X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=986756aa510344405c4f27e9db7f9b57effef938;hb=f7b39f30ba70e25be35459c7d2c1f6f99efe135d;hp=4ddf5a5159eac5adf534d6c61cafd0dc8a933445;hpb=6c3362162e191402de680067e86ced4331550117;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 4ddf5a515..986756aa5 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -4,7 +4,6 @@ #include float internalteam; -float weaponswapping; entity weapon_dropevent_item; ..entity weaponentity_fld; @@ -13,7 +12,8 @@ void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -bool forbidWeaponUse(entity player); +bool weaponUseForbidden(entity player); +bool weaponLocked(entity player); void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); @@ -23,6 +23,8 @@ void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, floa void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); +void W_ResetGunAlign(entity player, int preferred_alignment); + void W_WeaponFrame(Player actor, .entity weaponentity); float W_WeaponRateFactor(entity this);