laser_secondary_damage"); + r1 = autocvar_g_balance_laser_primary_damage; + r2 = autocvar_g_balance_laser_secondary_damage; if (random() * (r2 + r1) > r1) - self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_laser_secondary_speed"), 0, cvar("g_balance_laser_secondary_lifetime"), FALSE); + self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_laser_secondary_speed, 0, autocvar_g_balance_laser_secondary_lifetime, FALSE); else - self.BUTTON_ATCK = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE); + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE); } else - self.BUTTON_ATCK = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE); + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE); } else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, cvar("g_balance_laser_primary_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_laser_primary_refire)) { - W_Laser_Attack(1); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_laser_primary_animtime"), w_ready); + W_Laser_Attack(0); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_laser_primary_animtime, w_ready); } if (self.BUTTON_ATCK2) { - if(cvar("g_balance_laser_secondary")) + if(autocvar_g_balance_laser_secondary) { if (weapon_prepareattack(0, 0)) { W_Laser_Attack2(); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_laser_secondary_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_laser_secondary_animtime, w_ready); } } else